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behedwin

This is what i expected....

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When i pre-ordered sim city i had for quite some time looked at different trailers and screenshots of the coming game.

I had quite high expectations and really wanted it to be good.

Dont misunderstand me, the game is quite good and i have played it allot and still do. But it is quite far from what i hoped it to be....

 

I recently looked at a review of the game "citys in motion 2".

This video gave me a feeling of "wow, this is how i wanted sim city to be or look like". Not a raw direct copy, sim city got curved roads, great look etc. But the video show a city after 4 minutes that is like how i want to build in sim city.

A large city with a city core, rural areas with work and less density.

 

Now it seems in sim city, all i do is building a city core and then the map is full. I have no room to both have a city core and industrial sections and rural areas.

The region is not making my city look like a place that is connected... it is more a big country with city cores in :S

 

 

here is the video

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Yeah, I see what you mean. It's too bad this isn't more of a city sim game, as it looks a lot more derivative of Sim City 4 (which is a good thing). I really like the game engine that is used here to represent the individual city, as it's nice to have the option for a larger city tile size.

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    i really miss the ability to be creative and build with different styles...

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    personally simcity2013 made me go back and play XL for a while, since the memory issues dont matter with todays PC's its crushes this version of sc... now only if i could get back my interest in sc4.

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    Honestly, I can't for the life of me work out why you'd post a video of Cities in Motion - a public transport simulator - as some sort of example of how you wanted SimCity to look and feel. Of course the cities in CIM are far more expansive: the engine's only simulating transport, not industry/residential/commercial/traffic/workers/economy/approval/density/trade/tourism/crime/health/education/pollution/water/electricity/sewage/etcetera as SimCity is.

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    Comparing 2 games totally different from each other... might aswell go and say i wished Tetris to be like FIfa 13 hihi

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    Honestly, I can't for the life of me work out why you'd post a video of Cities in Motion - a public transport simulator - as some sort of example of how you wanted SimCity to look and feel. Of course the cities in CIM are far more expansive: the engine's only simulating transport, not industry/residential/commercial/traffic/workers/economy/approval/density/trade/tourism/crime/health/education/pollution/water/electricity/sewage/etcetera as SimCity is.

    Maybe because a city simulator is more than just the simulation.  Your so busy monkeying with the simulation that you can't make a pretty backwater town.  And if you had the time you have neither the space or the assets.  It should be obvious by now that the modding community will be limited in how they can mod.  Buildings will create dependencies.  You are seeing this now with the current tile sets.  Cities you can't adopt because you don't own the right tile sets.  The outcome of this should be obvious.  Playing with other people will become restricted very quickly on public regions.  You will have to buy whatever content that the most involved player has, to play with him.  So effectively the whole community, assuming there is one in the future, will be forced into multiple rounds of DLC at whatever price EA wishes to charge if they choose to do multiplayer. Good strategy on EA's part.  In the SC4 community it didn't matter, you were playing by yourself.  And if sales fall the whole shooting match collapses and EA will fold the servers, servers cost money.  This happened with Monte Christo.  Fortunately they patched it to standalone.  CIM2 allows you more freedom to do pretty.  The transport simulation give you the rationale for the cities and enough simulation to keep you busy while you build your jewel box.  Saves are local and the developer is straight up that the connection through Steam is DRM.  Multiplay is encouraged but not required.  Buildings themselves are ploppable, and the roads leave SC2013 in the dirt.    So there is a tradeoff.  The value of CIM2 is for the cityplayer that wants to have a bigger canvas and the ability to make exactly the city they wish at the cost of giving up part of the simulation.

     

    edit

    I will say, one of the best things about SC13 is how alive it makes things look.  The city breathes, people go places and do things.  In this sense the Glassbox Engine is a raging success.  But in their urge to use it for everything they may have jumped the shark.

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    i said that i did not compare the games

    i know that they are not the same

     

    but the video made me think of sim city and i liked the feeling i got from the video.

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    Honestly, I can't for the life of me work out why you'd post a video of Cities in Motion - a public transport simulator - as some sort of example of how you wanted SimCity to look and feel. Of course the cities in CIM are far more expansive: the engine's only simulating transport, not industry/residential/commercial/traffic/workers/economy/approval/density/trade/tourism/crime/health/education/pollution/water/electricity/sewage/etcetera as SimCity is.

     

     

    We are just talking about the visual representation of the cities on the individual tiles, though I wish we also had the option to have city tiles next to each other on the region view if we choose to. In any case, I think most of us would understand that these two games are very different, but we also both know that it would not be impossible nor unreasonable to have a Sim City game "Look" and "Feel" more like Cities in Motion purely as an example; at least aesthetically

    One of the things that really bothers me the most about the new Sim City, is the feeling that you are so very "restricted" in what you are aloud to do within the game. That is not what the series was founded on, and will not bode well for the series in the future (IMO) if it continues; server issue or not.

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