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Hi all

This is my first post on here, so please be kind *:lol: I have also spoken to Avanya as well, who helped a bit *thank you again*.

Is there anyone who can break down (a touch) into how Cities Sky... sees and works markers when looking at cargo train stations? I have googled, researched, asked people, etc, etc, but unfortunately haven't found anyone or thing to say, yes, this is it and this is how you do it.

Below is the beginning of what I am trying to create, with main settings showing, and the 'Object reference....' System.Null... error I'm getting about 50% of the time when I do a save.5aa56f154acda_Screenshot(23).thumb.png.ed0b5c106b351e768586930f1fd13d10.png

When I insert the markers I am putting 2 Truck Despawn ones in each entry tunnel, and 2 Truck Spawn ones in each exit tunnel, though I'm not sure that I need 2??? I'm using the thought pattern that there will be 2 trucks coming in, 1 on each lane, so 2 Despawn for each entry, and the same thought pattern for the exits. I also put a Spawn Position and Spawn Target on each track (4 tracks) almost on top of each other. You can also see the Cargo pathways clearly marked, again with the thought process, this is where the trucks will enter, drop and pickup cargo, then leave.

Also, the markers I am putting in then saving, don't save (neither do the props). When I reopen it the markers are back to where and what they are in the template. (Any ideas???)

If anyone can lead me in the right direction it will be much appreciated.

Dennis

Screenshot (24).png

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  • Original Poster
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    Ok, from what I can see so far....

    There must be a limit on the amount of spawn positions, targets, truck spawn and de-spawn markers, and if you put a lot more in than the limit, the software will revert back to the template marker settings. If you put slightly over the limit, when you reload the asset the software keeps the original markers towards the front and loses everything else (Truck Spawn & De-spawn), but keeps most of the Spawn Position and Target markers (towards the top or back of the asset).

    The images below are from before and after saving the asset:

    Before

    5aa61d0f8134f_Screenshot(25).thumb.png.dda2f87ac8357912040ae8be40a31916.png

    After

    5aa61d5471ab2_Screenshot(26).thumb.png.e455d395dc9412a53b02e2522dc6ede3.png

    I will be speaking to BP (author of Advanced Buildings Editor) to see if it is possible to upgrade his program to increase those limits (if possible). If this fails, then if anyone has the ability, please can you look at doing it (again, if it is possible).

    Dennis

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