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phdzz

Exporting model is twisted. Why?

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※ 'SC4 BAT - Open Discussion' is the space for question. right? if not, please remove or delete this thread.

 

 

[Ref. 01 : On Gmax (with BAT)]

 

e0017807_546265a93d972.jpg

 

e0017807_546265adbdc66.jpg

 

e0017807_546265a6a979f.jpg

 

[Ref. 02 : In-Game Test]

 

 

e0017807_546265c716917.jpg

e0017807_546265ca47ea4.jpg

e0017807_546265cd4968b.jpge0017807_546265d13898d.jpg

 

 

As you see as Ref.01, Model is OK. However, model in game were twisted. Someone know how to fix it?

 

※ model was extracted, not made.

※ I also tested with untextured. However, it is OK.

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There are more than a couple of reasons for this. You need to look through the "Bat-troubleshooting & general discussion" thread pinned to the top for your answer.

 

First question though is have you applied the "texture fix" to Gmax? All the details are in that thread.

 

Try re-fitting the LODS and export again.

 

or Select all the geometry, group them together and "save selected" as "file name", close Gmax, open Gmax and import your saved model file to a new scene. Then render again.

 

Good luck.

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