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kiju

Kijus models

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After post some bats i am going to open my treath.
I do not speaks english very good so please use a simple language if you can so i can understand you thank you Kiju.

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    amed abdul rajim al attar tower

    Originally posted by: kiju

    Now i am going to start with amed abdul rajim al attar tower.

    I have a problem and it is the lighting rig, i have change the cameras, and if i od that the model do not show me the nort, eas, west parts, only the south.

    I have change the lighting rig because the model in the top do not appear with shadows. What can i do?quote>

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    Okay, that looks pretty good.


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    nathanthemayor: No, comments like this do not help. Please stop saying things like that. You give people the impression that their work is flawless when it needs more work in very significant areas.

    Kiju: I am happy to see you make a thread! It is a good first step to becoming better at BATing. Your profile says you are from Spain, which is good news since there are quite a few people who speak your language here 2.gif

    As for your lighting problem, does this happen on every model you make? If you were to make a new building and change the light rig would it do the same thing as this model? Will it export each view (N,S,E,W) or is it only having problems making preview renders?

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    yes it happens in all the taller models i make, and only happens when i make a preview i do not know if it happens when i export.

    It is possible that happens when i make a preview only, and when i export i can see all the n,s,w,e?

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    Merge the 'huge' light rig from scenes>CamLightRig to your creation, will help. It helps if we know your native language if some experienced BATTER knows your language

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    Now i am remaking the tower with new texture, it is the same but with different reflection, and different textures on the top of building

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    roserotanahoteldia.jpgroserotanahotelnochee.jpgand there is a new model the Rose Rotana Hotel.

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    I beg to differ...

    the modeling is very very simplistic/sketch like... If you're don't have a skill to do something like this the way it is suppose to be done (to look like a finessed product rather than simplistic boxes with sloppily applied unsuitable textures) do something more simple for now and work on your techniques. Or spend some little time with your models. It isn't any speed modeling competition. Quality over quantity - there is no lack of "just about any" models on STEX. And adding more lower quality stuff doesn't really improve the gaming experience, rather opposite.

    Also learn your tool. The shadow issue you have... why would you think remodeling tower would solve it? what tower has to do with shadows? To solve a problem you should find the cause. To do so you should think logically.

    I know what I say is harsh, but it is written not to pet you ego and so on but to bring your a dose of hones (if bitter) truth. It is your choice what to do with it. Either get offended or to realize that if you wanna do it at the respectable level you need honest and unbiased look and a lot of work. This work starts with, perhaps most important stage - looking and seeing things. Things in reality around you, things in game, in your work. And even your attitude to your own work. For instance this is a small thing - these two pictures:

    roserotanahoteldia.jpg and roserotanahotelnochee.jpg

    why are they of two different heights? I mean this isn't the matter of life and death, but in you placing them like that next to each other, whey to skip on such a simple thing like making them of same size. IMHO it is disrespectful of both your own work (you basically send a message "I don't care", but if you don't why would anyone else?), and also of people viewing your thread, just like any sloppy work...

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    Well, nice work so far, but the textures look a bit plain. the white could be a bit darker because plain white doesn't look too good or you can find better textures white of color but have actual texture.

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    @ simfox i think the day view has some of the bottom cropped off (look at the avenue) so i think they may in fact be the same height XD

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    @mightygoose: I think he is referring to not having the same pixle length of the pictures. You know, if the pictures are cut the same way, then it is easier to compare.

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    the heights of the tower is the same.

    And how i can put away the line of shadows in the top of amed abdul rajim al attar tower?

    I have tried to do what you have said before but it does not work so i am thinking in cutting the building in two parts.

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    The problem you have is that your lighting rig is too small. Are you using the huge one already? Else I suggest downloading BAT For Max 4.5 here https://www.simtropolis.com/stex/details.cfm?id=23088. There are some gmax lighting rigs in the zip. Extract those to your gmax/gamepaks/BAT/scenes/CamLightRigs folder.

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    ok i am going to try it thank you paulvmontfort

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    You've definitely got nghtlighting figured and the model looks fantastically unique. But like everyone else is saying, the textures are a bit bright on the top.

    However great work for your first few in here!


    I'm the 'A' to the 'r', to the c-h-e-a-n,
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    Hi! I'm Mike, the creator of Folland. You can find her in the forums or the CJ Section.
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      amedabdulrajimalattarto.jpgamedabdulrajimalattartom.jpg  

    And here is the new model, with a change of textures , and i have divide the model in two parts because i do not how to do more witn the shadows in the top of the building.

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    damastowers.jpgdamastowersday.jpg                    The Damas Towers, please opinions.

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    Have you taken a closer look at these, SimHotToDDy? Particularly at "nightlighting"?

    4bf4073eb7ce.jpg

    My opinion about these is as follows

    I see some odd and disturbing discrepancy between the relatively complex model and bad mistakes with lights, nightlights textures etc.. - all the things that are done after the model is dome... It leaves rather unpleasant aftertaste - that models wasn't done by the same person who is "finishing" and uploading them. Otherwise it is hard to re-reconcile such a sudden change in skill/quality level. Also curious how we never see anything in the modeling stage. All these skyscrapers somehow magically appear fully formed (and in pairs like last one). And reappearance of same problems over and over again ...

    So, unlike of SimHoTToDDY I would start to have some faith only when I see something "in Works" rather what I keep seeing...

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    If you were to read my post Simfox, I was saying that his latest model has issues. I was on one of my rare compassionate streaks when wrote the last part 2.gif

    I do find the lack of progress images unsettling as well.

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    Originally posted by: SimFox

    4bf4073eb7ce.jpg

    quote>

    Wow...  The nightlighting doesn't match the windows.  Like you said SimFox, you're a better explainer than me.3.gif

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    yes i am going to remake the building and correct the nightlighting problem

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    mazetowerm.jpgmazetowerdetalle.jpg                     Here is more models, I am going to start with the Maze Tower in Dubai.

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    The Al Yacoub Tower

    alyacoubtower.jpgalyacoubdetalle.jpg

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    And I had remaked the Damas Tower, i had corrected the nightlight defects.

    damastower.jpg

    damastowerlejos.jpg

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