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geoffhaw

BSC Texture Index

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got that, and fixed it in my copy...

 
now for an embarrasing monent... someone PMd me and asked for a range.... and I deleted the PM by accident, and forgot who asked.... argh....
 
Please post those requests here, and either Barby or myself will respond.  I check here a couple times a week.

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Posted:
Last Online: A long, long time ago... 
 
Hi
 
It was me. And you did warn me about forgetting the pm 48.gif Anyway I'm just about to make some textures so I'd like to get a range I can use. I don't expect to do more than 50 so just squeeze me in some where appropriate.
 
Thanks for you help and for keeping the index runnig
 
Hallonpaj

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I would like to get a block reserved.  Not sure how many however, since I am just learning to make them.  Is there a standard size block that you normally reserve?

Thanks.

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just to let everyone know my texture index #'s is
c9000000 - c97fffff this range is reserved for citynut - thanks

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Date: 8/24/2005 8:45:38 PM Author: SimGoober I would suggest looking at the reserved list, and picking the first three digits of the range you would like.  There are enough open spaces to accomodate everyone I think.
quote>

SG - I hope this is what you meant.  I would like to reserve the dc0 range.  If I am not mistaken, would that include everything from dc000000 thru dcffffff?
 
Thanks for the help.

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I had a look at the full index and there are four texture number used in that range you requested. Apart from these: dc195000; dc1a5000; dc1b5000; dc1c5000: the range is clear for you to use.

Barby

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Barby, thank you.  I apologize for not checking the entire list before requesting the range.  I only went from the listing that was on the previous page of this thread.  Thanks again.

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How about we assign dc200000 thru dcffffff to dhoppeii.  Then those others Barby mentioned won't fall in the middle, and everything is clean and simple.

 
Here are the assignments to date :
<ahttps://www.simtropolis.com/idealbb/files//Texture%20Index%20Aug%2031%202005.jpg align=baseline>

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I have made note of it.  That would make it easier for me SG.  Thanks again.

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I was told by BarbyW to come here and request a range for custom textures in this thread. https://www.simtropolis.com/idealbb/view.asp?topicID=50806&pageNo=4&num=30 However, I'm still having some trouble with my textures as they appear in the game -- I believe I've done the instance numbers right, and the range doesn't overlap anything that I know of, but I made 4 different textures that all show up right in LET but all show up as on of them inside the game, so it's clear that something isn't right...

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The range 0xD4A00000 to D4AFFFFF has been allocated to you. I suggest that you read the first post in this thread to see if you have used one of the wealth level indicators; if not post your textures here in a zip and one of use will have a look for you.

Barby

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I need a range for the Sim Mars Team...

 
Lynks
 

make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

Sim Mars 3 Beta, LOTR Mod.

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Thanks Barby, I have been using that 5 digit recklessly...I'll try again, keeping the info on the first page in mind. Hopefully I can make it work. If not, I'll post my textures for you to have a look.

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dhamp: I don't understand why the Type and Group were missing when you imported your fsh files into the Reader. Try Insert and Compress with the output fsh files. There should also be an output.fsh.tgi file for each output as well although you don't need  to take those into the Reader dat.

Barby

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Thanks a bunch Barby! I fixed my numbers so they didn't have 0-3 in the wealth indicator slot and they work fine now. As for my GIDs and IIDs not showing up when I import my custom FSH files into the reader, I'm not sure why. both show up with eight zeros. It may have to do with the fact that I give the FSH files new names instead of overwriting the ones I exported. But it's not a big deal for me to add them in myself after I import them, I'd have to change them one way or the other anyway.

Thanks again!

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SimMars have been allocated 0xFC000000 to 0xFCFFFFFF.

If you need any more than this please rquest another range. I also suggest that the textures made so far be remade within this range to keep your stuff together.
 
Barby

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thank you barbyw....

 
I will get on it ASAP..
 
Lynks
 

make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

Sim Mars 3 Beta, LOTR Mod.

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Heh all, nice to find this page 1.gif
 
any chance I could reserve a set? say 200 - 500 textures please.
any range you decide is fine by me.
should only need 200, but Id better grab a few extras 1.gif
 
Mystyx

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good day....i have started batting and making my own textures some time ago and was unaware of this thread....makes sense though...

anyways i would like to reserve say a hundred for myself...if thats realistic...if not ill take whatever...hey im flexible35.gif

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Posted:
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I would like to request the range JM000000 to JMffffff please.  Thanks. 48.gif

 
[:Edit:] I would also like to request a range for the Modular Amusement Park Pack as well.  I have no specific request for this range, but if you want just make it MA000000 - MAffffff. (MA = Modular Amusement 9.gif )

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aldara6166: I am afraid neither of those ranges can be allocated as MA and JM do not exist in hexadecimal. I shall consult with simgoober and we will allocate a range to you.

Barby

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Barby,
 
Sorry, I didn't realize that everything was hexadecimal.  Despite the several programing classes I've taken, I have never really taken a liking to or complete understanding of hex number... 43.gif2.gif
 
Whatever 2 ranges you can assign would be great, as long as I have one for the MAPP and one for my BATs.
 
Thanks... 19.gif

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