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gtaki

Tram-in-Avenue underpass HSR

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Hi all 9.gif

This is my small attempt at city network building. I think some mayors may have this problem as me:

1

We cant build an Tram-in-Avenue underpass a HSR track directly. but we have another method: Use FLUPs.

Yeah. Great. But I think it is not neat enough.

So I started making this:

2

Please tell me your what do you think. 4.gif

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Ha! Very nice. A little more realistic. What a difference support beams and markings make. Very cool. Show this to NAM team.


"Whether it be the sweeping eagle in his flight, or the open apple-blossom, the toiling work-horse, the blithe swan, the branching oak, the winding stream at its base, the drifting clouds, over all the coursing sun, form ever follows function, and this is the law."

—Louis H. Sullivan, "The tall office building artistically considered." Lippincott's Magazine, March 1896.

MacBook Pro 11,3 (Retina, 15-inch, Late 2013) • 2.3 GHz Intel Core i7 (Quad-core) • Intel Iris Pro 1GB + NVIDIA GeForce GT 750M 2GB • 16GB RAM • 512GB SSD • OSX 10.10.3 (14D136)

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The underpass would look quite silly if an elevated HSR is build, but surely would be a great addition if the HSR is build on the ground. In any way, the tunnel you made looks realistic!

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    Hi all. Me again 4.gif

    WiltonWarrior5 , Vlasky : Thank you 9.gif new progress see below

    diamonddog_74 :  Yeah I need to show this to them, as I need help for UDI this.

    Tonnakin : That's my original idea:

    q

    The entrance is built like this. functionality is already proved, but not know much about UDI.

    Using this with EHSR is visually possible, with addition of some overhang props cover the space under HSR tracks. like this.

    Here's in night in my home city

    2

    So the nitelite comes. click to enlarge.

    Anything else need to add? I mean details etc.

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    gtaki, that really looks quite nice!  We do have that "on-slope" Street FLUPs portal already, so I'm wondering if it may be possible to use this in a similar way.

    -Alex (Tarkus)

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    Tarkus : Thanks. My piece is designed to be used in 10m slope at minimum, similar to that street FLUPs portal. Hope I can see this is added into the NAM lineup.

    But some not good news here.

    I have finished the LODs, and exported it to a 3DS file, but my gmax suddenly started not work probably. I saw two process - gmax.exe & gmax12.exe - initiated, they took up almost all my CPU usage, made my pc response slowly. I could only forced log off to terminate them.

    I am using win7, so I think XP mode may solve it. but no time to install it in the coming several days orz

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    Hi guys I am back

    finally I have setup my VXP and got gmax work. Then I have done some fine tuning on LODs and fixed some visual glitches. Here's the ingame test picture...

    bbb

    The LOT is not UDI-ed. I will ask for help.

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    Very nice, gtaki! This would make a fine addition to NAM. I know I could use it in several places 4.gif

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    ok back again with a functional keyboard

    Biriali : Thanks! I am now working on the pre-release process ie readme. I think I can release it soon, hope you may enjoy it 1.gif

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