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I'm working on a set of terrain-confirming rocks that are mostly going to be placed along side the shoreline, however, I keep getting this weird behavior where the water finds a hitbox of sorts, stops rendering and you end up with something that looks like this:

Does anyone have any experience or a workaround for this situation?

Thanks in advance!

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A Wild Strictoaster has appeared! :)

No idea how to solve your problem though...

 

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Change placement mode to OnWater using this script:

//change placement mode to on water in the asset editor
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo;
asset.m_placementMode.value__=2;

Then use anarchy/move it to place wherever.

(Turns out my guess for buildingAI was incorrect)


  Edited by Ronyx69  

Ronyx rhymes with electronics...  

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  • Original Poster
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    To answer Boformer first, I was using this template:

    cjtpMj5.png

     

    That script from Ronyx seems to have done the trick, no phantom hitboxes anymore:

    jGad7bY.png

     

    TBH, I didn't quite get what you meant about BuildingAI during the stream.
    That being said, your help was much appreciated :D

    Many thanks!

    • Like 6

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