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Tysons4

would the community like a link to download my region?

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i have been working on a region since about 2005... made entirely without mods. it's 738 cities in total and about 1.23 gb. i have it in rar format and you can also download the cities if you feel inclined.

 

could i release this on the stex. i know they have a pretty strict rule about putting regions on, but then again this is done without any mods (apart from the maxis released)

 

here is a link to what i have

 

https://community.simtropolis.com/journal/1633/entry-7271-story/

 

should i post a link to download? it's from my google drive

 

also is this the right forum?

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our world is a simcity

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Have you seen any file on the STEX even close to 1 gb?  Mod incompatibility is not the only problem with uploading pre-rendered regions. . .

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    no i would just post a link to the region. i have uploaded it to my google drive and can let people have access to it, but should i do this?


    our world is a simcity

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    Short answer: No, it's just too much trouble to do so.

     

    Super-long answer: Even without mods, there still is the issue with mod compatibility, and with a community like this, it's almost fundamental: nearly everyone plays SC4 with at least one mod, and the issues of playing a no-mod city with mods are just wild: you'd get traffic being redirected because of the (debuggified) NAM Traffic Simulator, you'd get transit stations either breaking or sucking in more people because of the (also debuggified) NAM Transit Stations, you'd have schools and hospitals get the phantom slider bug because of a mod that increases their capacities, you'd get roads that are impossible to draw because you have a slope mod, you have a terrain that looks fabulous but somehow out of place because you have a terrain mod, you'd have sidewalks that look out of place because you have a sidewalk mod, you'd have farms or skyscrapers cropping up in places you don't want or existing skyscrapers dilapidating because you have the SPAM or CAM installed, you'd have tiny little props looking wildly different or in the wrong place or just gone because of some mod that replaces or removes all of the streetlights or plants or whatever, there's just a lot that can go wrong and there's no way to guarantee that anyone will actually uninstall all of their mods to avoid all of that.

     

    And it gets even more complicated: certain mod installers, the NAM especially, remembers what you installed, so you can't just take out files out and expect it to work without issue. In that case, you'd actually have to re-run the installer and get it to uninstall everything. It gets even more complicated if your hard drive is pretty slow; it could take hours to move 2-4 GB worth of plugins if you're just that unlucky with your choice of hard drive. And given people's tendencies to blame things on the wrong people (and even with NAM development, we've had people blame us for bugs that shouldn't even exist because they don't have the right version or requirements), they won't just come to the individual mod makers for every little problem, they'll turn to you instead. So even if you avoided the bandwidth problem by hosting the city yourself, you might not avoid the tech support problems that would come with it. It's basically not worth the trouble to allow city distribution if you have a massive laundry list of problems that can happen.

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    Medium answer:  it's really big, few would probably be interested because everyone uses mods, it would just create a bunch of support posts from people who cannot get it to work.  I don't think the interest would be great enough from the able users, and those who would download it would likely be beginners, so you'd end up helping dozens of people learn to play the game in this thread (or you'd leave the community and the rest of us would have to keep supporting it as long as it's up).  It's really big.

     

    There's a reason regions have never been allowed, I don't think we want to change it.

     

    Offering to privately share it with people is another matter.  Perhaps advertise in your signature.  But I think you'll find you're biting off more than you want to chew.

     

    It's really big.  1.23 GB.  Absolutely no one in Australia would be able...

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    I'm interested in downloading your region. I'm curious how it's possible to have 700+ cities in one region.

     

    Yes, my mods will cause conflicts with the imported cities. I have dealt with those problems before and wouldn't hassle you about them. I enjoy exploring cities created by someone else, fixing the problems and making them my own. Your cities could be like a scenario for me to beat.

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    It is interesting that you want to share the physical reality of your region but I know the STEX is not the route for this.  A private offering might be OK, but I would reread your EULA before you get in copyright trouble.

     

    Files/directories of that size are definitely not for the kind of data base we have.


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    I'm interested in downloading your region. I'm curious how it's possible to have 700+ cities in one region.

     

    Yes, my mods will cause conflicts with the imported cities. I have dealt with those problems before and wouldn't hassle you about them. I enjoy exploring cities created by someone else, fixing the problems and making them my own. Your cities could be like a scenario for me to beat.

     

    This is one of my favorite things to do in SC4 and since I don't have others work to pore over I go back to cities and regions I did years ago. Many times as I am making improvements and changes I wonder "Why did I ever do that like that?" The answer is because that was where I was at the time in knowledge, plugins, and vision for that particular city. Hopefully we would all be able to see improvements we would make in our own cities, even from just a couple of years ago and especially ten years ago.

     

    A few years ago I downloaded a city that a player made available and while it was fascinating to explore I was unable to do much with it because of constant CTD's. Unfortunately it is hardly worth the grief.

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    no i would just post a link to the region. i have uploaded it to my google drive and can let people have access to it, but should i do this?

     

    As far as I'm aware there is no problem linking to your own off site download (so long as content doesn't violate site rules).  If people want to have a go at your region, it's their choice to download that 1.23 gig file.

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    I maybe interested if I can download single city instead of the whole 1GB region.

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    ^ I think you'd have to take the whole file archive then pick out what you want.  You can't run a single city without have a region to put it in.

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    Beware: Emancipated user.  No Windoze for me.
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    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
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    I'm interested in downloading your region. I'm curious how it's possible to have 700+ cities in one region.

     

    Yes, my mods will cause conflicts with the imported cities. I have dealt with those problems before and wouldn't hassle you about them. I enjoy exploring cities created by someone else, fixing the problems and making them my own. Your cities could be like a scenario for me to beat.

     

    This is one of my favorite things to do in SC4 and since I don't have others work to pore over I go back to cities and regions I did years ago. Many times as I am making improvements and changes I wonder "Why did I ever do that like that?" The answer is because that was where I was at the time in knowledge, plugins, and vision for that particular city. Hopefully we would all be able to see improvements we would make in our own cities, even from just a couple of years ago and especially ten years ago.

     

    A few years ago I downloaded a city that a player made available and while it was fascinating to explore I was unable to do much with it because of constant CTD's. Unfortunately it is hardly worth the grief.

     

     

    I've reworked the "Maxisland" and "Maxis Region" from time to time, but most of the cities are too awful to even bother with. Nothing is as bad as the pre-fab cities from "Berlin" and "London", though. It's as if Maxis didn't realize SC4 cities could look nice.

     

    It's true that there's plenty to do in my old cities that I no longer play, but the scenarios were really my favorite part of Simcity 2000. You can't imagine my disappointment years ago when, after finishing the tutorials like a good boy, I opened the existing cities in the other default regions. "How much time did they spend on this, exactly? What's with all these craters?"

     

    Now I sometimes take copies of the few tiles with decent topography and make wildly different versions of cities to fill them. 

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    Honestly, it might be interesting to take an existing region that's already been played on as a vanilla region and enhance it with the awesomeness of mods. I might particularly enjoy converting all the MHW to RHW. Well, at least it would be an interesting task... :)

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    I've downloaded Maxisland, played and even improved many of the cities employing the mods and BATs I've acquired.  I've played Maxis Region, but I've found some things far-fetched about it (who builds skyscraper-filled downtowns on steep mountain slopes in the real world?).  I still use Maxisland sort as a sandbox, to try new mods and BATs in existing city settings.  I might be interested in the region, as long as it is strictly vanilla Sim City.  But then, when the mods go into effect, strange things can and will happen.

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    I'm interested in downloading your region. I'm curious how it's possible to have 700+ cities in one region.

     

    Yes, my mods will cause conflicts with the imported cities. I have dealt with those problems before and wouldn't hassle you about them. I enjoy exploring cities created by someone else, fixing the problems and making them my own. Your cities could be like a scenario for me to beat.

     

    This is one of my favorite things to do in SC4 and since I don't have others work to pore over I go back to cities and regions I did years ago. Many times as I am making improvements and changes I wonder "Why did I ever do that like that?" The answer is because that was where I was at the time in knowledge, plugins, and vision for that particular city. Hopefully we would all be able to see improvements we would make in our own cities, even from just a couple of years ago and especially ten years ago.

     

    A few years ago I downloaded a city that a player made available and while it was fascinating to explore I was unable to do much with it because of constant CTD's. Unfortunately it is hardly worth the grief.

     

     

    +

     

     

    Honestly, it might be interesting to take an existing region that's already been played on as a vanilla region and enhance it with the awesomeness of mods. I might particularly enjoy converting all the MHW to RHW. Well, at least it would be an interesting task... :)

     

     

    hmm.. never really thought about all this before.. but this does seem like a cool idea.. also kinda like as if one city planner took over for another :thumb:

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    SC 4 + CS 1.6 = :]

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    I'm interested in downloading your region. I'm curious how it's possible to have 700+ cities in one region.

     

    Yes, my mods will cause conflicts with the imported cities. I have dealt with those problems before and wouldn't hassle you about them. I enjoy exploring cities created by someone else, fixing the problems and making them my own. Your cities could be like a scenario for me to beat.

     

    This is one of my favorite things to do in SC4 and since I don't have others work to pore over I go back to cities and regions I did years ago. Many times as I am making improvements and changes I wonder "Why did I ever do that like that?" The answer is because that was where I was at the time in knowledge, plugins, and vision for that particular city. Hopefully we would all be able to see improvements we would make in our own cities, even from just a couple of years ago and especially ten years ago.

     

    A few years ago I downloaded a city that a player made available and while it was fascinating to explore I was unable to do much with it because of constant CTD's. Unfortunately it is hardly worth the grief.

     

     

    I've reworked the "Maxisland" and "Maxis Region" from time to time, but most of the cities are too awful to even bother with. Nothing is as bad as the pre-fab cities from "Berlin" and "London", though. It's as if Maxis didn't realize SC4 cities could look nice.

     

    It's true that there's plenty to do in my old cities that I no longer play, but the scenarios were really my favorite part of Simcity 2000. You can't imagine my disappointment years ago when, after finishing the tutorials like a good boy, I opened the existing cities in the other default regions. "How much time did they spend on this, exactly? What's with all these craters?"

     

    Now I sometimes take copies of the few tiles with decent topography and make wildly different versions of cities to fill them. 

     

     

    @.anonyman; I think there is a lot that Maxis didn't realize about the game. Sort of like the guy that sold the million dollar painting at the yard sale for forty bucks. They thought SC4 would be like so many other games. A few hours gameplay and move on to the next new thing. Too bad SC4 was not built to be upgraded for the newer computers. Hopefully someday someone will make something durable that is as equally entertaining before we have to go to a yard sale to find something that will run the game. :ooh:

     

    Honestly, it might be interesting to take an existing region that's already been played on as a vanilla region and enhance it with the awesomeness of mods. I might particularly enjoy converting all the MHW to RHW. Well, at least it would be an interesting task... :)

     

    @Compdude; I find such very interesting and good play when my brain is just too tired to plan new stuff. 

     

     

    hmm.. never really thought about all this before.. but this does seem like a cool idea.. also kinda like as if one city planner took over for another :thumb:

    @dogma555; When the Sims start to scream and complain just remind them that it is progress, urban or suburban renewal. There are all kinds of scenarios and excuses one can create in their mind (it helps to have a few loose screws). I even enjoy creating temporary traffic and train detours while construction is underway. Right now I am re-working a region from 2008-09 and I had seven plugins missing so I buldozed the boxes and so far everything is going well and with the new plugins I now have the cities are growing and looking better than ever.

    One more thing I find is that by going back to old cities it is like walking down familiar streets

     

    It is obvious that my cities are not as many that I see in the journals presented here. Most of those should probably not be touched. Most of my cities, were in comparison, planned by the crack mayor from that nameless country North of here. :rofl:

     

    Anyway, make copies of your regions folder and then have some fun with your cities, I enjoy all of mine, even the ones that get nuked. If you made copies you can always go back... :yes:

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    ^ I think you'd have to take the whole file archive then pick out what you want.  You can't run a single city without have a region to put it in.

    Creating a new region to load the city is easy.


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    ^ I think you'd have to take the whole file archive then pick out what you want.  You can't run a single city without have a region to put it in.

    Creating a new region to load the city is easy.

     

     

    Because of the neighbor connections, lots of citizens in the city would suddenly be without jobs, not to mention neighbor deals for power, water, and garbage.  The city would probably collapse.

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    Honestly, it might be interesting to take an existing region that's already been played on as a vanilla region and enhance it with the awesomeness of mods. I might particularly enjoy converting all the MHW to RHW. Well, at least it would be an interesting task... :)

     

    Same here. I have done this a few times with regions from other players, and it can be fun. You see what they came up with and change things to make them your own. Only works with vanilla regions, but those are usually quite benign in their reaction to my plugins. I use the IRM mod, which I sometimes have to take out if the city tile has industry right on the tile edge (overhanging lots cause CTDs), and I have to do some adjustments with civics, as I use a radius doubler. Everything else is okay.

     

    Many of the cosmetic changes the NAM introduces or slope mods don't have any influence on existing structures, which means they are no problem.

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    Because of the neighbor connections, lots of citizens in the city would suddenly be without jobs, not to mention neighbor deals for power, water, and garbage.  The city would probably collapse.

    I might want that city as a 'startup'. Already brings workforces/demands for a new region. Don't play that city until those lost jobs/demands/deals are replaced.

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