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whitesox130

Help with grayscale image

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Hello all,

Quick question about terraforming. After fighting with SC4T a bunch of times and never successfully getting it to load, I decided to make my region's map with a grayscale image with Photoshop. I saved it as an 8-bit grayscale and attempted to import it into my region. After the image was allegedly done being imported, I opened up one of my cities to find that it was all water, and all the same depth at that. I attached my grayscale to this post.

What have I done wrong?

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I don't see your gray-scale image. You do understand how these things work, I trust. The config.bmp does the layout, and there is a 1:64 + 1 correspondence between them.

You might find it easier to work with If you open your gray-scale file in LD it will give you a false-colour picture of the map, and you can use it to generate your config.bmp. The package can also generate new maps. Spend an hour or so with the help files in LD. All of its capabilities are mentioned, but not necessarily obvious.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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"We have met the enemy, and he is us" - Walt Kelly

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  • Original Poster
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    I don't see your gray-scale image. You do understand how these things work, I trust. The config.bmp does the layout, and there is a 1:64 + 1 correspondence between them.

    You might find it easier to work with If you open your gray-scale file in LD it will give you a false-colour picture of the map, and you can use it to generate your config.bmp. The package can also generate new maps. Spend an hour or so with the help files in LD. All of its capabilities are mentioned, but not necessarily obvious.

    I don't see your gray-scale image. You do understand how these things work, I trust. The config.bmp does the layout, and there is a 1:64 + 1 correspondence between them.

    You might find it easier to work with If you open your gray-scale file in LD it will give you a false-colour picture of the map, and you can use it to generate your config.bmp. The package can also generate new maps. Spend an hour or so with the help files in LD. All of its capabilities are mentioned, but not necessarily obvious.

    Apparantly I forgot to attach the actual image. I'll attempt to edit the original post to get it in there. My region is 16x16 city tiles, so the config.bmp file is 16x16 and the grayscale is 8 bit and 1025x1025.

    Oh, and great suggestion with the LD.

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    I hope you like the LD. It produces in-game renderable regions, no fuss, no bother, no external software with funny requirements.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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  • Original Poster
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    Indeed, I do. But while we're on the subject, do you know of any way to get SC4T to run with Windows Vista?

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