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daihtnaoz

Modified street corners

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  • Original Poster
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    That looks amazing nooneatall! Absolutely beautiful5.gif The only things I could suggest (not that its needed) is a small strip of sidewalk along the small arc at the intersection agaist the main street corner, but even as is this is great. Teirusu is probably right about the conflicts though, but i'm wondering if it would be possible to plop trees on the 2x2 version as it is? I dont know of any network pieces that would allow it, but I dont make it a habit of planting trees in the middle of the roads3.gif If prop groups could be added as you mentioned, would they vary  as you build or would they be selectable as some of the seawall styles are on the STEX? What im gettin at is .....will there have to be a folder for the specific style you would have to put in your downloads folder out of a group of options, or would the mod make it so that when you build the corner, the prop set would change up for each corner you build? Confused yet? lol! I am21.gif If you could add the option, is it possible to have it work as a puzzle piece does in the NAM? By selecting the piece then pressing the TAB key to change styles? I know this all sounds like a bit much and I'm getting way too ahead so I guess I should be happy to see things moving along as they are! Thanks guys for all the hard work5.gif

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    I asked Tropod about this once. the Tabbed Cycle only works with network lots, and needs to be defined in one of the files that the NAM uses. the problem with this is that everytime the NAM is updated, the file for these street corners will need to be updated, unless Tropod or one of the NAM moderators sees this project important enough to put in the NAM... so for now, just be happy with what you have... we can worry about the tabbed functions later when the modd is in more advanced stages

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    esca35pl.jpg width=507 alt=Image Hosted

    ...sweetness.

    Though I tried planting trees in the middle and it doesn't let you. Plus, the paths I made are really crappy, but that can be resolved easily.

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  • Original Poster
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    Last Online: A long, long time ago... 
     

    Great work qurlix! Crappy paths or not, it's still nice to see that this can work! It's too bad about the trees though, does anyone know if theres a mod that could allow trees on ground level transit or is there no bypass to that problem. i could just imagine the amount of conflicts a mod like that could cause with the NAM!47.gif Perhaps offset prop lots could dress it up, but having lots just for that would probably be more of a pain than a solution. i myself have no modding knowledge so I can't think of any good answers. I wish there was more I could do to help, but i'm just glad to see that there are people who can make sense of all that coding.5.gif

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    Getting there, if I have more free time tonight I'll fool around with RULs; I have the feeling I could get a base for a 2x2 cul-de-sac MOD (though most unlikely, I'm swarmed with homework, still not close to done).

    As for trees, or any other props: this is perfectly possible, just neither I or qurlix have gotten around to adding them yet. Network Props are fairly simple, but I have some fooling around to do to get random props to work.

    --noone

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  • Original Poster
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    Thanks noone, its people like you and qurlix and everyone else that improve this game that keep it alive.2.gif You guys should draw a paycheck from MAXIS for extending the life of a game that would have gone under a long time ago without this site!

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    I'm not too sure on this, but I believe there is a setting in the Tree Brushes for Plop on network on/off.

    The reason I think this is because the Columbus Terrain Modd has unique tree brushes which often plop onto roads if you're not careful.

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    Though anyone in perticular shouldn't be getting a cheque from Maxis, I really think they should owe a cheque to Dirk for the site and keeping their game alive for so long. Seriously, it's worth a try...


    And, thanks for that info, EQ. But, I still believe that the simplest way to accomplish this is through network props.

    Like I said in the RHW thread, progress is going to be slow on this project for a while, because qurlix and I have lives, and school, and... you surely get the idea.

    Patience and this project'll get rolling again soon!

    -noone

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    Anyone who is following this project, it has been pretty much merged with the street roundabouts mod. I'm not exactly sure on the specifics... but everyone should thank Tropod, Teirusu, and frimi2 for putting us in the right direction. (You guys have an incredible tolerance for us novice modders! 9.gif)

    I don't know if there's anything left to say now...I'm not quite sure on the details of a release. I would assume it will be with the next main version of the street roundabouts mod (which I'm guessing is going to be part of the next major NAM edition?).

    I suppose that is all...41.gif

    Book 'em, Danno.
    ==qurlix

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