Jump to content
Sign In to follow this  
btsfan

Attract poor people.

20 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hey fellow mayors,

 

I have a little problem with my region.

 

It's a 8*8 region with one more developed city, and one mountain area with farms and villages. I am developing a third city, and I want to have a lot of dirty industry and poor people in this city. However, because the other city is well educated (community college mostly), I have a hard time growing dirty industry and poor medium-rise homes in my third city.

 

Is there any way to keep de rich out of the city and attract more poor people? I tried to raise taxes already, but this doesn't improve desire for poor people. Thank you!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

your dirty industry/ poor people should always be in demand. Or low wealth shops. You must build either of those three than the others ones will increase in demand. Then go for coal plants. Make sure you put on Easy. Easy usually makes the low income demands always high.


"this working too hard thing is hardly working"

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Quite strange that you've got problems with attracting poor people, usually that is not a problem. A possible solution is to decrease the desirability. Rich people usually don't live in cities were there is a bad education, long commute times and bad safety.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Try raising the taxes for I §§§ over 15% and make sure you don't have education and water available to the poor sims sections.

 

mrb.


"I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

When ever you build new zones, the new Sims will automatically be R$. At least the first month or two before it'll upgrade to R$$/R$$$, so if you use the "make historical" once the low wealth Sim pops up, then they won't be able to upgrade to anything else. 

 

This is the only way I know of that allows you to actually build a completely R$ area.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

You could try cutting the neighbour connections for a while.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    So if I close all the schools, police stations and water facilities, it should work? The city isn't connected to the rest just yet.

     

    I'll try, I'll post the results.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    So if I close all the schools, police stations and water facilities, it should work? The city isn't connected to the rest just yet.

     

    I'll try, I'll post the results.

    Not necessarily. If there are more than enough jobs for the R$ Sims, they will still upgrade to R$$ even without those amenities. Only R$$$ won't move in without water.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I closed like everything except fire, power and garbage, and I raised taxes to 16% for everyone except poor people (8%). I even removed a mod (that could have some effect to it, but I believe it didn't), but still no demand at all. In fact, the demand for poor people is at least -500, only cheap shops are willing to build.

     

    Should I destroy everything instead of closing? Or something else? I don't know.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    sounds like hard level of difficulty why I always play I on easy I never get problems like that. Their actually might be a mod that give max demand for everything someone more knowledgeable than me should give you a link.


    "this working too hard thing is hardly working"

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I've rarely seen R$ in the negative. Sounds like that mod you used may have has something to do with it. As others said usually there is too much demand for R$. I've made "ghetto" cities just to lower the demand. So I don't know what's going on in your city...

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    After lots of ingame years, still no change. I removed the glitching mod, so it should work now, right?! The only other RCI mod I have now, is the one that improves the look of industrial areas, but shouldn't change the demands and stuff.

     

    Should I completely rebuild all the cities of my region, should I move the other RCI mod, or both/something else?

     

    Edit: Forget it, I don't wanna continue with this regon anymore anyway. I'll start a new one and see how it works out.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Get rid of any RCI mods.  They skew the game too much.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Have you tried increasing desirability for the other cities? If you give the rich people another option they will stay where they are and force the poor to move out, and they have to go somewhere.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The simulator by default will upgrade any R$ to R$$/R$$$, assuming you have demand for R$$/R$$$ and high desirability. Like above posters said, taxing R$$/R$$$ out and/or keeping desirability for R$$/R$$$ low should force only R$ sims to move in. Keep this in mind.

    Aside from that, it is odd that you had low R$ demand; demand for them are almost always maxed for me in my mature regions, as R$ can work literally anywhere, so there are almost always an abundance of R$ jobs. Weird.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Get rid of any RCI mods.  They skew the game too much.

     

    There's also the problem that the city save might develop a "memory" of the mod, which can lead to buggy situations after removal. For example, my CAM test city seems to have an insatiable demand built in, although I had removed the CAM a long time ago after a short test during the initial city phase.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

    Get rid of any RCI mods.  They skew the game too much.

     

    There's also the problem that the city save might develop a "memory" of the mod, which can lead to buggy situations after removal. For example, my CAM test city seems to have an insatiable demand built in, although I had removed the CAM a long time ago after a short test during the initial city phase.

     

     

    It should get better after running it for a few gameyears, I've had removed a RCI mod a long time ago and after a while the demand was normal again. Have you fixed the CAM with DATpacker? That might explain why the demand is still the same.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Have you fixed the CAM with DATpacker? That might explain why the demand is still the same.

     

    No, I haven't. And it hasn't changed after many decades of play. My pet hypothesis has something to do with the point that CAM uses other demand ranges, which may result in an offset of the zero line at some values (or something like an overrun that clamps the value to max) if you remove the mod. Of course, as I said, even "hypothesis" is a big word for that statement, as I didn't really perform any thorough investigation. However, I would like to know what a save game really stores.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

    Have you fixed the CAM with DATpacker? That might explain why the demand is still the same.

     

    No, I haven't. And it hasn't changed after many decades of play. My pet hypothesis has something to do with the point that CAM uses other demand ranges, which may result in an offset of the zero line at some values (or something like an overrun that clamps the value to max) if you remove the mod. Of course, as I said, even "hypothesis" is a big word for that statement, as I didn't really perform any thorough investigation. However, I would like to know what a save game really stores.

     

     

    I thought a savegame saves everything, not only the layout of your city, but also RCI and other statistics are saved. However, the simulator makes those simulations by some ground rules. Because you've changed those ground rules by installing and removing CAM it should be changed to the default. I can't give a good answer to this question, maybe someone with more knowledge about the CAM could help you. ;)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I can't give a good answer to this question, maybe someone with more knowledge about the CAM could help you. ;)

     

    No worries. Insatiable demand isn't much of a problem. You can just control with scrolling. I have one city with R$$ and R$$$ demand clamped to negative values, though, and that one was hard to run as R$ pays hardly any taxes. Only poor people want to live there, despite it being a full service city. It's a nice contrast to all that CO$$$ that grows between the tenements.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections