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NAM: Requests

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a maxis highway to rhw 6c/ 6s (next to each other , no median) piece


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Originally posted by: 3dpuzzlemaster

z1: Wouldn't it be possible to take the El rail over road and convert that into a street and make it transit enabled for cars or take the elevated roads and apply the same technology that created the El rail over road pieces to the El road pieces do that it could be a Double-Decker street/road? I mean: if you can create the El rail over road pieces, why not be able to create El road over road pieces?

quote>

Here's a simple way of looking at it:  El trains can't ever run on roads, and cars can't run on el train tracks.  So there is no conflict, and no possibiliity of jumping.  But cars and buses can run on roads and streets at any height, so the possibility of jumping occurs, and having normal double-decker roads (or roads over streets) will not work.

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Originally posted by: z1

Originally posted by: Liberater444

how about double-decker streets, such as Whacker/Lower Whacker drive in Chicago?quote>

Being a Chicago native myself, I would love to see us be able to make something like Wacker Drive.  Unfortunately, a fundamental game limitation makes this impossible.  If you have paths for the same type of vehicle going in the same direction, where the paths differ only by height, the vehicles will jump unpredictably from one level to another.  So you can use El Rail over Road to construct Chicago's Loop (two different networks), but you can't make a double-decker Wacker Drive that runs just a few blocks away.

It's too bad, because there are a whole set of streets that run under downtown Chicago.  But because they run under other streets, we can't build them.

quote>

okay, thanks 15.gif

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i was thinking ,

maybe you can make an interchange that connects  two ground freeways and an avenue!

something like this

request.png

in this case m-5 is the avenue

also i had another request but im not sure if it is do-able or not. its for ground highways that run parrellel to each other, that will become one freeway

i'll post it anyway

rocket.png

i would also like to see freeways with express lanes! (just a thought)

sidenote ( i live just one minute away from the first picture!)


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Originally posted by: iowndiscti

i was thinking ,

maybe you can make an interchange that connects  two ground freeways and an avenue!quote>

It could be done, but it would be a lot of work for a very limited application.  I wouldn't expect to see it happening any time soon.

also i had another request but im not sure if it is do-able or not. its for ground highways that run parrellel to each other, that will become one freewayquote>

Same thing here, although you might be able to pull something like that off with the RHW.

i would also like to see freeways with express lanes! (just a thought)quote>

The way the game works, this just isn't possible.

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More double decker pieces for el rail over road/street:

- el rail curve over road intersection, current version offers only cross over cross and T over T (that means curve over T, curve over cross, T over cross - three puzzle pieces in total)

Nice to have, but can live easily without:

- more el rail over street pieces, like the aforementioned, or transition from el rail over road to diagonal el rail, which is available only with roads

- doubledeck monorail? :-)

Base dirt texture for long railway curves in developed areas (currently there's only grass). I've seen something similar for long road curves on the STEX, so maybe this is already done as well. If so, it would be nice to include it in NAM.

Smooth 2×2 curves and T/cross intersection puzzle pieces for rail and el rail. Double decker el rail has these nice curves, so why not have them available on blank terrain as well?

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I've been thinking.

There's this intersection where i live that has an equivelent of a avenue intersection, with one street joining, making it a five way intersection. I thought it would be cool if there was a way to make that happen in game.

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I've ad another idea. The GLR on road looks like its an avenue on one tile. If the NAM team could remove the rail and release it as a separate kind of road, that'd be great (IMO).


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To answer legosims question, It most definitely is! Browse around the exchange and you can find some. They aren't easy to make though.

My own request: I recently saw a rather odd onramp today that looks like it could be very useful. It is hard to describe though, but I will try my best. Basically, it was an on and off ramp in a shared space. Its a one sided parallel type on/off ramp. The interesting thing about it is that the on ramp goes over the off ramp with a bridge, then comes down and blends into the highway. The offramp exits before the onramp and goes underneath it, merging into an access road. From above it would look like an X. The advantage of this is it would save a lot of space, ideal for urban environments. I can't see it working for an elevated highway though. The whole thing would take up as much space as one normal onramp (or half a full one, i.e. having both an on and off ramp next to each other). Disadvantage is cost. It would be interesting to see this ingame and could be very useful and practical. You can look at it yourself (although is isn't much too look at...) on google earth. Insert these coordinates:

32 38 31.49 N 96 48 38.88 W those are not precise but very close. hope that works (copy/paste into google maps or earth) =]

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Originally posted by: jim 546

I've ad another idea. The GLR on road looks like its an avenue on one tile. If the NAM team could remove the rail and release it as a separate kind of road, that'd be great (IMO).quote>

I don't like the idea, it's unrealistic. You can't put more lanes into a limited space without, say, removing the sidewalks. Which is what the NAM team did with Tram-in-road, yet pedestrians can still use it. Of course, SC4 can't add up trams and road traffic on streets anyway, but that's a limitation. Putting an avenue into a one-tile space is just... cheating 4.gif If you need higher capacity, just edit it in the traffic simulator file.

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I only say this after viewing one of the NYC CJs on here. They seem to have 3-lane roads on one tile. It would be similar to, but not the same as an avenue, I'd say lower the ped capacity on it and lower the speed on it, make it more like a normal road with a couple of lanes added on.


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The idea sure is interesting, if SC4 could compute traffic based on the number of lanes it could be even better. But you certainly can't lower pedestrian capacity, maybe lower their speed (not sure about that) or completely prohibit them from the network type.

In an old version of NAM there was something called "ANT", as in Another Network Type. It's, err, another network type that Maxis put in the game, but didn't use in the end. The RHW is based on it if I remember correctly, but if you don't use RHW, then the network could be retextured and work as a new type of road, natively draggable, as opposed to draggable GLR, HSR, SAM (...) which use starter pieces.

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Originally posted by: Subzer0

To answer legosims question, It most definitely is! Browse around the exchange and you can find some. They aren't easy to make though.

My own request: I recently saw a rather odd onramp today that looks like it could be very useful. It is hard to describe though, but I will try my best. Basically, it was an on and off ramp in a shared space. Its a one sided parallel type on/off ramp. The interesting thing about it is that the on ramp goes over the off ramp with a bridge, then comes down and blends into the highway. The offramp exits before the onramp and goes underneath it, merging into an access road. From above it would look like an X. The advantage of this is it would save a lot of space, ideal for urban environments. I can't see it working for an elevated highway though. The whole thing would take up as much space as one normal onramp (or half a full one, i.e. having both an on and off ramp next to each other). Disadvantage is cost. It would be interesting to see this ingame and could be very useful and practical. You can look at it yourself (although is isn't much too look at...) on google earth. Insert these coordinates:

32 38 31.49 N 96 48 38.88 W those are not precise but very close. hope that works (copy/paste into google maps or earth) =]

quote>

I did see that but I don't think that it looks realistic2.gif

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I don't know if its already been said, but I would love a 3 way avenue junction that can have a road or street joined to the empty side and also a roundabout highway junction which we have all over the UK and Europe which would basically be a avenue roundabout placed above a highway with on and off roads linking to it and avenues or roads coming off the roundabouts.

http://www.cbrd.co.uk/reference/interchanges/img/roundabout.gif

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can we get double decker highways? with interchanges and if possible a glr going through a highway interchange like they have up in denver? and road,street, oneway road,ave. viaducts better looking then the ones already out for the old NAM

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=>asd195: Yeah, in ilive's Reader the network is called "DirtRoad", but AFAIK it's not accessible from the game unless you have something like the RHW or other mod installed? In NAM 2007, though, all you needed was the NAM.

=>BANDITp61: I think this has already been discussed here and the conclusion was that it's not possible if the networks are both of the same type, because traffic would jump between the decks. Maybe it could be done as eye-candy only, based on the DirtRoad network where you'd just set the capacity to two times a standard highway. Don't ask me about automata or UDI then...

=>Equilibria: I don't think it is.

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I love the idea of having Ped Malls in our SimCity games, but I have been creating town lately and would like to request ped malls that have zebra crossings. See below.

It may be perfect for small towns. Also i would request ped malls the T intercent with a street/road/avenue/etc for ped to walk onto without the need for a bus

EDIT: To be honest, I found one on the STEX, https://www.simtropolis.com/stex/details.cfm?id=3861

I definatly need sto be apart of the next NAM asap.

post-323122-1298510790707_thumb.png

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There are many zebra crossings on the STEX which increase the ped capacity of a road tile, though they aren't necessary as the peds normally cross busy roads in SC4 anyway.

Originally posted by: Lukfi

In an old version of NAM there was something called "ANT", as in Another Network Type. It's, err, another network type that Maxis put in the game, but didn't use in the end.quote>

wasn't that dirt roads?


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Maybe in the next realease of SAM you could add PEG logging road textures

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I tried to read back a bit to see if it had been already addressed, but here goes. I was very excited when the STR single track rail was debuted. Here in Baltimore we have both light rail and subway/el, so most of my cities highlight metro use. I'd like to see the gamut for single track light rail, so I can try some applications like what they do in cities like Denver and Houston. Is Single Track Light Rail in the near future????

Quote from nycsubway.org's houston page: "http://world.nycsubway.org/us/denver/index.html"

"20th & Welton Station is an island station and marks the end to this extension from downtown, which opened in 1994. The line then crosses Broadway and turns right onto 19th Street. At California, the line becomes one way through downtown Denver, with inbound trains using California Street and outbound trains running on Stout Street."

See segment near the D in the green box.denverdline.jpg

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Does STR only allow traffic in one direction, or is it just more of a visual modification? If it's the latter, there's no chance of creating realistically behaving "split" metro lines. And I still think it's not that much common. 

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Originally posted by: Lukfi

Does STR only allow traffic in one direction, or is it just more of a visual modification? If it's the latter, there's no chance of creating realistically behaving "split" metro lines. And I still think it's not that much common. quote>

STR allows traffic in both directions on the same line. The tracks have a single path that goes both ways. (So it is possible to get 'head-on' collisions - actually the trains 'go through' each other). You can see it by using the Drawpaths cheat if interested. If by 'split' you mean one-way single tracks, that capability doesn't exist at this time.


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