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12 FavourableAbout FlyingRoss
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Precision Engineering -"Road Protractor on Steroids"
FlyingRoss posted a topic in Cities: Skylines Modding - Open Discussion
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Tunnel Tutorial & Discussing patch 1.10
FlyingRoss replied to FlyingRoss's topic in Cities: Skylines General Discussion
Man I think I might try and do that in a new city. Make all the highways underground! would be awesome lol -
Tunnel Tutorial & Discussing patch 1.10
FlyingRoss replied to FlyingRoss's topic in Cities: Skylines General Discussion
2 months is a long time just to design a tunnel system.... and a couple buildings..... for an entire division within a company. Just saying. personally adding 1 functional thing into the game 2 months after release... just kind of disappointing. They have not even admitted to the community that they recognized the bugs and ai issues the community has pointed out. -
Tunnel Tutorial & Discussing patch 1.10
FlyingRoss posted a topic in Cities: Skylines General Discussion
A quick and dirty introduction to tunnels as well as my thoughts on patch 1.10 What do you think of this patch so far? -
Mod Highlight- City Copter Alpha
FlyingRoss posted a topic in Cities: Skylines Modding - Open Discussion
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okay, I will put together a short video on it probably within the next week.
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The only way to remove ground pollution is rezoning the area that has been polluted. Let it sit for about 10 min in game on fast and it will be as good as new. High tech industry does not produce less pollution... We were lied to on that one. Also trees, such as the ones you place, do not help noise pollution. Only trees on the roads help. do you mean that you have never been able to get the ramps to go over the highway? I will admit, designing highways is not my strong suit, but I will see what I can do in the next week or so.
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Mod Highlight- Road Protractor
FlyingRoss replied to FlyingRoss's topic in Cities: Skylines Modding - Open Discussion
The link is in the video description -
I would have to dive into the map editor to do that stuff, but pushing my comfort zone is not an issue. I will look into those If you check out my channel, one of my "lets play " covers quite a few unique buildings. Remember though, each one of those you usually have to do for years not just a few weeks. Look at the requirements once you hit the "40%" tax rate and you should see a new counter of 0/5 or 1/6 something like that. Once that is fullfilled you will have the building Which achievements are you having an issue with?
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Mod Highlight- Road Protractor
FlyingRoss posted a topic in Cities: Skylines Modding - Open Discussion
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I was wondering, does anyone have a subject they would like me to cover in a tutorial?
