Jump to content
Sign In to follow this  
Ironzer

Intersection vs. (NAM) Roundabout

39 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Let's assume that sim 'Bob' takes the same route to work everyday. He drives on this route of only intersections. Now let's assume that the exact same route had (NAM) roundabouts at every point where there used to be an intersection. Will Bob's commute time be lowered, as now he doesn't have to wait for traffic lights, or is it the same (or increased...)?

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    thnx patricius maximus; looking forward to your results, so please respond!

    P.S. I've checked ur CJ and it looks great; keep up the good work!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Here are the results of my experiment. This is a controlled experiment with one Sim "Bob" travelling on a route with intersections:

    1-6.jpg

    Changing only one variable -- the intersections now change into roundabouts:

    2-5.jpg

    And the commute time graph registers an increase from 380 to 400 minutes:

    3-4.jpg

    Conclusion: With one Sim commuting, commute time increases for roundabouts relative to intersections. This is probably due to the increased amount of tiles traversed.

    Disclaimer: This is an experiment on only one Sim. Results may vary based on population and traffic patterns.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Interesting experiment, i will still use roundabouts, looks bettter in suburbs

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Where'd you get those 3x3 roundabouts? I only have those 2x2 roundabouts that come with the NAM

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: Argon Vex

    Where'd you get those 3x3 roundabouts? I only have those 2x2 roundabouts that come with the NAMquote>

    Use the one way road and go in the direction that traffic will flow, and make a 3x3 square and there is ur roundabout!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Cool, but as we all know not realistic 4.gif

    still how would it look with the 2x2 tile roundabout?

    - Im guessing a slight decrease in time spent compared to the 3x3, logically...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Interesting experiment, i will still use roundabouts, looks bettter in suburbsquote>

    Me, too (except in fused grid areas).

    That's brilliant! Thanks!quote>

    I'm glad you think so.

    Cool, but as we all know not realistic quote>

    That's why I put in the disclaimer 49.gif. Nevertheless, it was the experiment requested.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Thanks so much Patricius Maximus!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Even though, in real life, the light won't be red/green all the time.

    EDIT: That means with intersections, the commute time would be increased/decreased. If "sim Bob" commutes one day, he may hit both red lights. The next day, he hits one intersection green and the other red. Then the next day, he hits both green.

    Let's be real with time and distance.

    So, if he hits one of these, his commute time will be...

    Both red: Increased/control(Control means he could start out with any of the three possibilities)

    One green and one red: increased/decreased/control(Means that the commute time is either increased or decreased depending on which possibility is the control)

    Both green: Decreased/control

    Even then, "Bob" must drive different speeds each day.(He's not a robot!). There is too many possibilities to know which is faster.

    Remeber: This is in REAL LIFE cases not for the game!

    And it would be interesting to see the 2x2 instead of the 3x3.


    Maxis Re-lot Project

    3dpuzzlemaster

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Cool experiment, though I use roundabouts and intersections of course. Adds feeling to the city.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    how come it takes your sime almost 400 minutes to go less than a mile?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: tahill79

    how come it takes your sime almost 400 minutes to go less than a mile?quote>

    How come 15 people live in a small residential house in SC4?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: n-m-2k8-yeah

    Originally posted by: tahill79

    how come it takes your sime almost 400 minutes to go less than a mile?quote>

    How come 15 people live in a small residential house in SC4?

    quote>

    Touché 3.gif

    Interesting experiment, i might have to try it out.

    Roundabouts do seem more fluid in flow and are often safer and therefore less crashes. It wouldnt suprise me if commutes are slightly shorter using them.


    Howlin' at the moon.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Pat,

    I see some RHW there, are these the only house and jobs in this city tile? In a large city tile with 500k plus sims ive never had 400 mins for travel.

    15 in one home is a little over board.

    i live in a 2 story home with the wife and 3 kids. and IDK many pple that live in a home with more than 10. Unless they are dirt poor and thats how they pay the bills. Ive always wondered why so many sims lived in one home. Isnt there a mod, or didnt some one make some house packs with an average of 5 simes per house? I think its over at SC4D.

    this is a very interesting experiment. i should have my new laptop here in the next few days. I hate ordering off the internet. takes longer. Im gonna give this a try too.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    There are so many Sims in a house because of size. If these cities existed in real life, they would probably only be about the size of downtown Detroit. The maps are scaled down so that you dont have to build for hours and hours to get a realistic sized city. If you wanted each house to only hold 5 people you would have to build lots and lots of city tiles just for suburbia to get a substantial population.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    In real life, I do know that roundabouts are designed to be safer for pedestrians. On the downside, they are slower and less able to handle heavy traffic.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I know that when there's a lot of congestion on a certain intersection in my city, I replace it with a roundabout. Sometimes it almost completely solves the congestion on the roads leading up to it, and sometimes it just moves the problem to the next intersection.

    It does seems like roundabouts in SC4 do pretty much what they are designed for in real life, to increase traffic throughput (crossings you have to wait for much longer to pass, than a roundabout..... though in real life a lot of people don't really know how to use them properly and wait much too long)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    How do one-way roads affect all this?

    And I've lived with 17 people in a five bedroom/3 bath house. It was like Kowloon.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    So roundabouts increase commute time at uncongested intersections, but what about congested intersections? I think they could possibly have an advantage there.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: City Name

    So roundabouts increase commute time at uncongested intersections, but what about congested intersections? I think they could possibly have an advantage there.quote>

    I am not sure about that in Simcity, but in real life, compared to signal lights, roundabouts worsen heavy traffic problems.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    tahill79quote>

    It didn't matter about the actual numbers of the commute times, all that matters was the 20 minute increase from the original amount to the resulting amount.


    I'm the 'A' to the 'r', to the c-h-e-a-n,
    and even though my name means 'old' I'm really quite pimp,
    I'm Archilicious.
    - - -
    Hi! I'm Mike, the creator of Folland. You can find her in the forums or the CJ Section.
    Folland is also a part of the United Sovereign Nations of the World, a SimCity 4 Union!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: 830point35

    How do one-way roads affect all this?

    And I've lived with 17 people in a five bedroom/3 bath house. It was like Kowloon.quote>

    I found out why Aparments have 31 or so people living in them its because if you lower the terrain around the house you can see 5 basement levels where people live..

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: chris0101

    I am not sure about that in Simcity, but in real life, compared to signal lights, roundabouts worsen heavy traffic problems.

    quote>

    Where do you get that from? I don't have any reference, but regional and city governments in my country seem to disagree nationwide. They're building roundabouts just about anywhere where space permits and where congestion is or can become an issue...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The idea that roundabouts increase congestion is odd... logically you'd assume that if traffic keeps moving, you won't have backups like you can have when a line of cars waits at a red light. There's a possibility that (especially where roundabouts are relatively recent introductions, like in much of the US) drivers might not know how to properly use them; they may stop when they don't have to or slow down slower than they have to.

    And of course you always have those goofy people who get into a roundabout and decide to go around and around and around and around. I've done it 4.gif I can't imagine what that does to traffic levels.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    while none of the above probably has nothing to do with the SC4 simulator engines, that is totally true in real life

    My city recently installed roundabouts along a busy stretch of road, and the idiots STOPPED TO LET PEOPLE INTO THE CIRCLE

    i cant believe people sometimes!!!!!


    Check Out My CJ!

    sunderlandg.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Huh, never really thought roundabouts were better (or much worse) than intersections.  I've always thought they were for fancy-smancy city planners can have a spot to showcase scatily clad statues.

    Nevertheless, interesting coversation!18.gif

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections