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redlotus

Interchange Tutorial Thread

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Date: 11/20/2005 5:11:24 PM Author: MiniMark
Date: 11/20/2005 2:23:41 PM Author: Scipio

I'm making a new Y stack, but im not sure if it will work becuase of a mini intersection on the bottom level.

Please let me know if it will work to make.
<ahttp://img477.imageshack.us/img477/1713/interchangeexample2fv.jpg align=baseline>

quote>

Hurray we will see a new interchange in the works. Perhaps for a future NAM edition. Also there is one problem with this. There is weaving right where the X meets in the middle. You don't want to see any accidents there lol. Likewise it would be good to have an avenue immediately coonect to this interchange as it would be completely a smart thing to do.

quote>

Right, but this is Avenue, not highway, so the cars can stop at a little light there, because they're not going a lot faster than in a regular intersection.

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    Date: 11/17/2005 9:14:33 PM Author: brtim2 Alright, I have a question. I have read the tutorial on different occasions. And I still can't quite grasp the idea of what I am supposed to do. I am fairly learned in gmax, so it isn't a matter that I'm totally baffled, but I am baffled of what the documentation says. I think I know what it is saying, I just would like to know, in laymen's terms. Splitting the Model into Pieces This means deleting everything that is not in a selected (16mx16m) tile, grouping those files and moving them to the exact center (0,0,0)? Creating LODS Taking the individual tiles pieces created I make LODS that fit snuggly against the object? I have an easier way than the tutorial, if that is in fact what I am supposed to do. And do I have to texture the model in gmax or can I form fit the model to one of the fsh files already in the game? If I can do that it would make things so much easier as I would only have to make and export one model and then retexture the thing with FiSHman 3 different times. If I can't do that then I retexture 3 different times in gmax and export 3 different times. That isn't a problem but it is more work. Wow, I didn't know it was this involved when I first started. Anyway, I think I have an idea of what the tutorial is saying, I just can't see the forest for the trees with all that technical mumbo-jumbo.
    quote>
    Sorry about taking so long getting back to you on this, but I don't have much time these days.
     
    Splitting the Model into Pieces:  You've got the first part correct, but you should never just move the piece to 0,0,0.  Getting into the habit of doing this could cause you some serious problems down the road, particularly if the piece isn't exactly 16mx16m.  You would also be lowering the height of the piece which you really don't want to do.  It has been a very long time since I've used GMAX, or even looked at my tutorial, so all I can say ist that you want to move the piece so that the imaginary 16x16 tile around it is centered at 0,0 (x,y) and don't move it in the z direction.
     
    Creating LODs:  I'm not sure how you can get any easier than clone, merge, and rename, but if you have, more power to you.  As for the textures, there is no good reason to texture the model in GMAX.  In fact it really is just a waste of time since you can't use the fsh files that the rendering process creates.  You can just use an existing FSH file from the game or create one of your own.
     
    Anyway, hope this helps.  I'll try to check in just in case you have any more questions.
     
    -red

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    Thank you very much, RedLotus. Yes, it helped a lot. And you have made things easier for me.

    Also, what I meant about making LODS is I figured what you were trying to say is 'clone, attach, rename' but had to go in more detail. And in that detail is what confused me. But I understand and have done that and am now working on the exporting of the pieces. I think that was the only part of the tutorial I had a question about, but if anymore come up I shall post them here.

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    Is there anywhere where the dimensions for the various network pieces are given? I would like to try and make some models for new interchanges and maybe try to make a model for a double-deck highway viaduct.

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    Red,

    The fact that we can only use the games FSH for puzzle pieces has been keeping me back from trying to get involved in this.
    Is it possible though to replace the games FSH texture by one that contains the original texture, but is extended with our own textures?
     
    Xannepan

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    redlotus,

    I am trying to download your guide, however I cannot seem to be able to get at it. I click on the link, and I get taken to a Yahoo! page that tells me that you don't have any public folders.

    Why is this?

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    Well, old links die. The internet does forget, if it isn't kept by more than one person.

    -Crissa

    PS: That YY intersection looks just like one in south San Jose, CA.

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    Generally, as long as it is attributed, they have to actively tell you not to put it up. One might be saying they gave it to the community already, and you'd be doing them a favor.

    -Crissa

    (Once it's on the net, there's no legal reason that you can't redistribute it, it's just polite to ask.)

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    Here is the interchange tutorial by redlotus (the tutorial being discussed in this thread)

    Also included is the BAT scripted needed and originally included but got lost somewhere, provided by Andreas Roth.

     Interchange tutorial (hosted on MediaFire)

    Link should work now.

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    There are no images on any of the pages of this topic.


    Visit SimPeg.com for high-quality downloads for use anywhere from the mountains to the sea!

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    shinkansen1: This thread was created a LONG time ago. Images over one year old are (usually) automatically deleted by the server. Many of the modders who put this guide together have not posted on this site for a few years!

    With that said SmartRoss1, you may not get a reply from redlouts. This thread is old, so please don't revive it unless you have something significant to contribute because it will upset the moderators. Threads die over time, and this one did in 2005.

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    Posted:
    Last Online: A long, long time ago... 
     

    Red,

    Help me,when I open your tutorial. I receive this report !!  32.gif

    58628926.th.jpg

    When I use the link that warrior's last post , I receive this !!!!!!!!! 26.gif 32.gif

    79747137.th.jpg

    Pls.can you give me your original file, i want to learn how to create an interchange 

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    Please, don't bump old threads. This one is two years old. This method is nowadays kind of outdated, due to the RHW mod, which many of us use to build their custom created interchanges.


    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

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    I have a question about the phrase 8 :modifying intersections RUL file

    1. Should I create a another RUL file or

    2. Read the RUL 0x10000000 to modified it


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