-
Content Count
19 -
Joined
-
Last Visited
A long, long time ago...
Community Reputation
0 Clean SlateAbout fidm2010
-
Rank
Sophomore
-
SkiGeek: The entire city tile is watered hahah thats the first thing I do when I build a city, so that I dont have to spend time worrying about when Im developing. I pretty much solved the problem. Its a city of about 200,000 and about 1,700 of them are low wealth. Pretty small percentage, Im happy DITRO: Im going to bed soon, but if I get on tomorrow [i have work from 4-9] Ill try to post a picture !
-
Oh, I did that too haha then the council yelled at me and told me to lower them, but I ignored it lol. I probably shouldve mentioned that..
-
Update! I think I figured it out, I think it partly had to do with commute time. Heres what I did, try and picture this in your head. The city tile has 4 strips of land separated by rivers. The first strip is mostly suburbia and some slight dense growth near the river [also nearest to the next island] the next strip of land is the central core, where all the high rises and jobs are. The stip holds about 300,000 commercial jobs. The next strip is suburbia and some medium density growth just like the first strip. The 4th strip is complete suburbia, ALL houses and mansion with stretching green yards and parks galore. The 4th strip was the hardest to develop because in order to get to all the jobs they had to go through all the traffic of not only their strip, but also the traffic of the third strip of land [which is A LOT of people] so I built a direct route that carves right through the 3rd strip, a big, beautiful interstate that stretches across the rivers and cuts through all the boroughs of the 3rd strip. There are no on ramps or off ramps it just goes straight through. Once I constructed the interstate houses started popping up like crazy and the commute times are mostly medium. It probably helped that I have about a thousand parks, a bunch of school, hospitals, police, and fire departments to boost the desirability on that strip lol. But yeah, thats what I did and it worked pretty well!
-
thanks! thats exactly what i was looking for
-
There are so many Sims in a house because of size. If these cities existed in real life, they would probably only be about the size of downtown Detroit. The maps are scaled down so that you dont have to build for hours and hours to get a realistic sized city. If you wanted each house to only hold 5 people you would have to build lots and lots of city tiles just for suburbia to get a substantial population.
-
Basically like the title said. Where do I find the Census Repository Addon? The thing that predicts what your population will be in coming years and stuff?
-
Would it be a good idea to make a city building contest on Simtropolis?
fidm2010 replied to edman2012's topic in SimCity 4 General Discussion
Well you could do different categories. Such as: 1. Best sprawling metropolis. 2. Most organized city, like most public transit, most neatly laid out, most aesthetically pleasing design. 3. Best small town, like, a town that portrays small town life to the best of the creators ability. 4. Cleanest city with a population over 500,000. People could like post their stats, along with a picture of their city or something like that? There could be like a different category each week and then people could get like 7 days to prepare their entries, then on the last day they submit them. Then the cities could be judged while people are preparing for the next category in the competition, which they would get another 7 days to prepare for. But it doesnt have to be 7 days, I was just using that as an example.. -
Jezus53: They seriously live next to the water because they like it more? Just like in real life? I had no clue, that is so cool! Shlarin: Sorry, no I dont know the definitions of $, $$, and $$$ residential :[
-
Well, Social Engineering may not work out that way, but Civil Engineering will. hahah. I'm just going to continue to demolish them til I get what I want, then when I get what I want Ill make it all historical so nothing can build in its place lol. I hope it works..
-
Yes I do!! And I tried bulldozing it, a few mediums came up but it was still mostly poor people. Guess Ill just keep trying?
-
I know right? I found Simtropolis like a year ago, I was bored in my 4th hour computer class so I started surfing the web for SimCity stuff and I stumbled upon this site, and right when I got home I registered lol. But I forgot my login and password because I quit playing for a while, so now I have this one :[ Anyway, this site is amazing!
-
In one of my cities, Im trying to make a suburbia around the outskirts, and it was going well til the Medium-High wealth residents stopped moving in. I dont want poor people to live in my city, but all the new houses sprouting up are the crappy trailer homes and stuff with the brown grass and lawn ornaments and stuff. Nearest the city the houses are really nice, 2 story row houses downloaded from the STEX with big trees, palacial mansions with expansive green lawns, 2 story homes, beautiful parks and schools and stuff. And I have all of this stuff further out too, lots of parks, amazing schools, hospitals, fire stations, police stations, highways to take them downtown, avenues, the whole sha-bang. But all I get is nasty poor people houses. My cities average income used to be like 80,000 until all these low-wealths started sprouting up like weeds, now its like in the 50,000's. Does it have to do with commute time? Theres a river separating the downtown from suburbia btw, all the rich people live near the water and just take the bridges over, the commute times are mostly short-medium, no longs at all. But wouldnt they want to be away from all the pollution and stuff that comes from downtown inner cores? Because the river isnt very wide so a lot of the air pollution spreads across the river.. and since there are 3 bridges to carry about 40,000 workers into the city every day, the parts of suburbia nearest the river have high air pollution levels. But as you go farther out into the sticks it gets way better as would be expected. Any suggestions?
-
Ive never seen this happen before.
fidm2010 replied to fidm2010's topic in SimCity 4 General Discussion
Well, right now Im about to leave to go downtown and put in sime job applications, but Ill be back later and Ill post some pictures for everyone. So expect some pictures in a couple hours maybe. Sorry for the wait :[ -
Is there a huge CS$ plop out there?
fidm2010 replied to maximummatt's topic in SimCity 4 General Discussion
A lot of the highrises on the STEX have 2000+ jobs. In the city Im currently working on, I have a small strip of land covered in highrises and midrises [similar to that of Manhattan] and the Query says that they provide over 200,000 jobs. But I have A LOT of them. An entire island packed full if it helps put things into perspective. But no, I dont think there is a single highrise that will produce tens of thousands of jobs. But who knows? Hope I helped! -
Ive never seen this happen before.
fidm2010 replied to fidm2010's topic in SimCity 4 General Discussion
I am seeing them downtown. Like in the central core of the city. Theres a main intersection where two avenues meet that is surrounded by high rise commercial complexes with thousands of jobs and it shows up around there. Then theres a central corridor lined with towering apartments lining the central park where the smog also shows up. Its not all the time so if I catch some while Im playing today Ill take an ingame shot and post it. And I know how to fix it, I dont really want to actually, I think its kind of cool lol. Weird, I know. And the main lands outside the city dont really have any but those are mostly suburbs so it makes sense, theyre less dense than the main core of the city. But yeah, Ill post some pics later. This has seriously never happened to anyone else? And btw, I dont have any industry at all.
