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merc187

Vertex Normal Error on Trees & Nature?

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Hey all - did anyone notice that several types of trees and nature assets have wonky normals? I noticed this issue at least on a few trees/bushes as well as some of the grass assets that I've made in the past although I fixed them already.  Now they have the same issue again.  I remember 6-7 months ago going into the assets to fix a vertex normal issue and it seems for whatever reason the issue has reappeared, but I'm also lightly noticing it on several other types of assets as well.

Does anyone else see this problem?  Could it have been any changes to the game that might have messed with once working and normal looking assets?  Has anyone else noticed any weird normals issues going on with some of the plant life in game?

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All I know is that the game hasn't been quite its usual self ever since 1.6/ND was released, but most odd behavior I see seems to be sporadic and episodic in nature: occasionally the game out of the blue decides to be like "Funk it, let's just crash" (either in-game or during the loading process), after a city has finished loading I get a varying amount of - thankfully apparently harmless - error messages, performance is erratic - stuff like that.
So whatever it is exactly, something odd definitely seems to be going on under C:SL's hood, and the fact that it's inconsistent is slightly worrying imo...

Having said that, apart from flickering issues with vegetation I haven't really noticed anything unusual with my plant/tree assets, which in itself doesn't mean that much, but it makes it hard for me to understand what exactly you mean. Do you have a screenshot of your issue, or is this something that can't be captured in still images?

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