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FlyingRoss

Tunnel Tutorial & Discussing patch 1.10

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A quick and dirty introduction to tunnels as well as my thoughts on patch 1.10
 


 
What do you think of this patch so far?

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Fantastic... Here is what you can do so far with this :

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The only thing I'm a little disappointed with is that tunnels are not first person friendly. I really wanted to take road trips through them.

Although that would be cool, remember the first person is a mod, and so the developers probably didn't develop the tunnels with that in mind.

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I think tunnels are going to turn out as one of the most powerful traffic helpers of them all, I'm really happy about them.

 

About the patch, I would give CO/PI an A-

 

It's definitely an A, because of the effort and how the company relates to the community, especially modders: it's just something new and they are just fantastic!

 

I added a minus sign, thoguh, because I would have loved to see some more work on the engine and the AI. But there's time, right? ;)


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    2 months is a long time just to design a tunnel system.... and a couple buildings..... for an entire division within a company.  Just saying. 

    personally adding 1 functional thing into the game 2 months after release... just kind of disappointing.

     

    They have not even admitted to the community that they recognized the bugs and ai issues the community has pointed out. 

     

     

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    You know that this game was programmed in an extremely small studio right?  I believe they only had 13 programmers working on City Skylines.  Beyond that the game works much better than the last SimCity and is much more involved than SimCity 4 was at launch.  They have done a great job.  And this update had over 50 additional buildings, 3 new maps, etc. etc.  I guess my opinion differs from yours but I am extremely happy with my $30 purchase.

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    You know that this game was programmed in an extremely small studio right?  I believe they only had 13 programmers working on City Skylines.  Beyond that the game works much better than the last SimCity and is much more involved than SimCity 4 was at launch.  They have done a great job.  And this update had over 50 additional buildings, 3 new maps, etc. etc.  I guess my opinion differs from yours but I am extremely happy with my $30 purchase.

    It is always easier to make a game when you don't have upper management, marketing execs an industry politics.

     

    Maxis on the other hand had to deal with upper management that didn't know what it was doing or over shooting the market as an independent company, they also had to deal with shareholders and investors, and retailers to get the first 3 Simcitys and other games on the shelves. 

     

    Maxis under EA had to deal with EA's CEO and upper management, the marketing department, industry politics, and retail policies. 

    Maxis wasted large sums of trying to make Simcity 3000 and Simcity 4 into  full 3D next gen city simulator only to fail.

    Not to mention all the rest of the games they made bombed out The Sims.

     

    CO had the benefit of full independence, a decent publisher, and full online platform to release on that takes everything. 

    CO also benefitted from a massive EA backlash, which would easily explain the rapid sales.

    I highly doubt the majority of the people who bought this game are still playing it today, granted we don't have access to the Steam data to know.

     

    ---

     

    Though I did manage to bury all of my highways, rail lines and other major thoroughfares that weren't needed for zoning purposes 

    Screen%20Shot%202015-05-21%20at%208.24.4

     

    These are mostly highways, avenues and subways.

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    Man I think I might try and do that in a new city.  Make all the highways underground! would be awesome lol

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    I've been too side-tracked the last little while to play Skylines and haven't kept on top of the latest news. So, I knew tunnels were in development but am I seeing right that full-fledged surface to underground can be accomplished? I was SO hoping that would be a thing!

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    fine road heights would make them perfect

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    The possibilities are mindbongling. You can lay all of your highways and rail underground. You can have whole highway junctions underground.

     

    I tried putting my industrial rail and station access roads underground. it works really well - but beware, there is a bug which causes the bulldozer to prefer to target buildings and other things on the surface over a underground road - even when a road network type is selected and an underground view is active. This makes it (AFAIK) impossible to bulldoze roads under surface features short of removing something on the surface first. Also AFAIK you can't see what direction a one way underground road is going. These aren't huge deals, just to be aware of that it's best to do it right the first time.

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    I'm in agreement with just about everyone else on the tunnels update.  I don't know of any city simulator implement the amount of freedom allowed in tunnel building ever, especially full-fledged, multi-leveled underground interchanges without any real issue.  Colossal Order (14 people) isn't even close to the size of Maxis (100+ people) in terms of development team size.  CO has addressed issues and problems, problems that can be fixed, although some fundamental simulation things will never change.

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    I love what they have done with this update and considering the size of the team that created this, they have done well to get this in such a short time..  On to other things I have found one issue with tunnels and road upgrading, in my case I was able to upgrade the underground parts of the roads, but could not upgrade the entrances I got a space occupied message, I had to bulldoze the entrances and then use the road size that I wanted to go to not sure why this was but it is a pain..

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    Anyways it is just as I thought!

     

    Tunnes are really great traffic helpers!!! I used to have deep red traffic roads, and then I created other possibilities with tunnels; also I created multiple highway exit in strategic points, using tunnels and now my map (70k ppl) is pretty much entirely green!

     

    Way to go! :D


    For you music lovers out there:
    All the music from SimCity in Comprehensive SimCity Music Collection

    All my remixes of it in SimCity 2000 Music ReTexture

    Enjoy! ;)

    My CD is on iTunes. Check it out!!!

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