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RaeFromStateFarm

Vehicle asset has flickering wheels? [Help]

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Hi i need help with an asset of mine, the wheels seem to flicker from completely shadowed to not shadowed whenever the car moves ingame.

5hAZrDl.png

nb4knH8.png

I was completely stumped on what the issue could be because in 3dsmax the wheels looked completely fine.

But then i noticed something in the shading and realistic view, from a certain angle the wheels are completely shadowed just like ingame. I tried

making the wheel's mesh more flat and making the wheels bigger but no luck, any other ideas? I'm not too experienced with all of this yet.

rybwaZY.png

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Probably something screwed up with the normals. Either add a smooth modifier and set a low angle, or add an edit normals modifier, select all, and reset normals.


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It's the normals. Select the flat areas and set them to "flat". Select the edges of the wheels and set those to "sharp" and it should ne right. ;)

Best regards :)

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    9 hours ago, Ronyx69 said:

    Probably something screwed up with the normals. Either add a smooth modifier and set a low angle, or add an edit normals modifier, select all, and reset normals.

    ill see how that works ty

    4 hours ago, Delta2k5 said:

    It's the normals. Select the flat areas and set them to "flat". Select the edges of the wheels and set those to "sharp" and it should ne right. ;)

    Best regards :)

    i'm sorry but how do you do this? ty

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    9 hours ago, Ronyx69 said:

    Probably something screwed up with the normals. Either add a smooth modifier and set a low angle, or add an edit normals modifier, select all, and reset normals.

    ok trying your method with the reset normals seem to partially fix the issue with the wheels but it had some really undesirable effects on the rest of the model.

    JorFKPM.png

    I tried just selecting as many normals near the wheels i could and resetting but it didn't have much different effects on the wheels, ill test it out ingame to see if it worked anyway.

     

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    7 hours ago, Delta2k5 said:

     

    Oh no sorry i use 3dsmax, but thank you for the help i did similar things in 3dsmax that helped.

    Resetting the normals in the wheel area only did the trick it seems once again thank you both.

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