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Omehenk

Water on higher grounds

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Is there anyway to raise the water level on high grounds, like on the 2nd pic but then permanently?

 

5odrB.jpg

 

5oiFt.jpg

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To me it looks like your land is just too high.  You can raise or lower the entire landscape with a button in the God Mode tools.  (Get the God Mode tools after you've incorporated a city by holding CTRL + ALT + SHIFT when you click on the God Mode button.)

 

If you want to keep the land where it is, but raise the entire sea level, you can do so by making a mod.  It's quite easy, but I won't bother to explain unless you're interested.

 

The third option is to use Xannepan's experimental 'Poseidon' mod, which allows you to plop new (permanent) water levels, like in your last picture.  It's very difficult to use however.

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One option is to use god mode to raise and flatten the ground level in the lake to simulate water level. Then use ploppable water to pave over the surface, then surround plopped water with matching banks. PEG-pond (and canals) is one kit for such work, and its water is navigable (boats and ships can supposedly travel the plopped water).

 

Another option (maybe) is the Poseidon mod (thanks IJ), which activates a deprecated Maxis flood event. Some advanced power-users experimented with it a few years ago, but they couldn't quite bring it under control for the masses. I gave up on it, so I no longer have the links. However, a thorough search at sc4Devotion should uncover it. I'd be very happy if you perfected the technique and published a recipe for its use.


-- Jeff Fisher ><> Vancouver WA
"I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

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Multilevel water tables are not in the game.  There are some mods but they are less than satisfactory.


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Repeating for the umpteenth time ... There is no way to have more than one level of texture water (sea) simulated by the game.
 
If  you want to have a mod to different heights of sea level try this. - (0m, 500m, 1000m, 1500m, 2000m )
 

 
Remember to load only when you are working with your high region beyond that it is obviously incompatible with any "terrain mod".
 
or use the mod of Xanepam as noted above.

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Buggi has looked into this for the Boomtown game, and it is anything but simple when you start discussing flowing water and water tables for a 3D environment.  This discussion of all this is somewhere in the Boomtown group about a year ago.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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  • Original Poster
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    Thanks for all the answers everyone.

     

    @Indiana Joe

    The land is meant to be that high. Xannepan's experimental 'Poseidon' mod sounds most promising, but i can't find it to download?

     

    All other ideas are less then satisfactory, could be an emergency option.

     

    @Haljackey

    Maybe we should all start playing sc2k then:P. Shame/weird they take out good stuff like that.

     

    @A Nonny Moose

    Already following the boomtown project for a couple years, thats how i found out about simtroplis actually. Latest design document i have is v10(graphics used are from sc4:P). Water divided into 3 nodes, one for ocean like sc4 and 1 for rivers and lakes. Sounds great if that'd come into reality.

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    Thanks for all the answers everyone.

     

    @Indiana Joe

    The land is meant to be that high. Xannepan's experimental 'Poseidon' mod sounds most promising, but i can't find it to download?

     

    The link is attached to the end of  first post...You must be logged in forum to view the download links.

     

    Only as curious  a response from the developers on this issue

     

    zenbungle (Nov 19, 2003 6:28:27 PM)

    Rain and surface water were recently discovered in the SC4 coding. Is this something that will be "unlocked" in a download or will we have to wait for an expantion pack?

    MaxisKevin (Nov 19, 2003 6:28:27 PM)

    Often times in development we start on features only to have to cut them later because of time contraints. Surface water is one of those. So there's still some infrastucture in place for that in our code, but no where near a full feature that we could simply "activate".

    But lacked the other side of the story that were the techniques employed to make possible the game well executed in median hardware those times

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