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Kaputnik

Show prop-asset relationships in-game?

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I've trialed a lot of assets which require workshop props over the past months, and since I'd like to do some housecleaning now and then I have a question.

For a given prop, is there any way to show which installed assets require it? Or if that prop no longer is required?

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One the one hand I'd like to know that as well, but one the other hand, every since mods like More Beautifaction and Prop Anarchy have been released, I increasingly see myself gravitating towards replacing pre-fab park assets with the complete freedom of creating exclusively prop-based beautification (initially only to fill up blank space between buildings on curved roads, but now I even create entire construction yards, brownfields, parking/storage spaces, plaza's, etc. with props only). So my park list is getting smaller, while my prop list just keeps growing...
Downside to this is that you miss the entertainment/happiness factor of parks, but industrial park assets aren't supposed to increase such values in the first place (I doubt people would be happy to suddenly see a giant oil storage tank pop up in their backyard :D)

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1 hour ago, Kaputnik said:

 

For a given prop, is there any way to show which installed assets require it? Or if that prop no longer is required?

A mod that pulls the data from steam workshop could be made.

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    1 hour ago, Judazzz said:

    One the one hand I'd like to know that as well, but one the other hand, every since mods like More Beautifaction and Prop Anarchy have been released, I increasingly see myself gravitating towards replacing pre-fab park assets with the complete freedom of creating exclusively prop-based beautification (initially only to fill up blank space between buildings on curved roads, but now I even create entire construction yards, brownfields, parking/storage spaces, plaza's, etc. with props only). So my park list is getting smaller, while my prop list just keeps growing...
    Downside to this is that you miss the entertainment/happiness factor of parks, but industrial park assets aren't supposed to increase such values in the first place (I doubt people would be happy to suddenly see a giant oil storage tank pop up in their backyard :D)

    It's definitely a matter of preference. I'm personally not into that kind of detail management (yet), but there are tons of good looking assets that I've been reluctant to try because it involves installing many "loose" props which I tend to lose track of afterwards.

     

    1 hour ago, boformer said:

    A mod that pulls the data from steam workshop could be made.

    That sounds promising, hope someone mod-savvy would be interested in looking at this kind of house-keeping mod.
    Maybe related to improved asset panel or something - a filter to show "orphan" props?

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    53 minutes ago, Kaputnik said:

    It's definitely a matter of preference. I'm personally not into that kind of detail management (yet), but there are tons of good looking assets that I've been reluctant to try because it involves installing many "loose" props which I tend to lose track of afterwards.

    I've lost track of the amount of subbed props as well as which ones are actually still needed for the Workshop assets I have installed a long time ago, so I don't really bother ;)
    But that doesn't mean I wouldn't mind some functionality to track orphaned props - deleting two or three unused props (average prop size is about 1MB, I think) would open up space for one additional small building asset. The more 'must-have' stuff is uploaded to the Workshop, the more critical proper custom content management will be.

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