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phdzz

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About phdzz

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  1. ※ See links on below to see pics http://pds26.egloos.com/pds/201411/26/07/e0017807_5474ebca87f96.jpg http://pds21.egloos.com/pds/201411/26/07/e0017807_5474ebcd57aaa.jpg http://pds27.egloos.com/pds/201411/26/07/e0017807_5474ebd1488ee.jpg When I export 3d model (3ds) on Google Sketchup, some models' display are odd. As you see, Render on 3dmax is OK, but BAT(and also on BAT4MAX5) is omitted. Why they render like these?
  2. ※ 'SC4 BAT - Open Discussion' is the space for question. right? if not, please remove or delete this thread. [Ref. 01 : On Gmax (with BAT)] [Ref. 02 : In-Game Test] As you see as Ref.01, Model is OK. However, model in game were twisted. Someone know how to fix it? ※ model was extracted, not made. ※ I also tested with untextured. However, it is OK.
  3. Sorry to my poor English My gmax's verseron is 1.2 To make WW2 Warships, I practiced mod-making process with fictional warship (extracted model from SketchUp 9) . If my knowledge is correct, 'Grid=16.0' on gmax is 1x1 grid and 1 in game grid is around 16m x 16m x 16m as metric. (So, I opened hisorical ship mod with iLive Reader and it looks almost correct) <If iLiveReader's grid is same with in-game grid, 1 ingame grid = Grid 16.0 (in Gmax) = 16 meter> So, I enlarge 3d model (2x2 -> 12x5) to make similar scale. However, enlarged model is failed to convert - actually, I reviewed on BAT menu before convert. I attatched screenshots to explain. <Original (from raw extracted) model is success to review> <Enlarged is failed> Other warship (from m co-worker)'s model's polygons counts are similar or more as screenshot. If Somebody knows the solution, please reply me. Thanks
  4. Hello. Modders. I have some questions about mod making for SC4. I have a plan to make mod about WW2 Aircraft carrier for SC4 which are driveable and landmark building as Battleship CH-40 "Bars" and Naval pack on ST/Exchange. I show examples 'You are not allowed to use that image extension on this community.'. Example 01 : Example 02 : Example 03 : IJN Yamato, Example 04 : IJN Shokaku In current, my co-worker is modelling some carriers for SC4. However, I have no idea which tools I need to accomplish that. So, I ask 5 questions about them. [1] Which tools I need to edit for 3D Modeling = 3DMAX (My co-worker already have it) Description Window with SFX Merging tool with 3DModel, Texture, Description, and SFX [2] How to merge them which doesn't need any dependency? I plan to merge all data in .dat [3] How to set drive-able / 'building-form' with specific tool? Is it on ST/Exchange? [4] Also, How to establish daylight and night mode? [5] (If some modder have made ship) Am I need to make full hull or waterline? [6] How can I set smoke and tide position when it is drive-able model? If you guys know answers about how to these, please reply me ASAP. Thanks.
  5. STEX CDs and Donations

    Is there anyone get STEX DVD Set who donated on January? I checked the notice about shipping period but 7 days passed.
  6. STEX CDs and Donations

    Thanks for your reply. Then, I can complain about it again
  7. STEX CDs and Donations

    I donated 50.00$ for STEX Collector's Edition Volume 2 & 3 DVD on Jan 3, 2011 17:21:15 PST (Transaction ID: 45J72219H0345611T) but it didn't received yet. Is this situation a common one? I sent email to stexcd@simtropolis.com but it's not responsed yet. Somebody (especially admins staffs) knowswhat's going on? ?Screenshots about Recepits are here http://pds18.egloos.com/pds/201101/04/07/e0017807_4d22dc6352da6.jpg http://pds19.egloos.com/pds/201102/01/07/e0017807_4d47958b3b9a0.jpg
  8. STEX CDs and Donations

    Hello. Do you know his (Dirk dirktator) email address? I need to contact to him because my dvd is not received yet.
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