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yayaya1

Pollution Solution needed

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I'm in a pickle. I have no solution for pollution (hehehe, it rhymes) I have tried to make many gardens, gardens with gardens in them! I then added hundreds of trees in a very dense area through out my pollution/residential border. I DO NOT WANT TO USE MODS. I need to have a good commute too. Please help because it is getting ANNOYING! 

 

P.S.:the last topic was glitched from a group.


Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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This may be over simplifying but find out whats doing the polluting then get rid of it. Over the course of time the pollution should disperse. As far as I know DI pollutes the worst. So try to put MI in its place.

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I'm not sure if your industry placement is the problem it could be, or you be just zoning high density hap hazardously. From my experience I have my city core be high density and suburbs low density and have my Dirty Industries somewhere out in the boonies where the pollution can't hurt anything. Try to strategize your city planning so that your traffic and pollution can be managed easier. Unless you just want a R$$ town, that is possible even with really bad pollution. R$$$ on the other hand you gotta cater to their pet peeves. I hope this helps ><

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show a pic of the town pls...

 

also what @Andersen says if u have industry close to the R your will get never ending polution...

 

...

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Without Cheats, here are a few things I traditionally do to handle Pollution...

 

  • Place Industry along the map edges, therefore HALF the pollution is automatically non-existent (over the map = essentially gone)
  • Place lots of trees and certain parks in industrial areas... they remove pollution
  • Put Cemeteries, Country Clubs, Minor & Major League Stadiums, where i want to eliminate pollution, they do work a little.
  • Enact the Clean Air Ordinance
  • Demolish Dirty Industry when too many appear in one area that I need to be clean
  • Increase the Education of the Sims living closest to work in the industrial area I want to be cleaner
  • Make sure not to place any heavily polluting buildings (like most business deals) where I want less pollution
  • Keep Residential areas far enough enough away from Industry to not be polluted, but close enough to work there
  • Place Power Plants in the CORNERS in your map, so 3/4 of the pollution is off the map (neighbors dont get it either)
  • Use Hillsides to your advantage as the higher the hill separating your industry, the more pollution it contains
  • Try to replace as many road networks with rail types as they are far less polluting (assuming you have significant traffic)
  • And my Favorite Fool Proof Final solution when all else fail... Raise TAXES high on Dirty Industry.

 

I also support everyone's answers above.  Good luck cleaning house! 


- Cougar2004

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I wanted to share a little tid bit on an experiment I did. I recently worked on medium sized city where I had all my dirty & manufacturing industry on the edges of the map. I had all my R&C in the middle. So what happened? Everytime a R$$$ popped up it immediately went black lol. So what I did was raise the taxes ultra high on R$$$, and left the others alone. I managed to get some high density CO$$ buildings up. It was bad place to live let me just say that lol.

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I run my game with a modified "Ordinance - Car Smogging".  I have increased the effect turning on this ordinance has on air pollution (doubled to 20% reduction), while also making it cost more for me to keep enacted (double monthly cost).  I know you say you don't want to use mods, I have to assume this might be because you consider it cheating.  I justify the mod I use in my own head by considering pollution standards have lowered pollution from cars a lot in the past 10 years in real life, but it has also comes at a cost (to consumer and manufacturers alike).  I don't reduce pollution without making myself pay accordingly.  On top of this "if" you are using increased network capacities provided by a custom traffic simulator (such as with NAM) you have much more pollution on your roads then the game's car smogging ordinance was originally designed to help with (at 10% reduction).  I usually don't drop this .dat into my plugins until I have dense populations in a region.  Sometimes I change the numbers around.

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Replace your dirty power plants as soon as possible.  A large wind farm is non-polluting, if expensive (as it should be).  If you want an anti-matter power plant, there is one on the STEX in my name.  It is totally clean but uses rather a large amount of water for fuel, so you may also want the accompanying Artesian Water collector.  Both lots together constitute a cheat of sorts, but they are quite expensive.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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"We have met the enemy, and he is us" - Walt Kelly

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There also that wind power plant on the STEX that also helps scrub the air clean as well. It's a little pricey to use but I love it.

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Well, as he doesn't want to use mods, those options are out. That leaves spatial separation, lots of trees, strategic placement of cemeteries. The best solution is getting education up - the polluters will just get replaced.

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    The thing is that HT will not grow in polluted areas, therefore it can't replace dirty. Second, if I raise taxes to a stressing percentage, They will leave, which will cause massive movement away from the city. I add so many gardens that you can break your budget, That's not it, it was in a yellow polluted area, and it literally did not do a THING! NO DIFFERENCE! Same with trees. I've never heard about the cemetery, but I will try it. I will emphasize this again, NO DOWNLOADABLE MODS FROM STEX OR LEX OR WHATEVER!


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    Oh sorry forgot no mods... Okay then if you have demand for MI or HTI will will have to manually either dezone the industrial and then rezone it or you'll have to bulldoze the DI buildings. Also for HTI make sure you have water for it to grow!!!

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    well, what about jobs for low wealth?


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    Whether you observed it or not, trees make a remarkable difference. A broad tree belt around a waste-to-energy plant cuts the pollution radius roughly in half in my experience. Spatial separation is the key word. If you take a hint from the Maxis region, you see that they basically left half a small tile empty, with trees, and you could hide the worst polluters behind that.

     

    If you only have demand for I-HT (no I-D, I-M doesn't hurt too much), you can zone for industry in your city center or in the midst of residential zones. It's clean. It has the same requirements as R$$$ buildings. They go well with each other, even completely intermingled. Just change your layout.

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    what about in a medium city? It spreads throughout the city, and why don't my trees work against I-D?


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    It works even on a small tile. You didn't address spatial concerns. Polluters are best placed in a city corner (cuts pollution to nearly one quarter). Put a green belt around it. Have pollution sensitive zones as far away as possible (opposite corner). Works very well in my experience, without any mods.

     

    And really, if your city is stuffed that full of stuff that you already have pollution from your roads (they alone manage to make a whole tile yellow, even without industry), you will just have to go through a period of shrinkage during the transition. The city will come back later, so no harm done.

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    and what about commute times?


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    and what about commute times?

     

    On a small tile? No problem. With others, you have to play around. Also, what do you want? Everyone knows that the default traffic controller is completely broken, no need to try and prove that again ;).

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    well, i can not use the nam



    it is a contest thing


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    Enough demand and R$ will grow in that polluted area too. High traffic to through the polluted area can offset the negative impact of pollution for commercial. Use this if the pollution cannot be solved. If you don't use mod, there's time you simply have to live with it.


    YyVDE3b.jpg

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    should i put a park for every industrial area? or street box?


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    and what about commute times?

     

    subway? not as efective w/o nam but should work a bit...those sims are so lazy...they dont want to walk, also if u only need one city cut the roads conections since this increse the commute times...

     

    about the polution, if u have the free space u can leave a 1*X zone and fill it with trees and build a mini box, works well in residential(not that efective on stage 7-8 ), comercial zones and avenue's if the trafic is not that big...

    20sep1571368422606.png

     

    something like this^ is a png so it may take a while to load w slow internet speed

     

    i have not use I-D for a while i always go for C$ or I-M since they are pretty much the same but with less environmental damage, so i just set the tax on 20% xD

     

    what about in a medium city? It spreads throughout the city, and why don't my trees work against I-D?

     

    they produce more polution than what your trees can kill,so in this case your will need a bigger belt/ring of trees if u want to hold it in a single zone or add row of tree inside the industrial zone, like this road-1x or 2x row of trees-road-ID-road-trees. it takes more space and even with this you would still need a belt but not as big...

    ----

    is the contest the one where u have to make a 25k medium city?


      Edited by 0din234  

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    50k with little pollution, good health, edu, police, fire, good use of land (low, medium, and high wealth res and com with 95% of industry as man and HI) and a great transportation system. That what I need


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    50k with little pollution, good health, edu, police, fire, good use of land (low, medium, and high wealth res and com with 95% of industry as man and HI) and a great transportation system. That what I need

     

    i think u should have skip the I-D, its have the biggest polution and become useless after your population is IQ over 100? not sure if this is the rigth #, when u say "man" what do u mean?, sry english is not my main so i dont get that part and if the 95% must be from your total city jobs?....

     

    i think u should destroy that I-D zone u can set the tax at 20% or 15% and get the extra money if u have space build a new zone for jobs Com if possible, get some trees/park to get ride of part/all of the polution it may take a while...

     

    the fastest way to get the I-HT is to force it, after u get a decent IQ and have low polution set the I-M and I-D taxes on 15% or 20% and u will only get I-HT, and if u need I-M after u get all the HT u need just drop the taxes.

     

    the I-HT have a bug, they dont provide jobs for R$$$ so u will need to get them with comercial zones

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    Cemeteries are great pollution eaters.  Place them next to your industrial pods.  You will need lots of MM trees and parks.

     

    What contest?  after all this time, why would anyone want such a contest?


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    ^ You kidding me!!! I make space in my landfill and put the cemetery smackdab in the middle of it!! I admit that would be weird in real life but it helps with the pollution. I also put them in the middle of my DI areas.

    That would be a cool idea for this site. A city building contest with no mods not even NAM and see who can build the best region with as few NJZs as possible or something like that. Just an idea...

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    Not for me, pal.  I can't play without the NAM.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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  • Original Poster
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    neither can I, but I have to try


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    Not for me, pal.  I can't play without the NAM.

     

    then just have a contest with NAM as the only mod...?

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