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SparkleMagic91

Question about Industry

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Should I concentrate industry in 1 city or have 2 or more cities that have industry in them? Also, if I do spread it out, would it be best if I put dirty industry in one city and allow the high-tech and manufacturing jobs to be placed in others?

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Should I concentrate industry in 1 city or have 2 or more cities that have industry in them? Also, if I do spread it out, would it be best if I put dirty industry in one city and allow the high-tech and manufacturing jobs to be placed in others?

 Yes keep dirty in a small tile city. I think you should make a city of nothing but farms too but I am not sure.

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Depends on personal taste.  In general, it is better to have your dirty industry isolated to reduce overall pollution.  If you decide to clump your industry together, make sure you have plenty of mass transit dispersed amoung the industry.  I have found that the industry that is the farthest away from residential areas will sometimes have no commuters to them.  Use the route query to insure that all of your industries have workers actually commuting to them.


9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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Yes! I prefer to have a city for each manufacturing type. Sometimes I'll have MI and HTI together but always keep DI by itself.

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I've found mixing I-M and I-H to be bad. The pollution from I-M (while not nearly as bad as I-D) still drops I-HT desirably. This leads to either abandonment in I-HT or distressing (not abandoned but only filling half the max jobs.

 

If I'm going to have an area/city with my dirty utilities focused, I'll focus on I-D. If I want a polluting area but don't need dirty utilities, I'll focus on I-M there and if I want I-HT it'll get its own city to iteself, with 20% taxes on I-D and I-M to ensure neither grow there. (Once the region has enough educated workers to support a large sector of I-HT 

 

EDIT: One other use I have for I-M is as a border zone for R$. Yes, Going against the normal conventions of Sim City, I-M makes a pretty decent neighbor to R$. It employs quite a few sims (especially with the industry doubler mod which I can't live without) allowing you to divert your commuters away from your main lines of travel if you find a paritular travel corridor to be getting too congested. The pollution will spill over to the R$ but not too badly...and hey, R$ has to live somewhere. 

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I strongly believe this a personal preference thing.  I will never have a dirty industry tile by itself, that just doesn't make any sense in reality, but that is just my personal preference.  I won't do that for garbage nor with power plants either.  I just can't bring myself to do it.

 

I do not even think it harms a city at all either, I mean, we all NEED low wealth workers in our cities, why we want to make them commute all the way to the edge of the map?  Is that not class warfare?

 

Like I said, personal preference.  Just wanted to drop a line in here that was conflicting with everyone else, not to be contrary, but to show there is more than one way to do it.

 

Screen shots:

 

There is obvious dirty industry here, and obviously the people love me still and it is RIGHT next to residential zone, no buffer at all, and I have 100% mayor approval, no joke, every Sim in my city loves me unconditionally.

simcity4201303301801430.jpg

 

This is the city zoomed out a little more to show that it is not just a residential city but a full fledged active working city.

simcity4201303301801539.jpg

 

So yeah you can create beautiful and diverse cities even when you have dirty industry on your map, there is also 6 power maxis coal power plants and a 12X6 landfill in the corner, not even a half a large city tile away on the same tile as all this.

 

See, more than one way to build a city.

 

I am using the industry doubler that also doubles the polution as well, the one by Bones1.

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I also tend to have mixed cities, so it's not a controversial strategy for everyone So yes, it's personal preference. However, I-D still grows best in the first cities of a region (later ones often start out with I-HT).

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I use mixed cities, and I don't bind the mouth of the kine that tread the grain.  A city grows out of its industry, and eventually I-D just dies away, so why worry?

 

Example: Lontano.jpg


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I like to keep my classes and industries separated cause they are better to control that way. If a city gets too uppity I can send a meteor or two to keep them straight :). Of course I kid but dirty industry is sooo ummm dirty!!!

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You just need some pollution controls.  There are several on the STEX.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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    Late response, but I think I'll continue to use the the mixed city strategy. So far it's working for me and I don't think I want to change that. BTW, thanks for the replies everyone.

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    I used mixed in all my cities.  I just use the ionic infuser.  They are far from cheap monthly, so they are a good value and quite effective.

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