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Hello,

Thanks for you work =)
Roam Camera and Interchange Remover work, but Plop outside city box not work, is that not work now?

 

thx man =)

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    Hello,

    Thanks for you work =)

    Roam Camera and Interchange Remover work, but Plop outside city box not work, is that not work now?

     

    thx man =)

    Hey great to hear FRC and the remover works. BOC works still so it might be something wrong with the install maybe. Could you describe whats wrong? And also could you PM me pictures of the following.

     

    Make sure you have the "Date Modified" coilumn showing in windows explorer (if its not there right click the folder anywhere -> Sort By -> More -> Scroll down and check Date Modified.

    C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages

    C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\EcoGame

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData

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    Hello,

    Thanks for you work =)

    Roam Camera and Interchange Remover work, but Plop outside city box not work, is that not work now?

     

    thx man =)

    Hey great to hear FRC and the remover works. BOC works still so it might be something wrong with the install maybe. Could you describe whats wrong? And also could you PM me pictures of the following.

     

    Make sure you have the "Date Modified" coilumn showing in windows explorer (if its not there right click the folder anywhere -> Sort By -> More -> Scroll down and check Date Modified.

    C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages

    C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\EcoGame

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData

    Thx man!:) Remover and BOC still working fine with a fresh installation :)

    Just have only now problem with frc, just work only in one session, then i mustmrestart the game, cant switch city then not work (cant move, freeze?! And its normaly when its work, the picture move so slow?

    Thx man youre the best, ea and maxis suxx with the limit... You see all, dlc will coming for buy this

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    The camera will freeze each time you load a city, so you will need to go to REGION VIEW -> Load/Claim a city. Then you can go back to your 1st city.

    This means each region you will need minimum 2 cities to use FRC properly

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    The camera will freeze each time you load a city, so you will need to go to REGION VIEW -> Load/Claim a city. Then you can go back to your 1st city.

    This means each region you will need minimum 2 cities to use FRC properly

    Thank you, works perfect now :)

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    Hello ProcsKalone sir, so in 1 hour (real-time) the Update 7 will be released. So I uninstalled Simcity (all of it) and re-installed. Now after update when I install your mod, I have to take the latest z-number from SimData and put it on SimUserData right?

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    Hello ProcsKalone sir, so in 1 hour (real-time) the Update 7 will be released. So I uninstalled Simcity (all of it) and re-installed. Now after update when I install your mod, I have to take the latest z-number from SimData and put it on SimUserData right?

    Heya, Yep that is 100% correct. Of course though you will want to wait for an updated BOC to be put out before re-installing after patch 7 is installed, but once that is released you are correct with copying the latest (lhighest number) script pack number from EcoGame and copying it over to UserData\Packages\ and renaming it to z-. :D

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    Hello ProcsKalone sir, so in 1 hour (real-time) the Update 7 will be released. So I uninstalled Simcity (all of it) and re-installed. Now after update when I install your mod, I have to take the latest z-number from SimData and put it on SimUserData right?

    Heya, Yep that is 100% correct. Of course though you will want to wait for an updated BOC to be put out before re-installing after patch 7 is installed, but once that is released you are correct with copying the latest (lhighest number) script pack number from EcoGame and copying it over to UserData\Packages\ and renaming it to z-. :D

     

     

    Well but what if I'm the too eager type and I try to force use the old BOC new highest script pack number from Ecopack? Hopefully it will still temporary work right? I just want to a) draw extra roads to connect to region freeway, b) put power utilities, etc outside box, c) casino etc outside box --  should I wait or I can atleast do those three things first? :)

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    Hello ProcsKalone sir, so in 1 hour (real-time) the Update 7 will be released. So I uninstalled Simcity (all of it) and re-installed. Now after update when I install your mod, I have to take the latest z-number from SimData and put it on SimUserData right?

    Heya, Yep that is 100% correct. Of course though you will want to wait for an updated BOC to be put out before re-installing after patch 7 is installed, but once that is released you are correct with copying the latest (lhighest number) script pack number from EcoGame and copying it over to UserData\Packages\ and renaming it to z-. :D

     

     

    Well but what if I'm the too eager type and I try to force use the old BOC new highest script pack number from Ecopack? Hopefully it will still temporary work right? I just want to a) draw extra roads to connect to region freeway, b) put power utilities, etc outside box, c) casino etc outside box --  should I wait or I can atleast do those three things first? :)

     

     

    You will be fine actually using the old boc but things like moduile counts will be cut in half but will be easily fixed with an update when its pushed . I more or less have a version ready now I am just waiting for the servers to go up and test it a bit to see if I missed anything then itll be released.

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    Hello ProcsKalone sir, so in 1 hour (real-time) the Update 7 will be released. So I uninstalled Simcity (all of it) and re-installed. Now after update when I install your mod, I have to take the latest z-number from SimData and put it on SimUserData right?

    Heya, Yep that is 100% correct. Of course though you will want to wait for an updated BOC to be put out before re-installing after patch 7 is installed, but once that is released you are correct with copying the latest (lhighest number) script pack number from EcoGame and copying it over to UserData\Packages\ and renaming it to z-. :D

     

     

    Well but what if I'm the too eager type and I try to force use the old BOC new highest script pack number from Ecopack? Hopefully it will still temporary work right? I just want to a) draw extra roads to connect to region freeway, b) put power utilities, etc outside box, c) casino etc outside box --  should I wait or I can atleast do those three things first? :)

     

     

    You will be fine actually using the old boc but things like moduile counts will be cut in half but will be easily fixed with an update when its pushed . I more or less have a version ready now I am just waiting for the servers to go up and test it a bit to see if I missed anything then itll be released.

     

     

    You rock! ProcsKalone! You are the sole reason I bought this game three weeks ago btw. I saw the video of BOC on Youtube and I immediately bought the game! It hasn't been a disappointment at all, the game is also good, but mainly due to features added by you just makes it great. Thank you!

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    Hello ProcsKalone sir, so in 1 hour (real-time) the Update 7 will be released. So I uninstalled Simcity (all of it) and re-installed. Now after update when I install your mod, I have to take the latest z-number from SimData and put it on SimUserData right?

    Heya, Yep that is 100% correct. Of course though you will want to wait for an updated BOC to be put out before re-installing after patch 7 is installed, but once that is released you are correct with copying the latest (lhighest number) script pack number from EcoGame and copying it over to UserData\Packages\ and renaming it to z-. :D

     

     

    Well but what if I'm the too eager type and I try to force use the old BOC new highest script pack number from Ecopack? Hopefully it will still temporary work right? I just want to a) draw extra roads to connect to region freeway, b) put power utilities, etc outside box, c) casino etc outside box --  should I wait or I can atleast do those three things first? :)

     

     

    You will be fine actually using the old boc but things like moduile counts will be cut in half but will be easily fixed with an update when its pushed . I more or less have a version ready now I am just waiting for the servers to go up and test it a bit to see if I missed anything then itll be released.

     

     

    You rock! ProcsKalone! You are the sole reason I bought this game three weeks ago btw. I saw the video of BOC on Youtube and I immediately bought the game! It hasn't been a disappointment at all, the game is also good, but mainly due to features added by you just makes it great. Thank you!

     

    Glad I could inspire you to buy the game! Makes me smile reading about ppl enjoying BOC.

    Release 0.98m

    • Updated for 7.0
    • Removed Old Church related Items from menu access (Bulldoze all old ones as in the future I will be reusing these models and they will look weird)
    • Added proper support for Church DLC (located in same place as old church dlc items: BOC Attractions menu)
    • Added School Bus Stop to BOC Education Menu

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    Hello ProcsKalone sir, so in 1 hour (real-time) the Update 7 will be released. So I uninstalled Simcity (all of it) and re-installed. Now after update when I install your mod, I have to take the latest z-number from SimData and put it on SimUserData right?

    Heya, Yep that is 100% correct. Of course though you will want to wait for an updated BOC to be put out before re-installing after patch 7 is installed, but once that is released you are correct with copying the latest (lhighest number) script pack number from EcoGame and copying it over to UserData\Packages\ and renaming it to z-. :D

     

     

    Well but what if I'm the too eager type and I try to force use the old BOC new highest script pack number from Ecopack? Hopefully it will still temporary work right? I just want to a) draw extra roads to connect to region freeway, b) put power utilities, etc outside box, c) casino etc outside box --  should I wait or I can atleast do those three things first? :)

     

     

    You will be fine actually using the old boc but things like moduile counts will be cut in half but will be easily fixed with an update when its pushed . I more or less have a version ready now I am just waiting for the servers to go up and test it a bit to see if I missed anything then itll be released.

     

     

    You rock! ProcsKalone! You are the sole reason I bought this game three weeks ago btw. I saw the video of BOC on Youtube and I immediately bought the game! It hasn't been a disappointment at all, the game is also good, but mainly due to features added by you just makes it great. Thank you!

     

    Glad I could inspire you to buy the game! Makes me smile reading about ppl enjoying BOC.

    Release 0.98m

    • Updated for 7.0
    • Removed Old Church related Items from menu access (Bulldoze all old ones as in the future I will be reusing these models and they will look weird)
    • Added proper support for Church DLC (located in same place as old church dlc items: BOC Attractions menu)
    • Added School Bus Stop to BOC Education Menu

     

     

    YUP you were right. Module counts were cut in half using old version. :P Came back here to tell but you already knew! Now getting downloading your new version and going back asap. Thanks!

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    Dear ProcsKalone, any suggestion what I might do if I wanted to use Felgard's service road MOD along with your Road Pack 7.0? What is the conflicting issue/script? Btw I am still using your Road Pack 6.0 right now, haven't updated it and haven't even unpaused the simulation in order to check the traffic yet too, still laying the roads, its so complicated now, with all those overpasses and tunnels, etc.

     

    What could I do myself in order to make both mods compatible? Many thanks.

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    Dear ProcsKalone, any suggestion what I might do if I wanted to use Felgard's service road MOD along with your Road Pack 7.0? What is the conflicting issue/script? Btw I am still using your Road Pack 6.0 right now, haven't updated it and haven't even unpaused the simulation in order to check the traffic yet too, still laying the roads, its so complicated now, with all those overpasses and tunnels, etc.

     

    What could I do myself in order to make both mods compatible? Many thanks.

    They arent compatble mainly because of the props that deal with the appearances of the road. Also the scripts because the the road that I use in my pack is a pedestrian road so itd be a little weird if you mixed them. You could technically run them concurrently but you would have to rename felgard's mod files so they appear alphabetically before my mod files. I believe that should be enough to make it work.

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    hey Procskalone i guess i am in some problem with airship here

    i dont know why i only can prop 1 extra airship??

    because i remember shout be can props max to 15 airship but now only 1

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    hey Procskalone i guess i am in some problem with airship here

    i dont know why i only can prop 1 extra airship??

    because i remember shout be can props max to 15 airship but now only 1

     

    Actually that was a slight slip up on my editing, its actually meant to be only 1 but previously I had set it to 15 because they released it with that (but it was a bug and they changed it later). I mean I can add it back if you reallly want it

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    hey Procskalone i guess i am in some problem with airship here

    i dont know why i only can prop 1 extra airship??

    because i remember shout be can props max to 15 airship but now only 1

     

    Actually that was a slight slip up on my editing, its actually meant to be only 1 but previously I had set it to 15 because they released it with that (but it was a bug and they changed it later). I mean I can add it back if you reallly want it

     

    well i guess more always is better 

    because thats mean for some people even they dont add the Overplop Modules package but still can enjoy the effect :D  

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    Just curious here what sort of coding etc is holding us up from allowing zoning outside of the city box . I don't really see a lot of threads on the topic so I'm just wondering.

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    Thats because I am pretty much the only person left besides Oppie and I am busy this week and next moving countries

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    Is it also posible to create factory's out of the box?

     

    Sorry no :(

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    everyday i regret never learning programming.

     

    Good job on your mods ProcsKalone, your BOC and camera mods make the game so much better.

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    In the larger regions the 4 groups of towns are not connected by the highway. In one town I have drawn a highway alllll the way across the map and connected them, but no cars will travel along it.

     

    When I swap to my other city, it doesn't see the highway that was recently built.

     

    Has anybody made this work? I'd love to have my cars take the trip by road.

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    hey Procskalone, can u add the coal mine ore mine and oil mine to BOC?because if u add those mine than even we not plop outside the box but we  still can plop those Modules  any where inside the box we want :D 

     

    also there is and other problem in V78M, the problem is come from the Granite Lake Skyreach Pass, the original entrance road is come with 4 lanes but when destroy it and change it to the 6 lanes road, it can not put any road on it.

    http://www.youtube.com/watch?v=3Gpa7rIsDB4&feature=youtu.be

     

    in my case if still want to use the original main entrance the solution is destroy the train bridge and use the raise and low tool to made the new bridge,but at this point the other problem coming up, the original train bridge can not delete, so i check all the file from the BOC v78m, i notes the BreakableTrainAndFreeway.package is already in the simcity/simcityuserdate/package, but this file can not allow to delete the bridge, only can delete the road and the train track, so i add the old version BreakableTrainAndFreeway.package in to simcity/simcitydate,  now the original train bridge can delete! but my point is i can not keep the original train bridge and original main entrance and replace the 6 lanes road at the same time.

     

    http://www.youtube.com/watch?v=Sm2dhGWiuxs&feature=youtu.be

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