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Pygma

Drag Overpasses, Underpasses & Tunnels (without Parks)

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thx Pygma!!! it work... no need open-close SC5 all times..  good work... you and trgs,    yeah!!!     =)

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Thank you very much Pygma for this excellent mod and also trgs for making things a lot easier. Finally I am able to save a lot of space on these tiny maps by drawing deep tunnels.

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Thank you so much worked perfectly for me! :)

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I guess the cat's out of the bag.  Glad I can finally talk about it now though.

 

Was supposed to hit dev test today, but I think the Lizard had an objection and stomped around causing a mess. Hopefully soon.


Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

https://www.youtube.com/c/FlexibleGames

 

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yeah just seen this too. is good news and bad news imo.

 

good that the game gets something it should have had. bad that the 2 main selling points of the patch , this and tree placement, are currently trgs and procs mods.

 

dont release the one way road mod! make them figure it out first ;)

 

had 2 dl's of the test. buggi you one of them?

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yeah just seen this too. is good news and bad news imo.

 

good that the game gets something it should have had. bad that the 2 main selling points of the patch , this and tree placement, are currently trgs and procs mods.

 

dont release the one way road mod! make them figure it out first ;)

 

had 2 dl's of the test. buggi you one of them?

:O you managed to work out a way to do one way roads?

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not sure, think more broken 2 way road. couple random rollbacks now and again but seems to be no trigger point for them yet

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I will be heartbroken if TRGS gives up SCTWEAK! Solely because its still amazing for BOC especially subway/ferry usage and to make tidy roads.

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