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fastnoc

People only city

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I keep getting worker shortages in three of my cities. So i decideded i might try something new. i started a city with only people. no commercial or industrial.

 

I noticed it actually makes a profit. I suppose residential taxes. but do I need to maintain it with hospitals and police/fire? the reason i ask is, it's growing but there's no way I can keep anything other than low income people with no services. and people are moving out becuase of deaths.

 

Has someone else tried this before and got an idea on how to successfully do it? The only thing I can think is I could fund it from another city to keep services going.

 

Maybe someone has planned this out somewhere before?

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All R is very easy to do -- that's how those people trying for very high populations have been doing it. Here's a random example from one of my jerk-off regions:

 

1Hvu371.jpg

 

 

You can see that there's services, including education, and a positive budget at 7%. The approval rating is in the upper 80s.

 

There's also a way to bug the game out entirely by having 0% taxes and *no* services whatsoever -- not even power or water -- that allows for all R cities closer to the 2 mil mark.

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    Wow that's impressive. I'm going to try that. I've got the funds elsewhere. i think I'll destroy most of my people city and start over using your idea.

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    I don't know if I would recommend it -- I only did it as a kind of fu to Maxis/EA -- it's an all R region and I didn't really make it for playing, just as an experiment. If you're thinking of making an R-only city so that you have people commuting to other cities for jobs and shopping -- that's not something that really works as intended just yet. Only a portion of the R population will be willing to commute and at higher pop numbers, commuter traffic will kill you. But yeah, as an experiment...

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    ahhh.. Wow glad you said that. I was hoping to do it because I have no more room on two cities and worker shortages are constant.

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    I have built cities that are more than 80% residential and fully functional in normal gameplay. Resident taxes are enough to cover the low level of services you need for an educated suburb. Haven't tried it with dense cities yet though; my suburbs are density-limited to keep traffic from getting too bad at the city exit. A whole town of tenements will probably clog the road 24/7.

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    every time I try to build up a city with people i get unemployment crisis and everyone gets mad at me hehehe

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    You actually don't need police so much because without commerce, there will be hardly any crime at all.  Sure you might see criminals running around but without shops to rob etc they won't actually be commiting any crimes.  The odd arson here and there doesnt matter since you have fire coverage.  Just another little saving if you want to make this kind of city work.

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    I find when I try this I end up spending lots of time bulldozing buildings as they run out of money to spend.  This is working with only one city in the region.

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    I find when I try this I end up spending lots of time bulldozing buildings as they run out of money to spend.  This is working with only one city in the region.

     

    I've heard it said elsewhere on this forum that the pure residential cities that have been constructed in order to prove that the simulation doesn't work actually do not function as full cities. The only reason they can exist is because the simulator in SimCity 2013 will construct buildings regardless of whether an area is really livable or not, so long as the happiness requirement is fulfilled. In other words, Sims are lured into the city with the promise of a tax-free paradise and leave as soon as they figure out that it's really just a giant slum. They are replaced by other Sims who go through the same cycle.

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    Yeah, in the long term -- the all-R city is not sustainable because w/o more or less full employment R buildings will eventually run out of money (due to rent payments). That said, given the number of jobs that services provide, it's quite possible to have an all R-city + services that does perfectly well for a good year or more. There's the occasional building that needs to be bulldozed, but that's about it.

     

    That said, you're absolutely right -- the way the game works now is -- if you zone it, they will come. Which is a serious departure from all previous titles in the franchise and really takes away a lot of the challenge and pleasure.

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    That said, you're absolutely right -- the way the game works now is -- if you zone it, they will come. Which is a serious departure from all previous titles in the franchise and really takes away a lot of the challenge and pleasure.

     

    While it is a departure from previous editions, how unreal is it?  Look at what happened in the last 5 years in the US alone.  Giant swaths of new development in areas like Phoenix, Las Vegas, and South Florida.  Loads of people buying up the new houses, because they were there.  Now there's ghost towns with empty houses galore because people couldn't afford them. Might even be a bit more realistic?  :)

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    That said, you're absolutely right -- the way the game works now is -- if you zone it, they will come. Which is a serious departure from all previous titles in the franchise and really takes away a lot of the challenge and pleasure.

     

    While it is a departure from previous editions, how unreal is it?  Look at what happened in the last 5 years in the US alone.  Giant swaths of new development in areas like Phoenix, Las Vegas, and South Florida.  Loads of people buying up the new houses, because they were there.  Now there's ghost towns with empty houses galore because people couldn't afford them. Might even be a bit more realistic?   :)

     

     

    SimHousingBubble, followed by SimGreatRecession. Can't wait to see what happens when the electronics bubble in this game finally bursts.

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    https://i.imgur.com/JLwhl6k.jpg

     

    Took very little time to build. Less than 150k~ shipped in from another city. Wanted to try and see if you could build all R, 7% taxes, basic services (water, power, trash, fire) and still come out positive. Now the city just afk-runs. I check back every 30~ minutes and delete a few burned down buildings. But that's about it. Steady profit for my other cities to utilize.

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