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fsamuel420

Plopmatic 9000 question regarding neighbours

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Quick question about that Plopmatic 9000 cheat. Does it take demand away from the neighbouring regions, or does it just affect the city you put it in. I want to play around and try stuff out but don't really want it to affect my other cities. 

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For reference @fsamuel420 is referring to this:

I did a little bit of research and I'm concerned about the problem @lhrob had in this thread. Also RippleJet said this over at Devotion:

Quote

The Plopmatic 9000 as such is not inCAMpatible, but it's way too radical.
The meaning of the word simulator disappears from the game when plopping it... ::)

 

I haven't used this mod myself, but I do advise caution. ;)

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Agree with Corina, such cheats make dramatic changes to the fundamentals of how the simulator operates. Rarely did those making them fully understand the consequences of such changes. I'd advise against using any such mods, if you really want higher demand, just get better acquainted with how the game works. Demand isn't difficult to achieve, it just takes a little effort and practise to keep on top of.

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    yeah agreed, I had it installed a while ago but quickly got rid off it. thanks for the answers

     

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    6 hours ago, fsamuel420 said:

    I had it installed a while ago but quickly got rid off it. thanks for the answers

    Since we have this thread I'm curious if you experienced a seemingly persistence in your cities like @lhrob did after uninstalling it? I suspect the demands were so out of kilter in that other thread that with or without the 9000 they just looked goofy.


    Chance favors the prepared mind. ― Louis Pasteur  
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    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    @CorinaMarie I had actually forgotten that i had one in my city (originally i thought it was just a money cheat) and was amazed that my demand was so high. I did bulldoze it after a while and noticed how the demand went back to normal. 

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    For those that have never "dug" into The Plopmatic 9000, or other Demand mods, here is how they work:

    There are a number of exemplars in the base game that set values for things like:  initial demand when a new city is started, min and max values for demand of all types (default -6000 and +6000), and initial CAPS for all RCI types and wealth levels (varies by type and wealth level).  These are the RCI exemplars.

    Most Demand mods affect demand by modifying (overriding) the Maxis RCI exemplars and setting the min and max numbers to the same number, so that in theory demand will always be "maxed out."  Some Demand mods also provide a means to zero demand by changing the min and max values to 0 for particular types and wealth levels.

    mfc-app took a much more radical approach, as well as adding some other radical settings:
    The Plopmatic 9000 in theory:
    1.  Sets Landmark Effect and Park Effect to +200 over a radius of 440 cells (NOTE: a large city tile is only 256 cells on a side; thus, even if plopped in an extreme corner of a large city tile, the lot would provide the effect over the entire city tile).
    2.  Sets Water and Air Pollution to -300 over a radius of 440 cells.  This clears 300 units of pollution from every cell of a large city tiles.  Need to plop a Waste to Energy Plant in the middle of one of your high-wealth residential neighborhoods.  No problem!
    3.  Sets the Plop Cost to -$500,000, effectively giving your city that much of a gift when plopped.
    4.  Sets the CAP for all developer types and wealth levels to 500,000
    5.  Sets demand for all developer types and wealth levels to 500,000

    So yeah, it does throw just a few things out of kilter. 

    If the lot is removed from Plugins without the player reacting to the monster demand, everything in-game would likely return to normal fairly quickly.  However, if the player started to react to the demand by zoning like crazy, letting buildings start to grow, and then removes Plopmatic, the lingering effects in-game could be long-lasting, and might not ever recover.

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