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Desprez

Jump Commute?

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Posted:
Last Online: A long, long time ago... 
 

So... This commuter jumps his car off the bridge and onto the roof of the building, or what?

Additionaly, I noticed that the residents in the apartment over the tunnel on the left side of the screen seem to have internal access to the avenue below. Convenient...

JumpCommute.jpg

Edited size of image. Please use 800x600 max.

-CaptCity

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Lol that's funny!18.gif If your looking to show this picture of, then you should have posted it here https://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=100480&enterthread=y. If your looking for a solution,there is none. SC4 messes up sometimes and there is nothing you can do much about it. If you download the NAM it shuld help a little bit because of the traffic simulator included in it.

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There is no difference in "levels" for the game.. just because it looks "up" to you, the game still sees it as an adjacent network path

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It is also funny the left turn lane on the crossing at the top of the picture, near the bridge, lane that leads down the stairs... it is sure another way to land on a rooftop...

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Originally posted by: mroghy

It is also funny the left turn lane on the crossing at the top of the picture, near the bridge, lane that leads down the stairs... it is sure another way to land on a rooftop...quote>

That's because he used an on-slope road croos puzzle piece, or something like that, and didn't remember to make roads from both sides of the cross, and then delete them, to make the crossings disappear2.gif

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Originally posted by: ImVhOzzi

That's because he used an on-slope road croos puzzle piece, or something like that, and didn't remember to make roads from both sides of the cross, and then delete them, to make the crossings disappear2.gif

quote>

 Yes, I know. And I also can suppose the reason: destroying the on-slope piece a "sloping" road still there. Destroying the sloping road, sometimes the bridge and the highway are destroyed too. So you have to rebuild all that stuff, and that costs money!

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Posted:
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Oh wow. Driving in your city looks confusing. But it's cool! I don't have the patience to make it so nice.

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Posted:
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Originally posted by: mroghy

Originally posted by: ImVhOzzi

That's because he used an on-slope road croos puzzle piece, or something like that, and didn't remember to make roads from both sides of the cross, and then delete them, to make the crossings disappear2.gif

quote>

 Yes, I know. And I also can suppose the reason: destroying the on-slope piece a "sloping" road still there. Destroying the sloping road, sometimes the bridge and the highway are destroyed too. So you have to rebuild all that stuff, and that costs money!

quote>

Yeah, that's one of the really annoying bugs about the RHW mod, but maybe it has been fixed when the new RHW comes out? We can only guess...

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Posted:
Last Online: A long, long time ago... 
 

All I can say is that you have a great city picture there!

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    I was wondering if anyone would notice the suicide turn lane. Actually, I never realized you could could fix it that way. Fixed.

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    Originally posted by: SC4BOY

    There is no difference in "levels" for the game.. just because it looks "up" to you, the game still sees it as an adjacent network pathquote>

    The green line in the upper left corner - I will agree, because the buildings are blocking the street, which is what that green line refers to.

    The same could be said of the tunnel which an apartment is sitting on, if the avenue were to have any markings.

    But, you can't say the same about the other green line where it's shown that a driver apparently drove off the road and onto the roof of a building.  No intersection,  no left turn lane, no right turn lane, and there's nothing between the elevated road and the residence.  Only KITT could pull off such a maneuver as indicated in the picture.

    Desprez, I have to say, that is an intriguing situation.  You might want to consider demoting the head honcho of your city's  DOT, though - we can't allow cars flying onto the tops of buildings, the noise ordinance will be violated every time.  2.gif

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    Posted:
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    Originally posted by: newcrusader92

    ....But, you can't say the same about the other green line where it's shown that a driver apparently drove off the road and onto the roof of a building.  No intersection,  no left turn lane, no right turn lane, and there's nothing between the elevated road and the residence.  Only KITT could pull off such a maneuver as indicated in the picture.

    quote>

    It absolutely doesn't matter.. if a "commutable lot" is adjacent to a roadway or most other network elements (remember there are no "turn lanes" etc along a road, but the residents still enter and leave zoned areas. As long as they are "adjacent" from a planer perspective, there is the potential for transit.

    It also just doesn't matter from a game perspective.. just ignor it and continue with your game. If it really bothers you don't zone next to elevated roadways. Perhaps it is KITT.. 2.gif

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    Posted:
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    Originally posted by: SC4BOY

    Originally posted by: newcrusader92

    ....But, you can't say the same about the other green line where it's shown that a driver apparently drove off the road and onto the roof of a building.  No intersection,  no left turn lane, no right turn lane, and there's nothing between the elevated road and the residence.  Only KITT could pull off such a maneuver as indicated in the picture.

    quote>

    It absolutely doesn't matter.. if a "commutable lot" is adjacent to a roadway or most other network elements (remember there are no "turn lanes" etc along a road, but the residents still enter and leave zoned areas. As long as they are "adjacent" from a planer perspective, there is the potential for transit. quote>

    That's what I didn't see (and still can't see).  I still think there's an empty space - 1 tile - between the road and residence.  Thus, the path doesn't make sense to me.

    The situation doesn't really bother me, since I rarely use that feature anyway.

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