Jump to content
Sign In to follow this  
cromabianca

Little help: How would you finish a riverside avenue?

23 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hi, guys: how's it going?

I'm stuck on the riverbank! :D So I'm here for a little help! :)

How would you finish this?

42259057.jpg

66999666.jpg

I tried adding trees, walls, flower gardens... all that jazz! But still I dobn't like the results.

Any ideas are welcome! :)


For you music lovers out there:
All the music from SimCity in Comprehensive SimCity Music Collection

All my remixes of it in SimCity 2000 Music ReTexture

Enjoy! ;)

My CD is on iTunes. Check it out!!!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Look on the STEX for one of the various sea-walls designs. I can see you have a real problem due to the height of the bank. I have a feeling you would be more successful on the LEX.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Seawalls would be great for that riverbank. But at least you must do something with the terrain.


Clever men are not always Wise, but Wise men will always be Clever

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Make the hold area a downtown cbd shops tall highrises a police hq courts post office you know things such as that a downtown area but not a mid rise are low rise a hige rise downtown like newark jersey city la nyc ps let me know how it turned out and post piks

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Thanks for your answers. :)

    Yeah, I was thinking of making that area (and the ajacent) the downtown area and also I tried the sea walls, but they looked too... cement-ish.

    I don't know, probably I have to experiment with a different set of seawall (right now I'm using the «Shore Conforming Seawall 2007» pack).

    Back to work! I'll keep you posted ;)


    For you music lovers out there:
    All the music from SimCity in Comprehensive SimCity Music Collection

    All my remixes of it in SimCity 2000 Music ReTexture

    Enjoy! ;)

    My CD is on iTunes. Check it out!!!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Elminate the sea walls and plant trees all along the cliffs.

    It does not make any sense for the street along the river to narrow from a 4 lane to a 2 lane road in the middle.

    It should be a 4 lanes road contiguously like in the first picture.

    Those bus stops are a waste of space. You could replace them with the RTMT stations which can be placed directly on top of streets.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Just fix the avenue. There is no need for the constrictor road, and it will be trouble. Don't worry about clobbering the adjacent properties.

    I am not sure the seawalls are much of an improvement over the raw land, but whatever floats your boat.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If I may be a little critical...

    Get rid of the seawalls. They look worse than the original cliffs. Just line the edge of the riverbank with trees and small parks, or line it with flowers.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Just plant trees on the slope, and put back the avenue. Maybe you could put in a few waterfront properties, or you could have a line of parks along the shore. With a cliff that high it's never going to look great.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The cliff side is ugly, and trees won't hide it. I would suggest getting Marrast's sea walls or Jay Stimson's walls for that section of river bank.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Cobhris96 is right about that. I made the mistake of creating a river bank that's too steep, and now I can't do anything with it. So the only thing I could do was to create a waterside boulevard that runs from the edge of my map to the CBD, and line it with trees, small parks, and flowers. If I tried to lower the land to make a smoother gradient, then it would totally mess up what I've already built.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Although I get the sense you don't really want to do this, I would suggest to move the waterfront avenue much further in land, opening up much more space along the waterfront. You can then more easily slope this land down to the waterlevel in a way that looks more natural, and perhaps redesign the waterfront into a picturesque waterside park with trees and trails.

    To do this, you will have to accept altering the grid or blocksize along that waterfront avenue, but in truth, there should be no hard rule that the blocksize must be some arbitrary size there. Even if this will eventually become a downtown center, even downtown blocks can have varying sizes and alignments based on immediate geographical needs. Most real cities are like that anyway, and you can get different, unexpected opportunities by just accepting such deviations, even if that means a not having some specific, pre-determined skyscraper of a given lot size grow at that location.

    In the real world with a more realistically even river edge topography, that watefront strip probably would have been a waterfront warehouse district for small shipping and boating, which overtime might have been redeveloped into a warehouse loft district or urban riverwalk. Riverfront property has its own desirabiltiy depending on the historic use. That also allows for the idea that you can, after pulling the waterfront avenue further inland and then resloping the riverbank, you might actually develop both sides of the waterfront avenue. Perhaps it it a riverbank strip lined with residential lofts, mid-rise hotels, and cafes, all of which have a their facade entrances along the avenue, and then patios and terraces facing the river, all transitioning down to a tree-lined, riverwalk park.

    Oftentimes, when the waterfront served as shipping and warehouse district, a rail line or spur would also run parallel along the waterfront, faciliating the transfer of cargoes from river transport to land distribution. They would often try to put these lines in such that they are as close as possible to the dock edge for more expedious cargo transfer, but still skirting just outside some projected river flood zone and ground high enough so that you didn't lose the tracks in floods. Before a city grew rich enough to afford flood control systems on its rivers, they often tried to developed the riverbank such that relatively expendable buildings, like warehouses and docks, lined the riverbank, while the more expensive actual commercial shops or rail lines which were more costly to reconstruct were further inland out of potential flood danger. A growing cities eventually afforded more sophisticated flood control mechanisms like upstream dams, channel bypasses, and retaining walls, they reduced the flood risks of their riverbanks, opening up potential other uses, like hotels, trading houses, or residential lofts. Often, the old rail line or spur that once handled river cargo remained as a obsolete right-of-way, perhaps becoming a future path for light rail or streetcar systems serving the new land uses.

    Gosh, so many possibilities...even if the desired end result is towering skyscrapers all the way to the water's edge, pretending to replicate the historic process leaves us with an interlacing of so many opportunites in between, such as unique building sites, a future linear park, and a mass transit path serving those towers. Even better, some of these might even be "read" by back reverse-analysing a city layout, adding an extra dimension in appreciating the growth of a showcased city.

    Remember, the game allows multiple saves, so we can try all sorts of variations. High seawalls strike me as heroically over-engineered and self-limiting...aside from perhaps Byzantine Constantinople, I don't know of too many real cities that do them the way we often see in SimCity, let alone do them well.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Move the avenue back and make the riverside look natural. If its too high for the seawalls or you dont like the look of them, then the only other option is to make it look natural.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    You can use hole digging lots to lower the land a bit more precisely.

    Although the Seine seawalls would work here quite well IMO, try downloading them and experimenting. These look well on high ground because they have multiple levels on the one lot.


    tumblr_mooloiVF3W1rcw94uo1_400.jpgtumblr_mooloiVF3W1rcw94uo2_400.jpg

    Follow my SimCity themed Tumblr blog here!

    http://yoshisplayground.tumblr.com/

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Wow! How many replies! Thank all of you, guys!

    You know what's weird? This is the London map included with the game, so it makes me wonder: is River Thames really that... below? I mean, I've been there a couple times, and I seem to remember that there was some height between road and river; so, what they probably did is something like the last seawall posted by ROFLyoshi (the Seine ones).

    Anyway, this is kind of a sandbox city I'm working on, so I'm free to experiment and do pretty much whatever I feel like! :)

    Thank you for your help, I'm going back to work... or, as a friend of mine would say: «It's clobbering time!!!» :D

    • Like 1

    For you music lovers out there:
    All the music from SimCity in Comprehensive SimCity Music Collection

    All my remixes of it in SimCity 2000 Music ReTexture

    Enjoy! ;)

    My CD is on iTunes. Check it out!!!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Remember that the Thames has tides.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Wow! How many replies! Thank all of you, guys!

    You know what's weird? This is the London map included with the game, so it makes me wonder: is River Thames really that... below? I mean, I've been there a couple times, and I seem to remember that there was some height between road and river; so, what they probably did is something like the last seawall posted by ROFLyoshi (the Seine ones).

    Anyway, this is kind of a sandbox city I'm working on, so I'm free to experiment and do pretty much whatever I feel like! :)

    Thank you for your help, I'm going back to work... or, as a friend of mine would say: «It's clobbering time!!!» :D

    Some cities do have somewhat high differences between the river and city. There are maps on the STEX that you can have a look at. Drunkapple (goes by the name of dobdriver on other forums) makes very high quality real world maps, so maybe he has a London map made that is of better quality than the in-built map. Failing that, you could request a map.

    Anyway, you've got some clobbering to do! Eager to see your results.


    tumblr_mooloiVF3W1rcw94uo1_400.jpgtumblr_mooloiVF3W1rcw94uo2_400.jpg

    Follow my SimCity themed Tumblr blog here!

    http://yoshisplayground.tumblr.com/

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I would also strongly recommend or seawalls (Marrasts are easier to use as you don't have to do the SetSeaLevel cheat code).

    I second this. Go with Marrast's on those slopes. It's a lot simpler and will looks miles better.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections