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phillippbo

Phillippbos Tutorial Help and Feedback

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the folder is too big I will try to host it on some where else. I want to save ST brandwidth.

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I too would like to have the original textures for this tutorial. Thanks to anyone who can help.

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I would also like to have the original textures for this tutorial , or someone please can tell me where can i download about the same textures in order to continue reading the tutorial?

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Just a quick note to any new readers. I was having the same problem with welding the vertecies of the arched top. After going back over the tutorial, I realized I skipped the part where you create an "Edit Spline" on one of the the arches and then attach the other arch and two lines with "Attach Multi". After doing this, the verticies indeed welded correctly. Hope this helps someone.

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Phillippbos great tutorial. I have one problem I get a black wall in the back and can't see what I am doing. Can you help?

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Thanks a bunch, Phillipbos. I've been working through your tutorial for a few weeks now in preparation of releasing my first BAT. I'll certainly give you credit when and if I ever get it done. I couldn't have gotten anywhere near this far without your help.

I don't know if you know, but has anyone done a decent prop-making tutorial? I can't seem to find any threads that address the topic.

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Hey, sorry to ressurect a dead thread, but I'm having a problem with textures.

I discovered this tutorial the other day, and it is immesely helpful up until the section dealing with texture mapping. I have the building built, and have applied a UVW map to the objects I'm trying to texture. When I click the Material Editor button, then New, then Standard, then the Material Navigator, then Bitmap, then select the file and hit Open, just about all of the buttons besides New and Pick grey out, including Apply. The images that I'm trying to use are bitmaps, and nothing in the tutorial seems to explain why I can't apply the textures.

If you still look at this thread, please help.

Material Editor:                                                                                                           Material Navigator:

MaterialEditor1.jpgMaterialNavigator1.jpg

Material Editor after selecting texture:

MaterialEditor2.jpg


 

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Have you contributed to the Simtropolis Wiki today?

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deathtopumpkins, welcome to the batters community. I can not really follow what You do... But just try to make it my way and see if it works:

Open a scene with at least one object

Click Material Editor button

Clck New, select standard, click OK

Open the maps rolluot at the bottom of the material editor

Click the "none" button at Diffuse Colour

Double-click bitmap

Select a bitmap from Your computer

You now see your material in the sphere in the material editor

Drag and drop the sphere onto any object in the scene

click the checkered blue/white box in the material editor to display the bitmap in the actual scene.

That should be all about it!

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One problem though:
As I was texturing the left wall, I changed the U Tile to 10, as the left wall is twice the length of the front wall, and the front wall was 5. However, when I did this, the brick texture I was using became distorted (stretched I guess?) right above and below the windows. 10 had the least distortion. Anyone have any idea why?
BrickDistortion.jpg

And thanks for the welcome. I've lurked for a long time, but never really saw the need to post here. I have started to make stuff though, so keep an eye on the STEX. 2.gif


 

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On hiatus indefinitely as I build a new region

 

 

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If you look closely youll see that the UVW map is not the same size as your wall. Set the size to be the size of your wall and then adjust the tiling to 10. Alternatively, set the UVW map to be the same size on both walls with the same settings. The texture will still look fine with that method. Hope that makes sense.

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Don't mind it if it looks funny in the viewport. Do a preview render, and see if it looks strange there.

But anyway, the UVW Map tells it how the texture will be spread across an object. If you want the texture to be stretched equally on both walls, then you want the UVW Map to be the same for both sides.


02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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Well, the reason the front and side walls have a different UVW map is because with the sides set at 5 (like the front), the bricks were too stretched out.

After close examination, I have determined that it is not actually distorted, it just looks like it. The distortion changes directions with the angle the camera is pointed.

I did a test render, with it on low quality, and when I went to place it on a lot in the LE, it is just a grey pixely square. Is this due to the low quality or is something seriously wrong?

On the distortion matter, I have decided that it just looks distorted but is not actually.

Thanks for the help.


 

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On hiatus indefinitely as I build a new region

 

 

Have you contributed to the Simtropolis Wiki today?

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There's a strange glitch in gmax where you sometimes have to reapply UVW maps to things to make the texture out of that "default gray" type of color.  I'd also recommend rendering that BAT on high quality.  The practice BAT phillipbo has his readers do shouldn't take that long to render on high quality, and the graying-out problem seems to go away for the most part when you render it on high...2.gif


Keep calm and take photographs.

Deviant Art Page | The Railfans of Simtropolis | YouTube Channel | Flickr

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