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c2s1

How to create a one large region as a one large city

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Hello, can anyone tell me on how to create a one large region as a one large city?. I 'm using the sc4 terraformer but when I create a region, there were all very small city. How can I also create a region with some large city boundaries using sc4 terraformer?

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Hello, can anyone tell me on how to create a one large region as a one large city?. I 'm using the sc4 terraformer but when I create a region, there were all very small city. How can I also create a region with some large city boundaries using sc4 terraformer?

The large city, 256x256 tiles, 4096 meters square, is the largest possible city you can have in SC4.

You will need to make a config.bmp to change the sizes of the cities in your region.

Moving to the Mapping Community Room.

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    Any instructions on how to do it? :???:

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    Any instructions on how to do it? :???:

    I am not sure but you may be able to do it with the SC4terraformer. Otherwise, you can look in the Omnibus for the Mapping and terraforming section. The Omnibus link is at the top of each page.

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    Any instructions on how to do it? :???:

    Hello there, today is your lucky day. I cam give you 4097 X 4097 map [just choose any map around the world] with all big city plus mountains ,rivers high terrain, silt area and snow cap. BTW, here some simple guide to make a large city on 4097 map. 1st create a new folder ad copy config.bmp and Region.ini. Using GIMP or Photoshop re-size that config.bmp from it original size to 64X64 pixel and color it all to blue. Get any map and re-size it to 4097 X 4097 ad you're almost done. Import that map into SC4 Terraformer ad save it as a new region. That it.. you rock. Caution. Do not do terraform mountain riser too may because your PC will hag for several hours. Thanks

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    Start a new region in the game and then quit. Look in the region folder in your Documents, and find the new region you just created. In it, you should find a file named config.bmp, which you now open in whatever imaging software on your computer, and zoom in all of the way. Now, the config file should just be a bunch of colored pixels, with one red pixel=small city, four green pixels=medium city, and 16 blue pixels=large city. From here you can determine how many large cities there are, and region size (assuming the region is not already rendered).

    I hope that helps.

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    Hello, C2s1, and welcome to Simtropolis.

    A number of people have already given you some good answers and I really don't have anything new I can add to the already good information they've given you.

    The tutorial link that Woopypooky posted is a great place to get ideas and information. Thanks, Wookypooky!

    I'd also like to offer my thanks to Tungston, RICHBoyZ and His Divine Hand for their helpfulness and information they've posted.

    In summary, if ALL you really want is a region with a single large city, the easiest way would be to use Photoshop, Paint Shop Pro, GIMP, even MS Windows Paint, to create a 4 pixel by 4 pixel blue-filled (Hex 0000FF, RGB 000, 000, 255) file and save it as a .BMP using the name config.bmp. That will give you a single large city tile for your region.

    Bear in mind, that is going to be a R-E-A-L-L-Y small region. Your second question was how to create a region with some large cities. You would create your config.bmp file the same way just adjust to the size you want.

    For example:

    If you want four large cities, your config.bmp file would be 8 pixels by 8 pixels with the same blue-filled value.

    If you want eight large cities, your config.bmp file would be 16 pixels by 16 pixels with the same blue-filled value.

    Now, once you've got your config.bmp file created, let's get it into SC4Terraformer in order to start terraforming your new region.

    1) Create a folder somewhere on your hard drive -- for example: C:\Region.

    2) Copy (or move, your choice) the config.bmp file to the folder you created.

    3) Launch the SC4Terraformer application.

    4) Navigate to the folder you created in Step 1) and "open" it.

    5) A blank, flat region is created using your config.bmp file for the city tils.

    Now, if you have an 8-bit or 16-bit grayscale file, or an existing .SC4M file (of the appropriate size), you can use SC4TF to import the image and use the already terraformed image with your config.bmp file to either save the region or continue to terraform it.

    When I state "of the appropriate size", your grayscale image has to match the size of your config.bmp size using the formula:

    (Config Height * 64) + 1 = Region Height

    (Config Width * 64) + 1 = Region Width

    For esample, you would need a 1025 x 1025 pixel grayscale image for a 16 x 16 pixel config.bmp.

    (16 * 64) + 1 = 1025

    (16 * 64) + 1 = 1025

    Well! For not having anything else to add, I guess I added some information afterall. < grin >

    Good luck and let me know if you have any questions.

    Regards,

    Vandy


      Edited by Vandy  

     



    In the end you will see, You is you and me is me.
    © May 29, 1980

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