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GlobexCo

Unlocker mod for CXL

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That's the 2.0 version, lol.

Yeah I'd raise my hand too, but I already got the LE content so I'm not much help there. But I defiantly am interested in what the future has to bring so basically any development I'd be happy to try to help you out.

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Originally posted by: kiwispanker

here's what it may include - French, then English given per bullet.

taken from generation city; author: Arcadoli

Decompress (Unpack) a file or a folder of files (e.g., Pak Patch, Lvl, Floor, Sgbin)

Compress (Repack) data into a patch file.

Unpack SGBIN files while automatically converting them into MC-DDS DDS standard, which are editable.

Duplicate objects through recompressing SGBIN files that were converted into DDS and DDS-TM and gives a new name for the object. You can duplicate an object, change its texture and its properties.

An Explorer that shows all the uncompressed data in the game; graphics and text with the possibility of configuring with external editors to edit text and graphics more easily and with a simple right click.

Export / backup your cities by creating a text file that contains the list of your mods installed to make it easier to share your cities online. (If a mod has been used in a city, it will need another machine to open the city)

Import: up to 10 cities can be imported into the slots added and will not replace the official maps. "Plat Pays" have been added for this purpose: two per region for the first 5 regions. It is on these cards that the cities will be imported cities.

A help file which will be expanded gradually with tutorials.

A link to "Check for updates"

Further improvements will follow: (Easy addition of new cards (maximum 9) in the region "Generation Cities" ...quote>

where is this? in your other post you said GC?

 

For orginizing and multiple people working on mods together the best way to do this would be through SVN on the google projects site or some other place that supports SVN

Edit: Found it http://generationcity.exprimetoi.net/equipe-de-creation-gc-f11/a-venir-notre-outil-pour-le-modding-t1190.htm

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Originally posted by: wyllman

Long ago... i dowloaded "root.patch". This mod file unlock some blueprints and medieval pack and more.

I change "trade.master" (it is inside root.patch => data\desingn\script\network\) and those change

unlock some more blueprint. "Rijksmuseum", "30 St Mary Axe" is constructed on no problem now(tested) and some

more (no tested yet).

"ParisTriumpharch" is construted on no problem but the maxmonthly cost was 0 in all phases.

I change all *.class files and it work only in construction phases not in final build.

I send you files if you want to email (tell me by MP)

www.file-upload.net/download-2571640/mod_rootv08_843.patch.html

Thanks for your timequote>

Finally got this link to work. So if I build a landmark with this, will it complete? Or will I have an unbuilt thing stuck on my city?

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Originally posted by: GlobexCo

Originally posted by: Aspire

Guys, This Is Getting Better Everyday!! but there is one key to unlocking truly custom content. During CitiesXL development i saw a video that showed , "How Easy it was to create custom content" since then, I have not been able to find that video (or its still there). That program that they used can be key to creating what i call, "The Next Child of SimCity"quote>

You mean this?

In this video: Photoshop and 3dsMax (on windows xp).

We already know that MC used 3dsMax 2008 to create all the models, but unfortunately they exported the moddel in an unknown format (should be a strange kind of xml)...

That exporter is the key to cc creation.

I know how to contact one of the artists that created models for MC (so he's got all the tools we need), but I don't really think he'll share them with us

quote>

YYYEEESS!!!

Okay.. now that i know that they used 3dsmax, im a complete ***** at programming but it seems that the uildings are further located in another compressed file (.sgbin), and there should be an extractor somewhere for that, right!? but since it's 3Ds Max, (i still use GMax), i found a website that kinda shows all the files 3dsmax can export.

http://wiki.cgsociety.org/index.php/3ds_Max_File_Formats

Have Fun,

            Aspire 3.gif

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P:S:  i found the particle files they were trying to finish (e.g. weather, e.t.c.) do you need a hex editor to unlock them?

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Originally posted by: Aspire

YYYEEESS!!!

Okay.. now that i know that they used 3dsmax, im a complete ***** at programming but it seems that the uildings are further located in another compressed file (.sgbin), and there should be an extractor somewhere for that, right!? but since it's 3Ds Max, (i still use GMax), i found a website that kinda shows all the files 3dsmax can export.

http://wiki.cgsociety.org/index.php/3ds_Max_File_Formats

Have Fun,

            Aspire

quote>

well you're right that the buildings' textures are located in the sgbins, there is really know way to create them from using photoshop and then into 3ds max right now. just like EA gave us the BAT, MC will need to provide us with some script to convert our custom content into 1) sgbin for textures, and maybe other things, and 2) layout, meaning something that will modify the layout files -- which determine the dimensions of the building (and everything else on the "lot").

of course just like you can manually manipulate the layout files, like i did in the above picture of the titanic with a turret, you can possilby create your own buildings (along with carpet (plaza textures) and furniture (props)), BUT 3ds max, according to that website, can only "write" dds (standard), whereas cities xl reads some version called MS-DDS and uses dx1 or 5, i forgot.

and please, please, correct me if i'm wrong. i've just casually looked at all of these files. i may be wrong about some things -- or all things.

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Originally posted by: Aspire

P:S:  i found the particle files they were trying to finish (e.g. weather, e.t.c.) do you need a hex editor to unlock them?

quote>

which ones are you talking about? what's the name of the file(s)??

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Blender seems to support those files. Blender can also export to .3DS and whatnot.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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*exhausted in reading*

I found this topic very interesting! Just lemme know if the CC are already released. I'm so excited!! XD

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 I've been following this for a while now. And a lot of things written here are totally strange to me. But to get some things straight:

When is the mod going to be released?

What does it include?

Is it accessible for everyone?

Where will it be released?


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Originally posted by: [iCE]{man}

 I've been following this for a while now. And a lot of things written here are totally strange to me. But to get some things straight:

When is the mod going to be released?

What does it include?

Is it accessible for everyone?

Where will it be released?


quote>

i'm not too sure what the mod is? since last year there have been several mods released for the game.

if you are referring to the mod as in some super unlocker, well that is still in process i believe. there has been a root patch floating around the internet and some other people picked it up here and made it more friendly, then added some additional blueprints. this particular mod also unlocks planet offer only content like the medieval pack. ski gem and beach gem are also floating around in the pak files but aren't really developed.

it is accessible for everyone, until some higher authority says to shut it down.

because of the uncertainty of the legality, the mod isn't hosted on simtropolis but for now at the google project site. you can probably find more information about where to download the mods and the (re)packer tool at https://www.simtropolis.com/forum/messageview.cfm?catid=403&threadid=115521&enterthread=y

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    Originally posted by: Aspire

    Originally posted by: GlobexCo

    Originally posted by: Aspire

    Guys, This Is Getting Better Everyday!! but there is one key to unlocking truly custom content. During CitiesXL development i saw a video that showed , "How Easy it was to create custom content" since then, I have not been able to find that video (or its still there). That program that they used can be key to creating what i call, "The Next Child of SimCity"quote>

    You mean this?

    In this video: Photoshop and 3dsMax (on windows xp).

    We already know that MC used 3dsMax 2008 to create all the models, but unfortunately they exported the moddel in an unknown format (should be a strange kind of xml)...

    That exporter is the key to cc creation.

    I know how to contact one of the artists that created models for MC (so he's got all the tools we need), but I don't really think he'll share them with us p><p> Okay.. now that i know that they u

    http://wiki.cgsociety.org/index.php/3ds_Max_File_Formats

    Have Fun,

                Aspire %7Boption%7Dhttps://community.simtropolis.com/assets/emoticons/3.gif" border="0' alt='3.gif" border="0'>

    quote>

    There are a lot of plugins for 3dsMax that expand format compatibility...

    Originally posted by: Aspire

    P:S:  i found the particle files they were trying to finish (e.g. weather, e.t.c.) do you need a hex editor to unlock them?

    quote>

    Particle files??? Where are??

    Originally posted by: kiwispanker

    well you're right that the buildings' textures are located in the sgbins, there is really know way to create them from using photoshop and then into 3ds max right now. just like EA gave us the BAT, MC will need to provide us with some script to convert our custom content into 1) sgbin for textures, and maybe other things, and 2) layout, meaning something that will modify the layout files -- which determine the dimensions of the building (and everything else on the "lot").

    of course just like you can manually manipulate the layout files, like i did in the above picture of the titanic with a turret, you can possilby create your own buildings (along with carpet (plaza textures) and furniture (props)), BUT 3ds max, according to that website, can only "write" dds (standard), whereas cities xl reads some version called MS-DDS and uses dx1 or 5, i forgot.

    and please, please, correct me if i'm wrong. i've just casually looked at all of these files. i may be wrong about some things -- or all things.quote>

    There's something wrong... 1.gif

    Sgbin are archives that contain textures and models. Their format is very similar to the .pak/.patch one.

    Dimension of the building is in class file (dimension = collision shape); in the layout there are props and animations of the building.

    dds are shaders, not models... dds are graphic instructions for directx, they're applied to the model (done with 3dsMax).

    3dsMax creates dds files for the model (and they're included in the final package) - of course you can import textures as dds and apply them to the model.

    Originally posted by: [iCE]{man}

     I've been following this for a while now. And a lot of things written here are totally strange to me. But to get some things straight: quote>

    When is the mod going to be released? as soon as admin give us the ok...

    What does it include? Unlocks medieval pack, blueprints, train network, gem tutorials, gem networks, gembeach hospital, avatar in SP, and many more...

    Is it accessible for everyone? everyone who bought the game - this isn't a crack!

    Where will it be released? here at Simtropolis and at GoogleCode (or only at Google if Simtropolis doesn't allow to)

    Originally posted by: kiwispanker

    Originally posted by: [iCE]{man}

     I've been following this for a while now. And a lot of things written here are totally strange to me. But to get some things straight:

    When is the mod going to be released?

    What does it include?

    Is it accessible for everyone?

    Where will it be released?

    quote>

    i'm not too sure what the mod is? since last year there have been several mods released for the game.

    if you are referring to the mod as in some super unlocker, well that is still in process i believe. there has been a root patch floating around the internet and some other people picked it up here and made it more friendly, then added some additional blueprints. this particular mod also unlocks planet offer only content like the medieval pack. ski gem and beach gem are also floating around in the pak files but aren't really developed.

    it is accessible for everyone, until some higher authority says to shut it down.

    because of the uncertainty of the legality, the mod isn't hosted on simtropolis but for now at the google project site. you can probably find more information about where to download the mods and the (re)packer tool at https://www.simtropolis.com/forum/messageview.cfm?catid=403&threadid=115521&enterthread=yquote>

    I think he's talking about the mod I'm developing...

    Now it's in testing phase.

    I don't suggest to download that root.patch, it contains many errors (solved in my mod) and it's not compatible with other mods...

    So just wait.


     

    my website:

    www.victorfleur.com

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    Yes, i meant the mod that Globexco was developing. And ofcourse only accessible to players who bought the game (which I referred to as everyone ), but that you can find it easily. Which is not always the case. 

    Good luck testing!

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    Interesting. All options to contact support for the game on citiesxl.com has been removed.

    Hopefully this is very temporary.

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    Originally posted by: mr-tom

    Interesting. All options to contact support for the game on citiesxl.com has been removed.

    Hopefully this is very temporary.quote>

    MC closed, and so the support...

    I don't think you'll see again the support page.


     

    my website:

    www.victorfleur.com

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    If the game is still being sold (and I checked - you can still buy it on Amazon and Steam under Focus Home Interactive (the old publisher, I think)) then somebody is still taking money and as such should support it.

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    Got some Intel on the new Pubisher:

    FOCUS HOME INTERACTIVE

    Founded in 1996, Focus Home Interactive is an independent French publisher based near Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide -- such as Blood Bowl, Sherlock Holmes, TrackMania, Runaway and sports games like Cycling Manager and Virtual Skipper.

    On their homepage CitiesXL is displayed for sale and purchuse but there seems to be no news on any new develpments...

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    Originally posted by: Chiverito

    Got some Intel on the new Pubisher:

    FOCUS HOME INTERACTIVE

    Founded in 1996, Focus Home Interactive is an independent French publisher based near Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide -- such as Blood Bowl, Sherlock Holmes, TrackMania, Runaway and sports games like Cycling Manager and Virtual Skipper.

    On their homepage CitiesXL is displayed for sale and purchuse but there seems to be no news on any new develpments...quote>

    I love TrackMania and Runaway  9.gif .

    Finally now we have someone to contact...

    Originally posted by: MMorelli

    con quali mods o file *.patch è compatibile questo unlocker e quali sono i mods o *.patch quelli incompatibili?

    Traslate (sorry foe my english)

    with what mods or files *. patch this unlocker is compatible and what are the mods are incompatible or *. patch?quote>

    At the moment the mod is not compatible with:

    * root.patch (crashes, missing menus, bugs,...)

    * Tram patch (texture error with railway tracks)

    It uses as dependency:

    * Moaku Sandbox Mod

    And it's compatible with all the mods (at the moment).

    Non è compatibile con:

    * root.patch (il gioco va in crash e ci sono errori ovunque)

    * Tram patch (la texture dei binari scompare)

    Per funzionare ha bisogno di:

    * Moaku Sandbox Mod

    ed è finora compatibile con tutti gli altri mod...


     

    my website:

    www.victorfleur.com

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    Originally posted by: GlobexCo

    Originally posted by: Aspire

    P:S:  i found the particle files they were trying to finish (e.g. weather, e.t.c.) do you need a hex editor to unlock them?quote>

     

    Particle files??? Where are??quote>

    After waiting almost 2 hours unpacking the files with the unpacker, i browsed arround and i found the following;

    Black Smoke

    Blue

    Carlights (enabled)

    Fire

    Pollution

    Smoke

    Spray

    Streetlights (ENABLED)

    tempset

    VOLCANO!!!!!!!

    WATERFALL!!!!!

    WATERFALL_01!!!!!

    Xmas lights (disabled after christmas)

    all these are particle files, with a textures and thumbs folder. it is in (when yo unpack everything)

    CitiesXL_Data_Files\data\gfx\particles

    I DON'T KNOW HOW TO ENABLE THESE!!!!!!! WWWAAAHHHHH!!!!!!

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    ps is there a way to smooth out the bridge cables? they look too loose

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    Originally posted by: Chiverito

    Got some Intel on the new Pubisher:

    FOCUS HOME INTERACTIVE

    Founded in 1996, Focus Home Interactive is an independent French publisher based near Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide -- such as Blood Bowl, Sherlock Holmes, TrackMania, Runaway and sports games like Cycling Manager and Virtual Skipper.

    On their homepage CitiesXL is displayed for sale and purchuse but there seems to be no news on any new develpments...quote>

    Focus has always been the distributer for CXL I believe, so that is why it would be on their site. So that isn't proof in itself, but since they are a publisher too and already have a relationship with MC, your intel could be correct. Where did you hear it?

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    You know, the more time passes, the further people will be into modding and unlocking.

    As I see it, with each passing day, the genie gets further out of the bottle and it'll be that much harder for the new owner to stuff it back in.

    Which is why their actions (or lack thereof) are so puzzling.

    This worries me a bit as I always had the same sort of concerns about MC (choosing strategies which seemed a sure-fire way to shoot themselves in the foot) and look how that ended...

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    I thought that Cities XL was originaly distributed by Namco/Bandai... Atleast thats what it says on the back of the box (Cities XL Limited Edition) "Marketed and Distibuted by Namco/Bandai"

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    Originally posted by: Chiverito

    I thought that Cities XL was originaly distributed by Namco/Bandai... Atleast thats what it says on the back of the box (Cities XL Limited Edition) "Marketed and Distibuted by Namco/Bandai"quote>

    In the UK it is..........

    http://www.gamesindustry.biz/articles/namco-bandai-partners-to-distribute-cities-xl-in-uk (says Publisher Namco..)

    http://pc.gamespy.com/pc/cities-unlimited/ (says publisher MC)

    http://store.steampowered.com/app/35500/ (publisher focus home interactive)

    http://pc.ign.com/objects/142/14231775.html (says publisher MC)


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    with that many publishers I'm starting to wonder if there were just too many hands in the cookie jar to keep this alive regardless of them making poor design choices earlier on.

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    Well that's only three, one of which is MC so it isn't that crazy. And that's only if those sites are right that MC published, they may have just put the studio name there.

    Basically it looks like you had one for steam and one for actual box versions sold in stores.

    Anyway, maybe this would be better for the general forum than in this thread?

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    Yes - that's a fair point - apologies. Simply mentioned it as the ongoing situation is pretty pertinent to whether we're allowed to make mods, release mods and (especially) to host them on Simtropolis...

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