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phillip96

How to get the CXL unpacker tool?

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Hello,

I want to create some custom contect and I don´t know how I get the CXL unpacker tool.

Can somebody help me?

PS: I´m from Germany, so my English is not very good. 46.gif

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According to what i found it is not avalible anymore becsue people are using it to cheat in PO:

When the users of this site figured out that you can cheat in PO (Planet Offer) with MODs the admin and moderators decided to make all relevant informations and tools non public. These Informations will stay closed as long as MonteCristo takes to patch this PO-Cheating-Backdoor. To modify the game files you just need an editor, so even a newb can mod and of course cheat. So it is to dangerous to go public with the informations and tools, at least at moment.

You could try a google translation of the ´Modding´ section within the german forum, you may find some answers to your questions. quote>

 

Anyone who is making mods got the tools before they were removed

The only thing it mentiones is a modding section in the German Forum

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  • Original Poster
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    i know this forum, but nobody wants to give me this unpacker 15.gif

    and i wo

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    Philipp96,

    As I have told you a dozen of times in our forum: Unexperienced persons will never receive any tools from our site as they can be misused. Just accept it!

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    Actually, the unpacker is still downloadable for free... but you really don't need it, since you can't do anything with only the unpacker...

    You need also a repacker, and that tool is currently used to create mods at CXS... they can't pack your mods, if you don't cheat.


     

    my website:

    www.victorfleur.com

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    Posted:
    Last Online: A long, long time ago... 
     

    not that the PO is going to be gone as of 3/08/2010 now the modding can begin for new buildings and other things

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    We are not going to distribute any tools - especially not the repacker. Even after the end of PO it can be misued to crack games, to unlock stuff MC wants to sell etc.

    So everything concerning descriptions/tools will stay internal.

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    Is it really necessary to keep the tools internal when PO is gone? No hard feelings or anything, but I actually got a bit annoyed by the last two posts by Andre090904 in this thread. I don't really like being implied that I'm inexperienced or not able to use a tool correctly. Well, mostly I saw it as a challenge and an excuse and do some coding! 2.gif

    So, basically, I couldn't resist but to write my own repacker tool yesterday. It wasn't too hard when you had the unpacker (just had to figure out some checksumming and other stuff that was ignored by the unpacker). It is very rudimentary, but it seems to be working (remember, I did it in one evening).

    To try it out, I wrote my first mod (and with that I really mean the first mod ever, I have never modded any game before). It is just a proof of concept, the only thing it does is to change starting budget to 395.000 instead of 400.000. I did another test and repacked moaku's Solo Sandbox mod with my repacker, and as far as I could tell that worked as well.

    I have no idea if my mod works in PO. My subscription has run out, and it's not like I'm going to renew it now.

    Get it here:

    http://sakharov.ejp.se/temp/mod_395k_budget.patch

    edit: formatting and clicky link

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    Posted:
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    With the end of the PO restrictions will hopefully be removed to increase the number of modding activities. That means that there will be less obstacles for modding. Although Cheating will be banned forever as no multiplayer exists anymore we will not make it public to everybody.

    Reasons are for example that "fake limited editions" can be created very easily by changing a few values. Furthermore cracks would be possible. Last but not least one can easily unlock things to use them ingame although MC wants to sell them later on. So making it public to everybody is not the best idea. Nevertheless we´ll open up a bit so that more trustful and interested players will be integrated.

    We are still discussing about this topic...

    PS: As far as I know MC asked us to send them our tools. Hopefully they´ll make their own tools which are meant to released to the public. 4.gif

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    Posted:
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    Originally posted by: Andre090904

    Philipp96,

     As I have told you a dozen of times in our forum: Unexperienced persons will never receive any tools from our site as they can be misused. Just accept it!quote>

    This seems stupid.  It looks to me that anyone experienced in the world of city building and modding is NOT playing CXL.  Is it's Monte Cristo's intent to deny any substantive game modding to the community?

      I cannot help but think that my decision to wait until CXL had provided us a city builder (and not just a road-laying) program to purchase has been vindicated about 20 times over now.  I feel genuinely sorry for anyone who has wasted $100 or more on empty promises and outright lies.

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    Well, as I understand it, the unpacker tool has been publicly available for quite some time now (see the link by jeremy12 earlier this thread). The issue is about repacking. But the thing is, it's not really rocket science to create a repacker if you have the unpacker and some programming skills.

    I undersdand that it was a delicate matter before MC announced that PO was going to be removed, but now as it's going to be a pure single player game, I see very few good arguments againts open modding.

    Regarding the possibility of using the tools to crack the game, I am sure that any copy protection is in the executable and not in the content, so I really don't buy that argument.

    Of course you could unlock some unfinished/buggy features, but is that really a problem? People wanting to experiment can unlock them, and people playing the game don't have to.

    The only reason I see is if there is any already distributed but locked content that MC plans to charge for. But is this really argument enough to try to stop modding entierly until it's fixed? And besides, people willing to do that, can't they just download a pirated copy anyway? They have already broken the moral barrier ...

    My initial plan was to make my repacker publicly available (and release it's source as open source). I'm not really a fan of closed communities, and I am sure there are many very capable modders here not even being able to test the mods they are working on at the moment. What the game (and we) need is a healthy modding community, not stepping on our toes around MC because it might be misued in some hypothetical ways.

    Btw, did anyone try my proof of concept mod (http://sakharov.ejp.se/temp/mod_395k_budget.patch) ?. I have only tried it on my copy, which is the Limited Edition bought on Steam (without PO at the moment).

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    Posted:
    Last Online: A long, long time ago... 
     

    they should allow us to host our own public servers like most over MMPO games 4.gif i would so host a server lol.

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