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Kingkazma

Positive Impact Future, A SimCity 4 Modification

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It's 2050. As you leave work, the weather and time reading projects on to the sky. You take a quick walk to the parking garage to retrieve your car. With cleared speedways, pedestrian access is fast and safe.

As you enter the building, the door scans your iris and identifies you. The signal is sent to your car, which undocks. The car is powered by diamagnetic levitation, meaning that without friction your car could go across the country on a full battery.

You get inside. "Home," you say, and the car computes a GPS route that will take you home quickly-then begins to drive itself. Crossing an intersection, a speeding car hits you.

Emergency workers rush you to the hospital, where it is found you have 2 broken ribs and a ruptured lung. No problem. You get a shot of stem cells and nanobots, and the doctor releases you in an hour.

About your job-you work as a scientist in a large research firm downtown, devoted to production of new materials-superconductors, semiconductors, carbon fibers, etc. It's a pretty average job, but it has its perks-you can take that bulletproof rainjacket home with you!

As you get home, your iris is scanned again. You are let in, where a CCTV camera scans your mood-your tired. The room automatically adjusts-it dims the lights and the programmable matter sofa converts into a comfy bed.

Welcome to Positive Impact Future.

Positive Impact Future (or PIF for short) would be a mod that completely alters Simcity 4. The mod takes a utopian future and converts it into a high-tech pollution free wonderland. Industries would be mainly clean and any polluters would be sequestered. Commerce would revolve around technology, with Recharge Ports instead of gas stations, etc.

Residences would be highly advanced to comfortably hold many sims.

All of these buildings would draw power and water from themselves, reducing utility costs individually and city-wide.

Power stations would be small and renewable, and garbage would be chemically altered, then recycled.

Civic structures would be designed to be high-tech and clean.

Transport would be faster and electrically powered.

Right now, I need some people to help BAT and mod this. It is obviously a very large mod, so it will take a long time to develop.

Anyone can help, regardless of skill level, and everyone is welcome! :D

Who would like to join?

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If you wanna lead something, you had better lead from up front, not from behind.

Where exactly is your contribution? I don't see a BAT or any other accomplishment, any work done by yourself. Virtually all people who create something have certainly no lack of ideas and stuff to do on their own account, so why would anyone consider joining a "project" that's not more than someone's wish at this stage - especially if that someone hasn't made himself a name in this community yet and is known as someone who 'walks the talk'?

So far I am inclined to consider this a (veiled) modding request and move it to the corresponding thread.

Of course, you might prove me wrong and show how far you've got so far (jotting down some ideas, hoping that others might do the grunt work for you, is no achievement), and once people see you are actually leading by example, they might consider joining your effort. It needs to be an effort first, though.

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Making sketches, plans and imagine things is one thing but takings them from the drawing board to reality (the game in this case) is a complete different level...good luck taking the next step...


Don't forget to visit my BAT thread amigos!

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