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Gn_leugim

Something is not right here, right?

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I was playing arround and I checked my census and something was odd. I mean, all is odd.

census_zpsn09xwnph.png

Now, my little town has about 1200 inhabitants, with a total workforce of 500. so far so good, but is says that there are 3300 people working outside town and working in my town. I query the roads and I get about 200 people moving in only.

Then it says that I have over 9000 jobs in town??!! Now, this is a small (1x1km) town, barely covered in farms, no industry and a few shops. what???

you can actually see this bellow, where it says I have about 450 com jobs and 280 farm/ind jobs (more than enough for those 500 workforce), but then, it says that I have over 5000 and 7000 travelling outside town to work! from a 1200 inhabitant town!

Again, the query traffic tool indicates only about 200 people come in from outside to work in town, and no one leaves town to work. I'm confident I don't have "eternal works" bug, because of the roads layout and continuous monitoring regarding that. Also, I'm using CAM v1.0, and removing it, didn't change a thing.

Any ideas??

 

 

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The data supplied by the game for commercial and industrial commuters to and from other cities are broken. It keeps historical data for the last 60 periods (months). And if you check them you will find that many (or most) of them are... zero! Usually only one month out of 3 or 4 is nonzero. Don't know if they are meaningful at all, and how to manipulate them to get some meaningful results.

And it's not just the quality of the data, the logic of the Repository code is broken as well! What you see in those "Commuters from/to" fields is guess what, the sum (yes!), of those last 60 periods. Makes no sense, first the city (or the other cities) may have changed significantly over these last 5 years, and second they should have somehow been scaled-down to monthly (or daily?) levels. But given the low quality of the data available, I can't think of any meaningful way to process them. I would develop a small city with only a single connection to a neighbor as a testbed (more people than jobs, so as to have commuters), check the traffic data and compare them with the game-supplied data, to see what they really are.

As for the vacant jobs, don't know, but I would first use the Region Census app to get a list of jobs and pop of all cities (and the total), and the totals shown in the Repository Query dialog. If not, it may be CAM to blame  (or any other mod containing RCI-type exemplars). They were supposed to "override" the originals ("modding" them), but it was a long time ago that it was discovered that they are somehow re-evaluated, sometimes resulting in double-counting R,C or I data. If you are using the Upgraded RCI Query mod, take a look there too. If you have unconnected sub-regions in your map they should behave as separate regions. The second thing you could check, if you want to dig a little more into this, would be the formulas used in the repository's LUA code to calculate the vacant jobs.

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