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Tropod

NAM General Discussion Thread

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Posted:
Last Online: A long, long time ago... 
 
Whatever happened to progress on rail viaducts and end puzzle pieces for slopes?  I could surely use those.
 
In addition however, I would appreciate it if someone made double (quad) rail puzzle peices since I use two sets of rails.
 
Thanx

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  • Original Poster
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    Date:7/1/2004 12:44:53 AM
    Author:FireSka

    /idealbb/files/ex.jpg
    hhmm....it may be possible, but I fear such a thing would be rather complicated & just way too complex to do, let alone thinking about. The reason being is the presence of the Cloverleaf there like you have it would most likely prohibit such a thing really, & if it didn't it'd probably cause some issues as is. The [technical] way in which something like this would have to be done, isn't really worth the file size it'd most likely create given the added benefit IMO. I'll take a look-see though, but for now that's about all I'll do regarding this [in other words; no promises].
     
     
    /idealbb/files/ex2.jpg
    As for this; it's currently in the works as I type actually 2.gif. I'm actually just trying to fix some issues I'm currently having with [doing] this at the moment.

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    Posted:
    Last Online: A long, long time ago... 
     

    I spent about 20 minutes trying to find this, so I apologize if I missed it somewhere...

    What I'm wondering is whether the road top mass transit was included in the Network Addon mod that's supposed to replace all that came before it... It didn't seem like it was.

    Assuming that it is not included, is the one included in DarkMatter's supermod compatible with the Network Addon??

    Thanks in advance!

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    @lancer088;
    The Road-Top Mass Transit is not really so much a mod, but rather a LOT. Lots have nothing to do really with what's going on in this thread. So it should by all rights work fine with the NetworkAddon Mod. Though saying this, since you have mentioned DM's Supermod [in the general sense], well that is an old traffic/transit based mod, and as such comes into the general scope of being an incompatible mod.
     
     
    @everyone [in general35.gif]
    Well I overcame the problem I was having earlier;
    [images hosted off-site]
     
    post-2-1088670196.jpg
     
    post-2-1088670375.jpg
     
    And for those of you that might be wondering; yes there are ones for left-hand drive.

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    Posted:
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    I would REALLY like to see this become a reality...
    /idealbb/files/pzp.jpg
     
    It would give us much more flexibility and realism.
     
    Also, would it be possible to convert the ANT into kind of a pedestrian network?  Like the Ped Malls you've been designing but you could drag it like dragging roads.  We could use it to separate sky scrapers and provide routes between them for people to walk from bus stops and tube stations.
     
    Thanks for all the hard work you have put into this.  It's cool.
     
    39.gif

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    Posted:
    Last Online: A long, long time ago... 
     
    Puddlemonkey, such would be necessary for a rail viaduct or overpass for it to remain level.   I am hoping the dudes working on the rail puzzle peices take that into account.

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    for all these bridges and puzzle pieces and things, they don't stay level on their own. whether or not they stays level depends on how well you prep your terrain. it's tough, but possible.

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    Posted:
    Last Online: A long, long time ago... 
     
    But even the best attempt to level the over pass leaves rumples at the ends, which would be prohibitive for rail passess (which why we need those slope peices for rail viaducts).

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    Posted:
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    Holy crap Tropod that is exactly what I am talking about!  I can't wait until those single side on/offramps to one way roads are released, then they will be pretty much all I will use as far as on/offramps goes!

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    Posted:
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    Tropod, is making a plugin like the ones included in the ANT mod but functions exactly the same (i.e. uses the same values) as DarkMatter's mod possible/feasible?  Are there certain values that can be copied over?  I'd be interested in attempting a 100%-compatible version ...

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    Posted:
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    a little off the current topic...

    just wondering how that el-rail directly over the road is coming along.

    hey i was just looking for the pic i saw of it way earlier in this thread. Mr. Tropod i think you were working on that. did you take that post out8.gif i was really hoping for that to be done soon. all my life (ever since the original game came out) i wanted that in the game. i lived in Queens, NYC all my growing up years. took that train (called the A train) for like 7 years straight every weekend.

    i hope that doesnt become a dead issue

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    Posted:
    Last Online: A long, long time ago... 
     

    Hmm...I have no idea what that dude is talkin about above me.

    Anywho, the main reason for my post. Is it possible to create streets that connect to other streets without creating stop signs?

    Reason asking ... I try to create developments where I want a few right-of-way streets and I can't, b/c each intersection has a stop sign.

    Ideas?

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  • Original Poster
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    Ok folks; well the NetworkAddonMod  has been updated in the Mods page, but for technial reasons the Mod Description is still the same, so I'll just post the updated details here;
     

    -------------------------------------------------------------------------

    What

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    Posted:
    Last Online: A long, long time ago... 
     

    Great job Tropod! Btw, thanks for the notice on SCC!

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    Posted:
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    Here is the latest junction texture. I took the turning lane out, and replaced it with a bus lane (it won't work, but it just looks nice9.gif).
     
     
    post-2-1088791770.jpg
     Note: Image hosted off-site
     

    Why does one drive on a parkway and park on a driveway?

    Why is delivery by boat called a cargo and one by land called a shipment?

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    Posted:
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    @Tropod: Nice work as always! 1.gif
     
    I have one request, though. With all the new single-sided highway onramps, things get very confusing when choosing the appropiate onramp. When translating the new captions into German, I got some serious headaches which onramp does what (esp. with forward, reverse, 01 and 02). I'd like to suggest the following naming scheme for the caption in the info bubble (which I also used in my translation):
     
    Single-sided Perpendicular Onramp: Road -> Elevated Highway
    Single-sided Perpendicular Offramp: Elevated Highway -> Road
     
    Single-sided Parallel Onramp: OneWayRoad -> Ground Highway
    Single-sided Parallel Offramp: Ground Highway -> OneWayRoad
     
    The first part says if it is an on- or offramp, the second part tells about the direction the traffic flows. I know that the directions are reversed when you use a UK version of the game, so it might be necessary to create a plugin DAT with different LTEXT files that overrides the original ones, in the same manner I did the German plugin DAT.

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    Posted:
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    Right, Tropod, I have found the problem with the NAM mod. The new overpasses wouldn't plop, so I went through all my plugins folder, and found an old NAM plugin file. I removed it, and reopened the game. I started a new city, and it didn't happen, so I think I have fixed the problem. If that other city still has the problem,  I will post about it. Sorry for any inconvenice caused.

    Why does one drive on a parkway and park on a driveway?

    Why is delivery by boat called a cargo and one by land called a shipment?

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    Posted:
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    i like that ANT texture! , the bus lane is a nice idea
    . the lines look odd though, how about copying and pasting the lines already in the texture to make it look a bit more consistent?

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    Posted:
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    Whats the status on those stack interchanges?
    Does anyone know when they're going to be done?

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    Here is an improved texture:
     
    post-2-1088843496.jpg
    Note: This image is hosted off-site

    Why does one drive on a parkway and park on a driveway?

    Why is delivery by boat called a cargo and one by land called a shipment?

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  • Original Poster
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    Ok, well I had a reply done up earlier, but I had ISP problems. So.......
     

    @Andreas;

    Yeah I kind of imagined that this might be a problem; this is why I decided to go with those names for the time being. Whle adding a left/right hand drive files for these may be a good idea, I don't really want to resort to having another file for users to choose from, especially just for the 'names' for Left/Right hand drive, it's getting confusing enough for some people as it is 2.gif.

    If users have set-up onewayroads along side a highway, then the game will only allow the proper Ramp type to actually be placed in that position [makes sense I hope?].

     

    This is how they look right now [same applies for Ground Highway onewayroad  ramps];

    post-2-1088828106.jpg

     

    post-2-1088828296.jpg

     

    Like I say; if you have either of the above set-up first [without the Ramps already there], and then use the Ramp menu button, & TAB through the various types, the game will only allow for the proper ramp type, that joins the OneWayRoad to the Highway, to be placed thus joining the two.

     

     

    I am open to suggestions etc from everyone regarding the naming of these items. Andreas naming scheme so far seems like it may work rather well, but if people think a more suitable naming scheme can be thought of, by all means fire away some suggestions. I'll try take them all into consideration.

     

     

    Those of you with any problems/questions; I'll say it again; read the Q&A in the first instance thanks.

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    Posted:
    Last Online: A long, long time ago... 
     
    I have one compatability question...
     
    Will this mod work with Traffic Cop?

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    Posted:
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    Thanks for the screenshots, Tropod. I will play around a bit with the new onramps to get a better idea what type is suitable for a particular need. Feeder roads are not common here in Germany, so maybe that's why I personally don't see the urge to have such a variety of different on- and offramps.

    Regarding to the countless number of files the mod may have in it's final stage, what about a small installer? Just double-click on setup.exe, answer a few question (language, left-hand or right-hand-drive, AutoPrompt or not, ...) and let the installer doing the rest? This would be more the Maxis way with installing additional files/add-ons, and for sure less complicated for most of the users.

    Date:7/3/2004 12:31:57 PM
    Author:ScLu
    I have one compatability question...
     
    Will this mod work with Traffic Cop?

    quote>

    Read the readme file. 2.gif

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    Posted:
    Last Online: A long, long time ago... 
     
    I have a suggestion for the Puzzle Pieces. Can you make curved pieces and intersections for them? Also, can you make puzzle pieces for diagonals and, well, you get my point don't you?

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    Posted:
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    Date: 7/3/2004 3:44:51 PM
    Author:

    I have a suggestion for the 'Puzzle Pieces'. Can you make curved pieces and intersections for them? Also, can you make puzzle pieces for diagonals and, well, you get my point don't you?
    quote>


    Since I finally downloaded the mod today what I have been able to do with it so far is really interesting. Since I do tend to talk about realism this mod helps alot and works pretty good with the Terrain slpoe mod in keeping roads and rails at realistic grades. I still have some experimenting to do with my building. ( I am embarrassed that I still cannot upload pics in these posts to share some of the things I have done with everyones work).But I was going to ask for puzzle pieces in the diaganal also. But since that has been done.....Anyway I want to say thanks to the creatoers of the puzzle pieces. I for one love em and hope there will be more for rail and such.

    One thing I have noticed is that some of the freeway intersections do require more space than the originals. But hey that is just a minor thing compared to all of your great work and suggestions in this thread.

    Thanks again everyone29.gif

    Where ever you got there you are.

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    Posted:
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    Tropod, maybe you already know this, but I found a (minor) glitch in the current version of the mod: When translating the captions with my on-ramp/off-ramp naming scheme, I noticed the Elevated Highway Straight Ramp - Road on- and off-ramp uses the same label for both ramps. You forgot to include a LTEXT file for one offramp, and it seems you edited the RUL file so both ramp labels point to the same LTEXT file. Anyway, here are the TGIs for the missing LTEXT file:
     
    2026960B / 2A592FD1 / B000E580; caption Elevated Highway Straight Ramp - Road

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    Posted:
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    Date:7/1/2004 12:56:46 AM
    Author:Casper3141

    Tropod i was wondering if you could make a  new rail network that has only one rail track on a 1x1 tile instead of 2 because alot of the rails in my hometown  are single tracks by themselves i just think it would be alot more realistic to have this in the game10.gif

    quote>                                     

    so noone thinks this is a good idea?

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