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Amtrak7

Ghost Industries

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I sometimes have this problem.  The industrial city develops as demand warrants.  However, when I query the incoming road/rail, only the buildings near the road/rail show green/pink lines leading to it.  When I query one of the buildings far from the road/rail, I see freight truck and/or freight train, but no workers.  As the residential city gets large, this problem eventually disappears as all of the starter industries are replaced, but sometimes it lasts for a long time.

What's going on?

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I believe that the problem is just that it takes a while for things in sc4 to register , it helps to get a faster computer , or reduce your graphics settings.

if things grow too fast , lots of strange things can happen.(this may be caused from high demand being quickly over-satified , before the game registers new growth , and then , when it does , everything has to catch up...)

this is one of the main causes for odd things in sc4.

AND: Welcome to simtropolis!

I hope this helps.


Makestation.net - Creative Arts Community

Saturn Moon - A Modern Day Time Capsule (under construction) 

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Well, if I remember correctly (somebody please tell me if I haven't) rail is rarely used by commuters over city boundaries. However, as blakesterville said, Sim City 4 can be very slow at realising things at times.

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  • Original Poster
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    I force commuters by rail by making it the only connection.

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    Just remember , that all buildings have to be off a road for this to work,,, they will go between by rail, but they have to have a way to get from the rail to work , and from home to the rail.

    some strange things can happen if you force sims to use mass transit , I like encouraging , better , if you set it up perfectly , you can achive almost the same as if you forced , yet you prevent the problems.

    I hope this helps.


    Makestation.net - Creative Arts Community

    Saturn Moon - A Modern Day Time Capsule (under construction) 

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    Hi, Amtrak, I seem  to remember reading somewhere that industry doesn't actually need workers...oh yes, it was in this thread, in the reply.  Interesting theory, it is.

    Enjoy the game.

    --Liv

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    Originally posted by: Livin in Sim

    Hi, Amtrak, I seem  to remember reading somewhere that industry doesn't actually need workers...oh yes, it was in this thread, in the reply.  Interesting theory, it is.

    quote>

    I would like to see the thread, but I am not a member of SC4D.  Could you please show me a screenshot?

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    For me, industry only attracts commuters from within the same city tile. Otherwise, the building query shows workers, but there is nothing on the route query and no traffic on the roads and rails. I still play the same region I have had since SC4 came out, so it has undergone several rebirths. Formerly industrial cities now contain enough low income residents to work at the industries.

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    Amtrak7:I am not sure if I would be allowed to show you something like this , but trust me... it is worth the registration.(I didn't know you had to be registered to view this stuff.)

    you must register twice , though(once for the lex , and once for the forums) I think the lex is certainly worth it , though.)

    I would post a quote of the helping text , but Idon't wanna get in trouble , here , or there...

    Hope this helps!!


    Makestation.net - Creative Arts Community

    Saturn Moon - A Modern Day Time Capsule (under construction) 

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    Your industry has no workers because in sim city 4 the sims love to commute to neighbour cities. Even if there are good jobs in their home town.

    As a result your sims commute much between neighbouring cities which leads ot heavy traffic in your connections and increases commute times up to japanese levels. In addition many of your industry or commericial companies shows no workers because in this company works only sims from the neighbour city (which are commuting to your actual played city). But commuters to your city causes only traffic in their home town and will not show up in your actual city. So it seems your industry has only freight traffic but no workers.

    If you want to proof my statement cancel all connections to your neighbour cities.

    Soon after it sims will start to work in their home town industry and commerical companies.

    If someone knows a solution to this problem I would be very glad to hear it.

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    After reading this, I'm confused now. I thought that the only reason the commuter arrows on the query tool didn't show up was because you didn't play with the neighboring city and let them recongize the new businesses. Is that wrong?

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    What I do is the following:

    Separate residential and industrial. Doesn't matter what connects them, highway, monorail, or rail.

    Alternate, letting them develop. Until all the industry zone is nearly 100% full, the problem above will exist to varying degrees.

    When manufacturing starts developing over the dirty industry, the problem starts to disappear.

    I also discovered that I had the same problem with Commercial. I ran a rail line between the R and C cities, and then built plenty of busstops in the C city. All the commercial built, filling a whole small city tile in one try. However, route-querying the C shows no workers. The regular query still shows workers.

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    Hi Amtrak7,

    I'm a long-time lurker, first-time poster.   I really must say, this is an outstanding community!!

    I'm not sure if I was having the same problems you were having, but for the longest time, I could not get commuters to work in my outer areas on my large map. 

    sim_industry.jpg

    Keep in mind, this is an old city of mine with an OCD-type approach to gridding.   It is very prone to "eternal commuters".  I also notice that I must have upgraded the Road Top Mass Transit mod since then too (where'd them stations go??? 46.gif).   In this first picture, you can see freight trucks leaving this area, but no workers arriving.  This particular building is no more than 30 tiles (as the bird flies) away from the nearest residential zone, and both zones were laid out and built upon around the same time.

    sim_office.jpg

    This is the commercial office district in the very center of the city.  The central 4 blocks (or so) do not have commuters to any of the offices, and yet most of the buildings are not dilapidated (some even get a high-traffic rating thanks to sorely congested avenues criss-crossing the area).

    I haven't played this particular region (> 5 million) in several months, but after reading your post, I thought perhaps I had a similar problem in the past.   This doesn't happen anymore.  In fact, I'd be willing to bet that if I replaced all those RTMT stations, every jobsite would have commuters.  When I built this city, I was using NAM's Perfect Pathfinding, 5x capacity traffic simulator.  I've since switched the the Z simulator on either high or ultra capacity (I can't remember).  Since then, I've yet to notice any areas in my new region without workers commuting to their jobs.  

    Hope this helps,

    Joe

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    Originally posted by: Faded Glory

    After reading this, I'm confused now. I thought that the only reason the commuter arrows on the query tool didn't show up was because you didn't play with the neighboring city and let them recongize the new businesses. Is that wrong?quote>

    It's probaly because EA rushed the game never got the dynamics of the game set in stone. I'm willing to bet it's just a glitch, that people are actually working there it's just they do not show up. I wouldn't worry too much about it unless no work zots start showing up.

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  • Original Poster
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    Nuck97- You have the same problem. However, you have a large city tile. I have 3 medium tiles side by side.

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    Are you using the NAM? If so, try Traffic Simulator Z; I've had no problems with that one since...

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    Tried traffic sim Z. Same problem. The only buildings showing route queries now (on one city tile with RCI) are civic buildings and a few C.

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    I have a similar problem as well. In one of my cities, I placed the industrial zones on one side of a wide river and the residential and commercial zones on another side. I have both sides of the river connected by one highway and two avenue bridges, a railroad bridge, and several ferry slips. My industrial side was slow to develop and after it did, few commuters crossed the river to go to work in the industrial district. The commuters preferred to go to the commercial or service lots for work. I then decided to zone just more land for industry on its side of the river and just residential on the other side. Despite having what I felt was more than adequate transit stops in both areas, both the industrial and residential zones developed slowly. And after the residential area built up, I started to see the no job zots show up. I queried both sides and found that some industrial buildings still had no commuters, even those next to bus stops or passenger train stations and, on the residential side, at least a couple of no job zots appeared on residences within walking distance of a bus or train station. The traffic was not congested since I was using the NAM simulator on 5x. There were no obstacles to traffic movement other than the river. The sims seem to be just too lazy to commute even a moderate distance to work.

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