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I need a white floodlight that can shoot light 200m into the sky. Is it possible to mod light effects?

20180508000117_1.thumb.jpg.e70aa50177c7f9553cfb620f5233a5cf.jpg

The vanilla "Flood Light White" (type: Spot, intensity:: 8) shoots light about 80m, as you can see here (from the base up). IRL those base floodlights light up the entire column. 

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Yeah I have a custom light effect mod but it causes memory leaks if you have a lot of custom lights, i have no idea why, apparently it's bad to create new light effects ingame.


Ronyx rhymes with electronics...  

Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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@Ronyx69, When going through the comments on assets that use the mod, I had gotten a sense that it had something to do with the number of assets that use custom lights that they had subscribed to?  I didn't notice anything particularly harsh with my sound wall that I released, but don't have any other asset that uses the custom light effects and no one has commented yet.  I did notice a large memory leak when running the script in the asset editor.  When testing out the height and position that I wanted the lights, I found I could do about 14 individual effects before the asset editor ground to a halt.

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7 hours ago, hemeac said:

@Ronyx69, When going through the comments on assets that use the mod, I had gotten a sense that it had something to do with the number of assets that use custom lights that they had subscribed to?  I didn't notice anything particularly harsh with my sound wall that I released, but don't have any other asset that uses the custom light effects and no one has commented yet.  I did notice a large memory leak when running the script in the asset editor.  When testing out the height and position that I wanted the lights, I found I could do about 14 individual effects before the asset editor ground to a halt.

Yeah I didn't notice any problems at all before somebody told me their game uses like 110GB of memory, and apparently 60 of that was CLE or something crazy like that, so I subscribed to all of the CLE assets and got a memory leak myself, I had to slowly pull back until i ended up with only about 4 assets using it so I wouldn't get a memory leak... that's why it has the warning it has in the description, it's kind of a failed mod and I don't know how to fix it. Apparently 13k people use it so I'm guessing they only have 1 or 2 assets using it.


Ronyx rhymes with electronics...  

Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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I thought I was a collector.  I finally got around to culling my asset list last week when it hit 6000 and that only clocked 28GB on loading. 

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    lulz. Do we have any leads on what the problem may be? Anything I can do to help or test?

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    Ronyx, I think that they could add new light effects, like the "Network Extensions MOD" but with light effects. Or at least one or two customzable light effects.

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