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How much do you crave for SimCity 5?

How much do you crave for SimCity 5?  

159 members have voted

  1. 1. How much do you crave for SimCity 5?



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I crave it! I pre ordered the DD version, because I feel as if people are expecting a carbon copy of SC4. I'm not, and I really like what I've been seeing as of late.

I've been debating about preordering that version due to all the extra content.

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I voted 3 because I think there is enough about the game that it looks interesting, but I really am not sold on all the social media aspects of the game, and resources thing is just annoying (it is NOT my favorite part of CXL).


-Your Friendly Neighborhood Spidey

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Perhaps it is helpful to think of it this way. SC2013 is the first version of a 1:1 simulation, something that SC2K, SC3K, and SC4 were not. SC2013 is a true simulation (we've been told). Maybe the next version to come out will be a little more advanced, and so on. And let's not forget that it may be more moddable, so we may be able to do great things with it on our own, not to mention there may be expansions and patches which advance the game as well.

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Perhaps it is helpful to think of it this way. SC2013 is the first version of a 1:1 simulation, something that SC2K, SC3K, and SC4 were not. SC2013 is a true simulation (we've been told). Maybe the next version to come out will be a little more advanced, and so on. And let's not forget that it may be more moddable, so we may be able to do great things with it on our own, not to mention there may be expansions and patches which advance the game as well.

may, might, could be...

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SimCity 2013: Too much sim and too little city...

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I like the GlassBox engine but my current addiction is focused primarily on Minecraft and secondarily on Anno 2070. I expect that SimCity 2013 should have multiple expansion packs and eventually have an expansion pack that brings a larger city tile size and other things that would need high end computers of 2011-2012 and the mid range computers of 2014-2015.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

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"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
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I'm just saying, when SC4 came out, it had many flaws as well. Over time, many were fixed.

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I chose 1, which is to say I couldn't care less. Maxis and EA have betrayed us by giving us this pale imitation of a Simcity offering with no terraforming and all these other annoying features or lack thereof (like the internet connection requirements). Unless some miracle happens and the people at Maxis are able to give us a worthy successor, I'm sticking with Simcity 4. As for the moddability and improvements, the same thing was said about Simcity Societies, and we all know how that ended up. If the base game isn't good then it may as well be thrown into the trash can as far as I'm concerned.

I was originally a 4 on this scale, but in the past month or so as new revelations have come out I've become quite disappointed with what they're doing with it. We need a quantum leap from Simcity 4 to a much-improved version that can do everything Simcity 4 can plus a lot more, with a more efficient interface and better graphics. The recent trend of releasing polished versions of Simcity 2000 and 3000 (like SCS, the Simcity DS, and SC 2013) isn't going to get anyone anywhere (not even the greedy EA execs, since people lose interest in that sort of thing really quickly).

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I really want this game ! I can't wait to see and use the glassbox, and the design / user-interface looks awesome. The fact that you see the quantity of water in the earth when you plop a watertower, or quantity of electricity you'll generate when you plop a windmill over a hill or not... it's just awesome.

I wish they had bigger maps though. 'cause those ones look small. And I really hope –but with the always-online stuff it may not be possible– that we'll be able to create content in a year or so. Using the STEX or some market inside the game (so the creators could be paid/rewarded if they want to, we're in a capitalistic world), I don't care, but something.

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I really want this game ! I can't wait to see and use the glassbox, and the design / user-interface looks awesome. The fact that you see the quantity of water in the earth when you plop a watertower, or quantity of electricity you'll generate when you plop a windmill over a hill or not... it's just awesome.

Actually, from what we've been able to figure out by looking at the game, that kind of functionality was planned for SC4 as well (Most of the Moisture simulations still actually run while you play, the more advanced terrain mods make use of it, and the Erode and Smoothen tools in God Mode run on that code). Most of it was just cut out sometime before release.


  Edited by jdenm8  

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I really want this game ! I can't wait to see and use the glassbox, and the design / user-interface looks awesome. The fact that you see the quantity of water in the earth when you plop a watertower, or quantity of electricity you'll generate when you plop a windmill over a hill or not... it's just awesome.

I wish they had bigger maps though. 'cause those ones look small. And I really hope –but with the always-online stuff it may not be possible– that we'll be able to create content in a year or so. Using the STEX or some market inside the game (so the creators could be paid/rewarded if they want to, we're in a capitalistic world), I don't care, but something.

This is why one should not pre-order a game. It is better to wait a few months after release before buying a game.


  Edited by CaptCity  

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Have you ever heard of the saying "less is more"?

I didn't want anything "more" in Simcity, just better.

Yet they "ad" a lot of stuff I don't care for (online multiplayer, DRM, Simcity world etc) that don't make a City Simulator / builder game any "better". (I think a lot of the people excited about the upcoming SC forget that it's essentially a social game, not a pure city builder anymore)

And then they primarily focus on the things "added" and forget about the making the game "better" than it was.


  Edited by Essex  
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I am not so sure they really are trying to make the game "better" as such.

It has been a long time since somebody tried to make a true simulation game, which is a shame because the hardware is so much more powerful now. I think (ok maybe I should say: hope) that they created the GlassBox engine to do exactly that: create simulation games that use the power of modern day PCs.

SimCity is a simulation that is probably deemed the most sellable at this point in time and worth the effort of creating a brandnew engine as part of it. Hopefully this is the start of a whole slew of simulation games that take on other subjects, like SimAnt, SimTower, SimEarth. If the GlassBox engine proves it worth here, then those other games would be cheaper to produce improving chances of them being rehashed too. *cross fingers*

edit: Here's a link to an interesting interview about this subject: http://www.gamasutra..._in_simcity.php


  Edited by MarjaSpaceOddity  

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