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jason leo

Jason Leo's European BATs

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    How about the new wall texture ? For this update, i just change the wall texture, no other changes made.

    o9Xj2.png

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    I will be honest, I don't see much future with this model other than using it as an exercise, an introduction into modelling if you like, I would recommend you to start something new, but that is just my opinion.

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    Don't forget to visit my BAT thread amigos!

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  • Original Poster
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    I will be honest, I don't see much future with this model other than using it as an exercise, an introduction into modelling if you like, I would recommend you to start something new, but that is just my opinion.

    It could be, i start a new project because i'm need something but it's not available here in any time. But there also possibilty if all of this project will not stopped now, i will see how about all of this BAT's future and when l miss something but i can't find that thing here. The conclusion is everything is possibility at this moment, we will know the truth in the future.

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    The model is nice, also the roof junk, but the walls' textures are ugly to me :D

    Maybe you should find another texture, and forget about using bricks' textures on high-rise buildings, also the colour doesnt fit at all on highrise buildings.

    Also the roof textures are far from over.

    Try to find some textures that fit, and don't look blurry like the roof's.

    :)


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  • Original Poster
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    Well, i agree, brick texture might not fit with highrises and now, i decide to abandon this project and do something that i really need, i running out of rural house stock. So, because i already download quite many house models here and i no longer know if there are some that i not yet download, i choose to make jason rural house project. I just finish the first one, and i would make some more models. Some pictures is below :

    ovA7W.pngTgcJW.png

    NnUwp.pnginDxu.png

    Please, give some comments so i could improve this model.

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    Umn my advice will be to look at a real life example, and try to recreate. This is clearly something from your imagination, you got the concepts of a rural house and the elements that form a house but the result is un-realistic as the elements don't fit naturally together. I am not sure if I explained my self clearly...my point is houses have roofs, walls, doors and windows, but just by putting these elements together doesn't mean you get a house, you may get a representation of a house but not necessarily a realistic one.

    By the way your image is loosing resolution as you zoomed way past the natural resolution of the image.


    Don't forget to visit my BAT thread amigos!

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  • Original Poster
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    Umn my advice will be to look at a real life example, and try to recreate. This is clearly something from your imagination, you got the concepts of a rural house and the elements that form a house but the result is un-realistic as the elements don't fit naturally together. I am not sure if I explained my self clearly...my point is houses have roofs, walls, doors and windows, but just by putting these elements together doesn't mean you get a house, you may get a representation of a house but not necessarily a realistic one.

    By the way your image is loosing resolution as you zoomed way past the natural resolution of the image.

    My questions are :

    1. So, which part that make it become un-realistic ?

    2. Am I miss some elements ?

    3. What is the right way to fix the elments and make it become a realistic house ?

    Okay, that is all of my questions, and you're right, the image is loosing resolution when i zoom it.

    Thanks for you advice, harishna, but some more explanation should better for my BATting skill and this new project.


      Edited by jason leo  

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    Well, maybe you can start by adding some textures to the windows frames, a real texture, that texture you used is too clean, looks like plastic.

    You also have to change the glass texture, to an actual glass texture.

    If you are having problems finding textures that you need, just go to image.google.com and search for glass textures, wood textures, etc...

    The roof texture is very fine, same thing for the ground, but the walls' textures may not be great, but it is fine :)

    You should also make sure that the scale is fine.

    For example the usual normal roof's height for the BATs in simcity4 is around 4m, anyway..

    Your house looks great when you change those textures that I mentioned, you can add some trees to the lot later, and it will make the house look even better.


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  • Original Poster
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    Thanks, IL. Now, i understand things that i should fix much more clearly. And i already check the scale of the building, it's fine. I would show the update of this project when i finish with fixing those things that mentioned.

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  • Original Poster
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    Just in 30 minutes and i already fix those textures. Here is the picture :

    L3PjJ.png

    I'm not so sure if the new texture fit better or not until someone give a comment about them, but i take this new textures from a real window and woods. Note: Don't forget to give comments.


      Edited by jason leo  

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    It is fine to me, I think.


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    sure :D

    Make sure you make a good lot, simple, but good, like some trees to make the house look better.

    Btw, the previous BAT (the highrise building)'s first version seems fine, just need some improvements :D

    Wich is textures as usual.

    If you can't find some good textures, just ask and I will link you some.

    They don't have to look beautifull inside gmax, but they have to look beautifull in the preview or after rendering it, maybe that's what tricks you.

    Maybe further more details too, if you are going to continue with it I'll be glad to help :)

    2eel8c1.png


      Edited by IL.  

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    I am sorry to disagree with IL

    The house is a stone rural house, I would suggest you to do a search on the internet for something similar and look at the details. The roof shape looks weird and un-natural, furthermore, roofs usually overhang the walls. The chimney is it in a weird location and is not of the typical type for this kind of window, you add skylights everywhere this also looks odd.

    look at this example look at all the details that a small and simple house has...


    Don't forget to visit my BAT thread amigos!

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    I am sorry to disagree with IL

    Well maybe I just don't know much about this kind of houses.


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  • Original Poster
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    I am sorry to disagree with IL

    The house is a stone rural house, I would suggest you to do a search on the internet for something similar and look at the details. The roof shape looks weird and un-natural, furthermore, roofs usually overhang the walls. The chimney is it in a weird location and is not of the typical type for this kind of window, you add skylights everywhere this also looks odd.

    look at this example look at all the details that a small and simple house has...

    Well, i create this project based on dutch style house, and the source is not totally my imagination, but from photos that i take when i visit my very old grandma.

    sure :D

    Make sure you make a good lot, simple, but good, like some trees to make the house look better.

    Btw, the previous BAT (the highrise building)'s first version seems fine, just need some improvements :D

    Wich is textures as usual.

    If you can't find some good textures, just ask and I will link you some.

    They don't have to look beautifull inside gmax, but they have to look beautifull in the preview or after rendering it, maybe that's what tricks you.

    Maybe further more details too, if you are going to continue with it I'll be glad to help :)

    2eel8c1.png

    Thanks IL, but for now, my focus is this new project and i do have a plan to continue this highrise project later.

    And now, i already create the second house, it is based on a house that exist in the rural area with the name that i forget, but it's not too far away from The Hague.

    zvyn0g.png

    Sorry if some textures especially the white texture is maybe just too flat, but that is the truth, the house is like that and yes, those white texture is actually flat.

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    Try modelling something that exists in real life or variations of it, you may start with a simple, generic office, modernist condos, suburban apartments and houses. None of them are really hard either.

    Google Maps streetview might help

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    Not sure, apart from the textures, those flat wooden stuff, are too large comparing to the building, maybe you should try to make them smaller, also maybe try to squeeze the windows abit from the two sides.

    & the window on the roof looks too big comparing to the roof's size, and to it's function :)


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  • Original Poster
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    Try modelling something that exists in real life or variations of it, you may start with a simple, generic office, modernist condos, suburban apartments and houses. None of them are really hard either.

    Google Maps streetview might help

    Thanks, zahrul, i hope that your post could help me a lot.

    Not sure, apart from the textures, those flat wooden stuff, are too large comparing to the building, maybe you should try to make them smaller, also maybe try to squeeze the windows abit from the two sides.

    & the window on the roof looks too big comparing to the roof's size, and to it's function :)

    How about now, does the overscaled wooden stuff and window problem already solved ?

    2vsi8he.png

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    You may want to take that window abit down, and those flat edges abit thinner :D

    & the only thing that is left is the textures, I can help you to find some if you want.

    images%5CTextures%5Croof%5C1_roof.jpg

    more like this here: http://www.dougturner.net/blendersite/rooft.html

    751945779-roof-texture5.jpg

    more here: http://www.quality3dmodels.net/textures/textures.php?id=62

    rough_shakes_small.jpg

    brick-medieval-brick53-LD.jpg

    more here: http://hawaiidermatology.com/castle/castle-roof-texture.htm

    stock-photo-old-red-brick-roof-tiles-from-north-of-thailand-97445141.jpg


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  • Original Poster
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    Well, thanks a lot for those textures links. My question at this point is which texture that seem unrealistic ? I make this one based on a house in Alphen a/d Maas, if i'm not wrong about the true location, but i recreate this one from a real house somewhere around that area and so far, it seem quite similiar with the true house.


      Edited by jason leo  

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    I only suggested to change the roof texture, and if you want the wall texture, it's not always about making it exactly similar to the real-life building, about about making it fit.

    Anyway, just try to change the roof texture, because this one don't look very well, I have just posted some dark roof texture, that look similar to the one you just used, but better, however, the walls' texture are not bad.


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  • Original Poster
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    Okay, thanks for the suggestion, i would change the roof texture and send the pidture soon and thanks for the links, IL

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  • Original Poster
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    Sorry if i post something within a range of less than 5 minutes since my last post.

    The problem is found, it's not the roof texture but the UVW mapping because i make the tile become too small, sorry, that is my mistake and i not yet using your textures so far, IL, but i'm sure if that would be useful for my next BATs.

    And this is it after i fix the texture, i hope that this one is better.

    4icfl.png

    Sorry if the picture loosing resolution when i zoom the picture again.

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    I think that you should change the texture of those roof edges.

    & pelas, don't zoom the picture next time, just leave it as it is.


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    jason leo simply use the wheel of your mouse to zoom in or zoom out (you can see if you have zoomed too much when lines look jagged). I would strongly recommend you than rather doing a model loosely based on something you have seen, try to make it exactly as it is this requires getting as many reference images as you can from all. Then before modelling you should get all the dimensions right this is not limited to the length, width and height of the model, but also of all the components, the windows, doors, and other details like how much the roof extends past the walls.

    By the way if you can provide reference images of the buildings you are using of examples it would be of great help...

    Cheers.

    And by the way according to most good modellers textures are made not found... this means that you should tweak and adjust all your textures to fit your model.


    Don't forget to visit my BAT thread amigos!

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  • Original Poster
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    And my problem now is i save another model in that model and the result is : i lost that, but i would give the next picture when i finished with recreating this BAT.

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    And by the way according to most good modellers textures are made not found... this means that you should tweak and adjust all your textures to fit your model.

    In hes case, he should start by finding them first :D

    & textures are not always made, rather than adjusted.

    I usually don't make new textures rather than adjusting the colours, details, and adding effects and etc..but for me everything starts from somewhere, maybe because I'm not pro with photoshop or pictures editing.

    And my problem now is i save another model in that model and the result is : i lost that, but i would give the next picture when i finished with recreating this BAT.

    You should save your model in a new tag, rather than just saving it upong the old one, because sometimes an error can happen and delete everything, happened to me once but gladly I saved it from the savings history :O


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