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daihtnaoz

Modified street corners

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Hello everyone, I was wondering if there's been any consideration for the creation of any ploppable lots to dress up suburban street corners? SC4scan2.jpg

Please excuse the messy drawing, but this is just an example of what i'm talking about. The lot would need to be transit enabled obviously but i'm unsure if it could be done to only allow the car automata on the main street areas (not the actual circle) and still allow the RCI's to develop around the circle. I know that this task is certainly beyond my scope, but I thought that a more experienced creator would love the challenge! As shown in the pic, i feel the center square of the lot should allow trees. I think the trees should be plopped seperately to allow the corners to match the user's city instead of forcing them to use on type of tree. If anyone has more ideas, please post them!48.gif

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it may be possible
The BIGGEST problem is that transit enabled lots block residential so it will dilapidate as the residents cant get out so the only solution would be to make this a puzzle piece

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Puzzle pieces don't block zone development? If that's the case, I'd like to see something like this be developed. These little turnabouts are fairly common in my area and trying to recreate them in my suburbs is quite difficult.


Disclaimer: with two minor exceptions, all objects contained on my lots are the product of someone else's hard work and skill. Credit belongs to them alone.

ASFSignature.jpg

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It could probably be done like the roundabouts so it will show up if you have the street tiles in the correct position.


Leech Labs: Where weird stuff is made. Your results may vary.

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  • Original Poster
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    Thanks for the replies so far 48.gif.

    If I remember correctly, Marrast created his eyecandy underpass and it was later corrected by CJMarshall who pathed it and made it UDI enabled for vehicles going under. As far as I can remember, the lot did'nt cause abandonment to the lots placed on the edges of the lot. Perhaps this was because the pathing was in a straight line next to the lots ,I'm not sure, but I'm thinking that something like this could be done for this situation....then again my total modding experience is---zero! So please let me know of any ideas or thoughts anyone can add!
    I've also been thinking up ideas for sections of divided streets with tree lined medians and I'm sure all the same principals above will apply to those too.

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    Posted:
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    No, I'm sure it caused dilapidation.

    If it didn't, that was probably because you had a road touching another side of the lot. Somehow, the game recognizes the TE lot as having network paths, so it doesn't show a No Car Zot, but it also doesn't allow the sims to go from one lot to another, so you have to build a street on the back or side for the Sims to get in.

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    Posted:
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    Date: 8/28/2005 10:31:29 PM Author: jt_144_2004 This would add a new element to the game.
    quote>
    I would have to agree. Hopefully we can see this is in the future.

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    I had an idea (EDIT: apparently prompted by Leech's note above. Thanks!) and decided to test it in the game. Take a look at these pics:

    Fact!

    fact01.JPG

    Fact!

    fact02.JPG

    Both of these pictures depict what we'd like to achieve; that is, a modification of the road/street textures with no where's my road?! zots. With that in mind, I shouldn't think it would be difficult to retexture these types of street layouts to look a little nicer:

    fact03.JPG

    and

    fact04.JPG

    Doing a 3x3 version would require more work, as a solution would have to be found to the problem of traffic moving through the center square (where the grass should be...). I'm thinking the first intersection (the loop) would work very well in a style like you outlined above, daihtnaoz. The second one would as well, though on a straight stretch of road. Thoughts?

    ...I'm in no way volunteering to do this, mind you. My skills with modifying SC4 are pretty much limited to downloading and installing other (far, far more talented) people's work. This would, in my opinion, be a nice addition to a future NAM though. 1.gif


    Disclaimer: with two minor exceptions, all objects contained on my lots are the product of someone else's hard work and skill. Credit belongs to them alone.

    ASFSignature.jpg

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    Posted:
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    @daihtnaoz, great idea. I would love to see that in the game. PS, thats a nice sketch.

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    Posted:
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    Great Idea, this would open for a lot of more realistic turns, and street corners!

    take care

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    Thanks for the replies everyone and thank you Aran for the research! It's nice to know
     that there may be a possibility for some of my ideas to come to a working reality.5.gif
    As I mentioned before,
    I was tinkering with the idea of divided suburan roads with large tree lined medians.SC4scan3.jpg
    As you can see in the pic I've scanned of my doodlings21.gif....I began to sketch out puzzle pieces for all the possible
     intersections and curves to acheive a suitable range of possible combinations.
     After my eyes turned red and smoke started pouring from my ears....the gears in my measly brain came to a halt!
     I've come to the conclusion that there are tons of possible peices needed to make this work well.
     The curves and T's,Y's (and all the other letters of the alphabet!....)as well as the mirrored peices could take a lot of
     time to work out as I'm sure theres more than just the ones I've sketched. I don't even know what to name them all!?  Then theres the modding and everything else! But while I'm dreamin'.......I might as well dream all the way LOL! Even if none of these ideas come about, perhaps they will be considered for SC5.44.gif

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    Oops! sorry bout the double post34.gif Please remove accordingly

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    Posted:
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    This wouldn't be so much a retexturing thing as a reruling thing (It wouldn't replace the existing diagrams you drew). And it could be done 3x3 with a blank square in the center.

    I, however, have quite a few projects. Maybe I can throw you (or whoever wants to work on textures) the RULs when I get a break.

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    Posted:
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    Date: 8/29/2005 7:17:00 PM
    Author: daihtnaoz
    Thanks for the replies everyone and thank you Aran for the research! It's nice to know

    that there may be a possibility for some of my ideas to come to a working reality.5.gif' border=0

    As I mentioned before,

    I was tinkering with the idea of divided suburan roads with large tree lined medians.
    (image deleted)

    As you can see in the pic I've scanned of my doodlings21.gif' border=0....I began to sketch out puzzle pieces for all the possible

    intersections and curves to acheive a suitable range of possible combinations.

    After my eyes turned red and smoke started pouring from my ears....the gears in my measly brain came to a halt!

    I've come to the conclusion that there are tons of possible peices needed to make this work well.

    The curves and T's,Y's (and all the other letters of the alphabet!....)as well as the mirrored peices could take a lot of

    time to work out as I'm sure theres more than just the ones I've sketched. I don't even know what to name them all!? Then theres the modding and everything else! But while I'm dreamin'.......I might as well dream all the way LOL! Even if none of these ideas come about, perhaps they will be considered for SC5.44.gif' border=0
    quote>


    I have seen something like that before, maybe in the roundabout thread, No but here is one of Teirusu's from that thread (page 7):
    roundabout15.JPG

    I think it never got of the ground. I will have a look in the morning.
    EDIT: Had an extra look and found this on page 1 by GoaSkin:
    rambla4.jpg

    On page 6 I found this by frimi2:
    round118pr.jpg

    I really like to se this idea get of the ground. 44.gif

    PCk4tXG.jpg

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    Hmmm.... very interesting! Thank you Vester_DK.48.gif I got to make sure to check out that thread!

     
    Edit: I noticed all of the pics in your post are of road ploppables.....do you think streets can conform to the same idea or just roads alone?? After all..if streets were that easy to work with, we would have had diagonal streets a long time ago!

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    Why not just replace the street corner with a new intersection? *coding noises*

    Ah, here we go. A 2x2 example.
    esca11am.jpg width=323 alt=Image Hosted

    What I'm trying to show is that each tile can be a new texture and path. The old street intersections are unaffected (unlike retexturing), the corner is draggable (unlike puzzle pieces), and sims can use it (unlike lots). Of course the zones didn't develop in my pic, because I did this quick and didn't add any paths, but it would work if there were some (oops).

    If someone who could draw would contribute the appropriate stuff, we could have what you wanted. But of course, if it's just me, all you're going to get are those awesome letters! 44.gif


    But right now I'd better switch back to working on the highway mod or nooneatall will come after me for not finishing the diagonals! 38.gif (Not that I don't deserve it)

    Frink out.
    -qurlix

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    Posted:
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    Date: 8/31/2005 11:20:33 PM
    Author: qurlix
    But right now I'd better switch back to working on the highway mod or nooneatall will come after me for not finishing the diagonals! 38.gif (Not that I don't deserve it)
    -qurlix
    quote>

    LOL - for a second there, you sounded rather like Polyphemus the cyclops (from the Odyssey)! Maybe nooneatall had that same idea?

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    Posted:
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    Personally, I would like to see the roundabouts finished before these alternate corners. Currently, we have 2x2 road roundabouts, but there were 3x3 road and two different sizes of avenue roundabouts that seem to have dropped off the face of the forums. (Or maybe they sailed off the edge of the region, under the influence of the Sirens' song?)

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    Posted:
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    @Curlix
    I would like to draw the textures, if you can wait a few days, because I'm busy with my projects. 
     
     
    For now, you can draw such corners in this way:
     
    <ahttp://img185.imageshack.us/img185/4160/unbenannt1yf.jpg align=baseline>

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    Posted:
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    Date: 8/31/2005 11:20:33 PM
    Author: qurlix
    If someone who could draw would contribute the appropriate stuff, we could have what you wanted. But of course, if it's just me, all you're going to get are those awesome letters! 44.gif

    But right now I'd better switch back to working on the highway mod or nooneatall will come after me for not finishing the diagonals! 38.gif (Not that I don't deserve it)
    quote>

    Well, while I'm waiting for those diagonals (hint, hint!) 3.gif I'll maybe try a shot at making some textures for these. And, a 3x3 version would also be possible, would it not?
    If I'm not mistaken, all that this is a RUL override that dettects when four tiles of street are drawn like this, and specifies new NetworkTileIDs which points it to the new textures and paths? Or am I missing something?

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    Posted:
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    Hmm... I have a few spare minutes, so I tried a really fast and incomplete/ bad texture:

    2005.09.jpg

    Is this somewhat along the lines of what everyone would like? Personally, I find that a 3x3 version would look and fit much better.
    As well, I really hate how the driveways will be really messed up with these corners, but I guess having the entire thing paved wouldn't be really realistic either.

    Another point: I find that the smaller circle is too narrow.

    Feel free to post comments on how to improve on this; and I'm sorry I couldn't show it ingame (I'll have to wait on qurlix on that... 30.gif )

    Cheers!

    -noone

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    since we know about the wealth-dependent textures now, we could make it paved in medium and high densities.... just the outside though, it'd look wierd if the inside was paved.

    and it'd be nice if the high-wealth street corners had a little fountain or something in the middle.... the space looks empty.... i'm sure this can be done using network props....

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    Posted:
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    If this corner shows up when you draw something like this:

    oooooo
    orrroo
    ororoo
    orrrrr
    oooroo
    oooroo

    (where is r is the roads.) Then it would be nice if the middle is free to prop a park or so.


    PCk4tXG.jpg

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    vester_DK: If someone can come up with the RULs and paths, (I believe that qurlix might be able to do this, if he has the time) for a 3x3 version, I (or anyone for that matter) could make textures for a 3x3 version.

    prince_of_sims: This is not in-game, this is simply a texture straight from photoshop. That's why there are no props or anything in the middle. And, you're right. If done right, the game could fill in the higher densities with pavement only on the corners of it, if I filled the middle with a fixed texture, it would remain grass (though I doubt it's possible to have wealth-dependant grass, but I've always hated that high-wealth grass anyways 3.gif )

    Now I'll go bug qurlix for those RULs...

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  • Original Poster
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    Wow nooneatall....for a bad texture that looks amazing! As Vester_dk mentioned, could the center allow a ploppable 1x1 park or is that possible? As far as I've heard, BAT's and props cant be included with the texture can they? If not, then a small ploppable to fill the space would be ideal!

    BTW, has anyone seen any diagonal facing statues? All the statues I've seen only face N,S,E,or W. I cant stand puting a statue on a corner and having it face to the side of the intersection !

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    daihtnaoz:There can be props/ things in the centre, just I haven't gotten around to adding any yet. All in good time...

    As for the 3x3 corner, if I, by some miracle, learn RULs (or qurlix, or anyone for that matter, can make them) I'll make the textures and whatever else I can.

    Well, thanks to qurlix, I got these in-game... there's still a lot to do, however.

    Test-City-25-Sep.jpg

    Any comments on improving the texture are welcomed.

    --noone

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    That looks really great!  Nice job! 

    At some point though, this will probably conflict with street roundabouts once they get finished.  Unless they're coded specifically not to.  That might be a little trouble some, really depends on how these are coded.
     
    -Teirusu

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