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0 Clean SlateAbout unholycowgod
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Hitchhiker
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i'm running nearly the same setup as you and don't have any issues. are you sure you've installed all the latest patches? if not that, how about running it through xp compatibility mode? and what happens when you try to load it? does it give any errors? freeze? restart? what exact problems are you experiencing?
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Booster Buildings (is that what they are called?)
unholycowgod replied to tmfm2000's topic in Cities XXL Custom Content Creation
ok I'll recant my last statement. I had previously been using only GlobexCo's unlocker mod and I was only able to build 2 of the academic-looking boosters and 2 of the lab-type boosters. I d/l'd several of Karel's unlocker mods from citiesxs and am now able to build as many as I like, to include multiples of each type. Same goes with special leisure buildings. I can now build multiple football (american) stadiums and such. -
nice idea! btw how did you make the blank ground texture sand instead of green grass?
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Booster Buildings (is that what they are called?)
unholycowgod replied to tmfm2000's topic in Cities XXL Custom Content Creation
No the unlocker doesn't work that way. I used those special education buildings to create a big university in my CJ but once you build 2 of them the rest are removed from the buildings list. I even tried pausing to fool it into thinking they weren't built yet but no luck. I was actually planning on asking for some advice on how to work around this. I looked into the .class files of the buildings but didn't see anything that looked promising. However I will admit my modding skills are less than adequate. -
with that many publishers I'm starting to wonder if there were just too many hands in the cookie jar to keep this alive regardless of them making poor design choices earlier on.
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I love that small town feel to it. Very reminiscent of where I'm currently living actually! By the by are you using the tree mod or is that dense forest 'natural'?
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[mod] City Road Link Mods (3 mods)
unholycowgod replied to jeremy12's topic in Cities XXL Custom Content Creation
Ah this could fix the annoying little rule I found last night. Turns out you can only build 2 of the 3 unlocked reward buildings you get for increasing your water/fuel/agriculture. Gonna have to revamp my university! -
Yeah that's something I've found since playing CXL. For as advanced and free-style the road network is the highways are awfully rigid and inflexible. That aside, great job thus far!
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Astropolis - City of the Stars
unholycowgod replied to unholycowgod's topic in Cities XXL City Journals
Thanks! I was a bit upset to find that the game's coding only allows for 2 of the 3 available labs and university-looking buildings to be built. They unlock as you expand the utilites and agriculture but if you build 2 the 3rd disappears.... *sigh* -
Astropolis - City of the Stars
unholycowgod replied to unholycowgod's topic in Cities XXL City Journals
Ok so here we are at update 4! First up, the research team, which is what started all this massive growth, has started to complain that the city growth has gotten too close. As such a perimeter road was built around the protected area to prevent developers from "accidentally" building on government land. Also, as the population has blossomed to beyond 400,000 people, several groups began murmuring about the lack of a major post-secondary institution. So... a large college was built. the Quad: the dorms and student recreation areas: the campus police and student health services offices: the new engineering and biomedical research labs: classroom buildings and faculty offices: campus administration offices and the environmental engineering dept's windmill project: the bookstore: commuter and faculty/staff parking: new suburban neighborhoods: the single hwy interchange has been revamped to accommodate more traffic to the city's east: and another top view shot: -
jazyje: you're in NC? i'm heading to OBX this coming weekend! lol small world!
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great update! it definitely has that urban feel you're going for. it actually reminds me of a small town on the mediterranean coast. well done! ... could i make a request for an overview of your roadmap?
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Astropolis - City of the Stars
unholycowgod replied to unholycowgod's topic in Cities XXL City Journals
well i read through the technical notes. i am running dual ati hd5770 so it takes a while but i do experience the slowdown in performance. there's got to be a memory leak somewhere in the code that was never patched...alas. but for this it was definitely related to the tree mod. i haven't had any other graphical issues before mods or since deleting all the placed trees. chiverito: haha nice visual! i love the HL games -
Astropolis - City of the Stars
unholycowgod replied to unholycowgod's topic in Cities XXL City Journals
ok... soooo owing to a bizarre glitch in the game this is only a small short update. i spent about 3 hours clearing out every single plaza and tree on the map that was added using patches to finally figure out what was causing the graphical error... so CAUTION! don't use the tree planter mod. that was the culprit. the extra plazas and larger plaza mods work no problem. so with no further ado... this is a small island to the NE of the city center. it was bridged and populated with elites and executives the city's first exclusive office tower arrives! elites jump for joy as they finally have a decent place to work. two more have been unlocked and added as well, pics with the next update. as promised here is a better pic of the southern portion of the city highlighting the interstate tunnel under the river fork to the north of the city new suburbs have begun to crop up along the mountains. this one is a new one comprised mostly of skilled workers however executives and unskilleds are moving in as well as the suburban areas expand. also the 'bridge to nowhere' has finally been connected to something! the citiy's lone highschool has finally managed to save enough money to procure a football stadium and thus form a team. however to fit it in on the school grounds the district was forced to reclaim some adjacent leased properties as well as bargain with the city to adjust the avenue nearby. here is before: and here is after: as i mentioned before i've been experiencing a graphical glitch whenever i zoomed out all the way to satellite view. i also found that if i went into 1st person view and looked at the city from a mountain it did it too. it finally aggrevated me enough tonight to fix it... thus not a lot of progress and a short update. here's a pic of the glitch in 1st person mode: so that's all for tonight. the city is up to just under 300k residents. a large number of suburbs have popped up along the north and west sides of the city and some more office blocks have been created in the 'new downtown' grid across the river. more to come hopefully next week! -
i really like those downtown circles! and yes it may be heavy on std grids but if you consider it reminiscent of desert or very flat cities with no obstacles then this is quite typical. well done!
