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Nardo69

Urland, a (mostly) rural coastline

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    Hello to All!

    During the weekend I found the reason for all my hardware problems: My 7600GS died 8.gif - more than VGA results in flickering screens and artefacts. So I have to find a "new" AGP nVidia - wish me luck, the prices of new ones are beyond good and evil here and a 2nd hand card is always a risk ...

     Anyway since I couldn't play the game I prepared a Mini Update for you. But as always before we start:

    @Benedict: Thanks for the compliment! 1.gif And especially the power lines made me some headaches untill I got what I wanted ... 

    @wwetom1: Thanks for the compliment! 1.gif

    @Simbourgeois: Or the power lines new resp. freshly moved in there ... 

    There had been a lot of quarrel because of that gazebo there between the Regional HV Network Authority, the Office for commercial and touristic develeopement and the Secretary of Agriculture and Forrestry in Urland because of that Gazebo. Rumours say that the amount of wood wasted for the paper of all these letters and memorandums is bigger than the amount of wood that was used to built this Gazebo. Seems to be a lot of bureaucrates with too much spare time finally found a way of proofing that they work something - at least a little bit ... 

    @Lucky7: Thanks for the compliment! 1.gif

    And now let's go in medias res:

    Mini-Update: Even more trees

    But before I start I quote the first of the three pictures of last times' construction site report. A failure on the SC4D Picture competition  it became my 6th HoF entry at the Simforum picture competition. So I'm showing you some closeups form that area. 

    Trees01

    We'll have a look at that road climbing up the hill on the top left part and the farm with the grain silo at the bottom right part of the picture.

    M01.01

    Sorry for the Water Texture Bug on the right edge ... 15.gif  

    Not too bad I presume... I could not use the NAM curves - not even the small 90 degree one - without becoming severe slope problems here. And in connection with the retaining walls it turned out rather acceptable.

    However ... there's a way to make such walls look better - more to come in a future update!  

    M01.02

    Another angle. 

    Actually this is not natural wood but forestry. Such pine woods don't grow naturally at these low heights in middle Europe - they are planted as they grow fast. However in such woods the tree assortments may change and may changed sharply as you can see in this picture.

    M01.03

    A lot of people said they don't like that grain silo too much. Why? It is - well - a little bit more American than European but I like to see it - even a bit dilapated!

    M01.04

    And a bit far from it we see this trail almost disappearing under vegetation.

    M01.05

    And if we take the entry picture and look the other direction we see this scenery - the outskirts of a small town with some industry within the mountains. But behind the edges of the picture tons of work waiting for me ... 14.gif  

    OK, that's it for today. I'll have some more for next update - even though my graphics card died.

    Have fun!

    Bernhard  

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    Very nice forestry shots. I'm always amazed at the level of variety in your cj - even though it looks somewhat uniformly rural from a distance, up close there are subtle things that make each part very different. Great stuff.

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    EDIT: WELCOME TO PAGE 36!!! 39.gif

    Oh, sorry to hear about your graphics card! Well, but it has been used well (!) and can rest now in peace...

    Anyways, great update! Me too, I don't really like that silo, but, then again, it fits rather nicely in the whole scenery 19.gif

    But the next picture, oh, it's just breathtaking! So much attention to little details! I'd love to take a ride there in a...let's say this beautiful 4x4 (ok, maybe not the right word to describe it, but I still kinda like it; I must have watched too many de Funes movies) - to explore where that trail would lead me...

    mehari.jpg

    Keep up the great work!

    Best regards,

    Simbourgeois

    Mayor of Belleville


    Belleville - Celebrating the good life since 2004

    City of the People, by the People, for the People

    Christmas at Macy's

    macyssmall.jpg

    Old CJ Section // New CJ Section

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    Hello Everone! 

    Today no Mini Update and no Construction site report but a full blown up Update! 16.gif  Okay, the map is still halway empty but two corners (I showed the other in the previous Mini-Update) isn't too bad for me, either! And 14 Pictures are too much for a Mini Update! 10.gif 

    But as always before we start: 

    @Benedict: Well, I am detail crazy and that's why I am still playing this game! Thanks for the compliment! 1.gif

    @Simbourgois: Hehe, but only on a sunny, or we may see Louis exploding whilst his car stucks in the mud! 18.gif But I guess in this Update you'll find quite some roads & trails for that small 4x4! 19.gif

    And now without further A-dos:

    Update Nr 21: TTT or: Trees, Trails and dry stone reTaining walls

    I warned you last time: Even retaining walls can be improved - with the RRP and Simfox Trees. I saw quite some old retaining walls that were erected as dry stone walls that were almost re-conquered by nature. And this I tried in Sc4!

    Pic 21.01

    Today we'll move around that small hamlet and the small street that connects it with the Big World.

    Pic 21.02

    The streets starts here, in a wide valley / a small plain in front of a ridge. The village is eventually going to be the theme of a future update. And as you can see at the road the map isn't halfway finished yet ...

    Pic 21.03

    The transition field to forest. And JeronoJ's rural wall with and without RP painting. The texture is a tad bright but still one of the most beautiful rural retaining wall texture at all IMHO.

    To the right of the street I started to "improve" the wall - Green Rye, Weed A und B together with Simfox' Small Maple Tree. I like it! 1.gif 

    A thing to improve is that small S-curve at the HV pole, I think I'll have to finde a better soltion there ...

    Pic 21.04

    Some way into the forrest there's a change from diagonal to orthogonal.

    If you're going to paint your walls paint them before you plant trees otherwise you might not see what you are doing! The slope shouldn't be too step, too, because otherwise you don't get a consistent spreading of the textures!

    Pic 21.05

    The street has disappeard between trees and the dry stone wall.

    I planted weed in the trace of the HV line ...

    Pic 21.06

    ... that sometimes doesn't look too good with my terrain mod all the time!

    Pic 21.07

    The trace seen from above. Please note that to the left and right of the trace theres a forest edge!

    Pic 21.08

    This is one of the few places where I am just satisfied with the terrain texture without RRP!

    Pic 21.09

    Before we go to the hamlet another overview so that you don't loose yours! 2.gif

    Pic 21.10

    The hamlets entrance and the edge of the retaining walls. Such transition tend not too look good but if you have a grown over dry stone wall you can elegantly hide it under some bushes! 

    Pic 21.11

    The hamlets consists mainly of that street and some cul-de-sac branching off. If you live here and don't work on the farms you commute ...

    Pic 21.12

    A meadows ...

    Pic 21.13

    and some bananas for those who already missed the famous Urland bananas! But pls don't go bananas! 

    Pic 21.14

    And with a last view back I close today's update!

    Have fun!

    Bernhard

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    Beautiful small rural area! Use of development and the flora is magnificent, including what you did with the power lines. You even made it realistic by clearing the area under neath the cables of trees.

    This is great work!


    I'm the 'A' to the 'r', to the c-h-e-a-n,
    and even though my name means 'old' I'm really quite pimp,
    I'm Archilicious.
    - - -
    Hi! I'm Mike, the creator of Folland. You can find her in the forums or the CJ Section.
    Folland is also a part of the United Sovereign Nations of the World, a SimCity 4 Union!

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    Another breathtaking update, Bernhard. I love how you make the power poles blend beautifully with the surroundings. Your skills on making realistic rural environments always amaze me, and your pictures, tips and comments have always been a great inspiration. Great work once again!

    - Eivind 


    Victoria County
    a city journal by heitomat

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    Hello to All!

    Hope you haven't completely forgotten ol' Papa Nardo but yes, there's another update - now! Took some time, had some problems with my old box (should replace my pre-war box someday with something newer I guess ...), what I tried to finish couldn't be finished because it was/is mork that I thought, an urban project is about to be killed because I started it the wrong way so waht to do?

    Well, there was that small map. Tried out, learned and developed a lot of new things on it but never decided to release the update because there were always these pesky little corners that did not made me feel good about ...

    But as always before we start: 

    @mightygoose: Thanks for the compliment! 1.gif

    @Archean: Thanks for the compliment! 1.gif

    Well, you know, these small details keep a zoom Level 5 player like me going on ... 2.gif

    @heitomat: Thanks for the compliment! 1.gif in todays update, too, Elvind! 2.gif

    And without further A-dos: 

    Update 22: Schwarzritters Mühle (re)visited part 1

    Schwarzritters Mühle (Black Knight's Mill) is a small 1200 soul village and as "important" as its neighbour Rammelsbach. The name is derivated from the Mill that stood here at the creek Mühlbach between appr. 900 and 1800 AD which flows here in the Ihner. Unlike the Ihner that suprises its neighbours each year with a hundred year flood the water flow of the Mühlbach is rather stable and more suitable for a mill.

    That mill was quite a long time the property of the family Ritter von Schwarz zu Emmelsberg which terrorized the region as robber-knights and blackmailed high tolls from the ships passing on the Ihner. In 1372 AD the last son of the family was caught here with his accomplices. After a short trial he was sentenced to death. On the small hill above the village he was decapitated and his accomplices hung.

    On the Galgenberg (gallows hill) people had been executed untill 1824. The last delinquent was a beggar accused for stealing some meat and bred ...

    If you know where to look at you still can find the stone where the poor souls lost their head as well as the foundation of the six corner gallows in the woods ...

    The mill burned down to ground on June 16th 1800 and wasn't reerected - too much other mills in the county. It's foundations had been cleared in 1864 to make place for the foundation of the railway bridge.

    After a little bit of history now the pictures! 2.gif

    Pic 22.01

    The (rather recent) Overview.

    To the left you find Ihnersteinberg, one of the first maps I began under Windows 7 beta after the long hiatus. To the lower edge we would leave to Rammelsbach, at the upper edge to Emmelshausen and to the left you would a small town under construction.

    Pic 22.02

    An older screen shot. Above the diagonal grey street you'll see the Galgenberg (gallows hill).

    I loved the railway trace with the two FARR curves but that setup gave me some problems to solve and I am still not yet 100% satisfied ...

    Pic 22.03

    The Mühlbach flows into the Ihner. One of my earliest halfway presentable tries with MM props and Maxis water. To the left ...

    Pic 22.04

    ... we'll find that small water Taxis. I installed them on all maps at that river but noone uses them ... 33.gif

    Pic 22.05

    CBD" with the railway bridge and the embankment with the culvert for the Mühlbach which was build like this due to high water protection.

    Pic 22.06

    The bridge over the Mühlöbach from another angle. You'll see some pictures with trains ... later! 2.gif

    Pic 22.07

    I tried a lot in this corner. Eventually it became that SFBT church ...

    Pic 22.08

    The Kirchweg (church street) continues parallel to the railway line towards the Galgenberg.

    Pic 22.09

    Because of bad geological conditions a short tunnel was bound to be build here otherwise the hole hill would have become instable.

    Pic 22.10

    The streets of the previous pictures ends at the B284 (national road 284) which passes the whole Ihner valley.

    Pic 22.11

    When I saw that vineyard growing I decided to plant a big vineyard on that hill and downloaded the BSC fields as parks ...

    Pic 22.12

    I like autumn in the vineyards! 1.gif

    And yes, today the vine plants are usually planted in rows down to the valley because of all the machines. But the props look better this way and the rows parallel to the contour lines is more ecologic due to reduced ground erosion. 2.gif

    Pic 22.13

    Some retaining walls between vineyards and houses.

    Pic 22.14

    At the end of the village you can see this dry drainage ditch between vineyard and railway lines. And yes, the trees at the railway line need some trimming...

    ... in one oft the next updates!  2.gif

    Have fun!

    (and don't forget to make backups!)

    Bernhard 44.gif

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    Great to see you back with all the lovely, tiny details. My favorite is the pipe where the river dumps out... perfect! And I didn't comment on the previous (huge!) update, where my favorite shot is the one where you can see the tips of the wind turbines at the bottom. Nice stuff.

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    Great update again, Bernhard! I love all of it, but especially the picture of the Mühlbach Bridge. Stunning! I can't even imagine for how long you've been working on all those details. Fantastic and inspiring! 19.gif 


    Victoria County
    a city journal by heitomat

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    Beautiful update, again, I especially like the rural scenery and feeling,

    looking forward to more,

    lucky7

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    Hello to All!

    It has been a long time since I posted a region view, and maybe this is the first time ever that I show you a region view of Urland 2.

    I hop you like the overview, too, and don't be too disappointed that there aren't detail shots today ...

    But as always before we start:

    @Benedict:  Glad you liked it. 1.gif Hope you are not too disappointed that today there are no detail shots though ...

    @heitomat: I guess you would believe me if I tell you that for such a small map I need ... months! 2.gif

    @lucky7: Glad that you liked it! 1.gif And as long as I have an audience for my oeuvre ... 2.gif18.gif

    And know directly in medias res:

    Region view:

    Region View

    Traffic view:

    Traffic View

    Have fun! 

    Bernhard 44.gif

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    ok nardo, fess up, that is neither mostly rural or coastal... what exactly are you up to eh???? great work.

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    EDIT: I've reached 800 posts, yay 39.gif Your CJ was the right place to make this historic post, as it is one of my favorite ones!

    Oh, I like what I see... and even more what I don't see!!! There's so much free space for your masterful creations 21.gif

    Can't wait for the next update!

    Best regards,

    Simbourgeois

    Mayor of Belleville

    P.S. Really enjoyed the previous update, especially the Mühlback Bridge!


    Belleville - Celebrating the good life since 2004

    City of the People, by the People, for the People

    Christmas at Macy's

    macyssmall.jpg

    Old CJ Section // New CJ Section

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    Hello to All!

    Seems to be the region view wasn't something you'd expected from me... 

    Well, let me say it like this: from time to time, after plopping approximately 50 billion trees, I need some variety ... playing with the nam, breeding some highrises or industry, etc. A chart of time consumed would be mostly rural though ...  18.gif

    And as you can see in my older region view I started rural - without mostly! 2.gif

    Interesting thing is that there are +760K Sims liviing in Bernhardsruhe - Neustadt, that large map in the middle making it the largest town I ever made since I bought the Rushhour EP ... but my old singlecore Pentium is really on his last legs when I load this map!

    But as always before we start: 

    @mightygoose: Not mostly rural 45.gif... umm ... well ... umm ...  15.gif at least it started rural, didn't it? And the coast line, well I didn't reach there yet.. it is still left on the old region map of Urland ...41.gif

    Thanks for the compliment - anyway or especially ... 18.gif

    @Simbourgeois: I am honoured that you choose my humble little CJ for that 800th post! 43.gif 

    Glad you like it, and if you can keep a secret: There's more to come of the Mühöbach bridge ... soon, very soon! 16.gif

    And without any further ados: 

    Update 23: Schwarzritters Mühle (re)visited part 2

    Today I'll show you some closeups that couldn't amde it into last time's update!

    Pic 23.01

    A small wet meadows in the flood plains of the river Ihner. The stones are plopped into the (Maxis) water as I haven't had the zero-Sealevel.dat at that time. Gonna have to try it out some day soon!

    Pic 23.02

    Road, railway and a dried out drainage ditch. Well, at least if you read the explanation you know ...

    Pic 23.03

    This small path rose from the need to do something with the empty area under the HV line. Not too bad I might say ... Wink

    Pic 23.04

    Two different tries to keep the HV Trace clear.

    Pic 23.05

    The St Florian church below the Gallows Hill.

    I fess up - the green colour of the forrest inspired me when I write last update's history.

    But the dark Simfox Green together with JeroniJ's trees - isn't it wonderful eery?  Flamming Devil

    (Hmm - missed a chance for a halloween update ...

    Pic 23.06

    A little hamlt on the Gallows Hill. To the left you see one of the HV traces from 23.04, to the top anbother layout of a dry drainage ditch / creek.

    Pic 23.07

    The other side of the Ihner. For quite some time I didn't know what to do here, especially as there is no(!) electricity here!  shocked2 That farm however grew without ...  What?¿

    Pic 23.08

    Closeup. After a long time I tried DT poplars.

    Pic 23.09

    Turned out not completely bad, didn't it?

    That's it for today! See you soon!

    Have fun!

    Bernhard

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    I do believe you, Bernhard. I can spend weeks on a single rural area, and still yours are much more detailed and amazingly realistic. It better take months, it would drive me crazy if you managed to get such results after just a few minutes.. 3.gif

    Great region views and another great update, by the way. Having seen your rural villages, will we ever get to se some details from that urban area as well?

    - Eivind


    Victoria County
    a city journal by heitomat

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    You might know that I publish Urland not only here on ST but also on SC4D and its German Version on the German Simforum.

    On SC4D each month some MDs are chosen to Of Special Interest This Month to show them to a wider audience. In general its a younger, an older and a medium age MD that are put in the spotlight (you might guess which category would fit for Urland).

    In November there's a special 4in1 OSITM where each week another MD is in the Spotlight. The first week was TheTeaCat's "Tales At Tea Time", the second week belongs to .. me. 1.gif

    To celebrate this there will be two novelties: For the first time in the history of Urland there will be daily updates untill November 14th16.gif Yep, Each day an update - your daily dose of Papa Nardo's oeuvre. And since I publish parallel on all three pages you'll benefit from the SC4D OSITM 4in1 birthday special, too! 16.gif

    The second will be ... well, you'll see 2.gif

    However responses and answers will be a bit reduced this week - hopy sou don#t midn. Be sure that I do appreciate every single comment! 19.gif

    Benedict, malibu_man Thanks for the compliment! 1.gif

    heitomat: Don't worry, no need to go crazy! 18.gif About the urban area ... well ... who knows?

    And withou further A-dos: 

    Update 24: Schwarzritters Mühle revisited part 3

    Well, it is in the headline - before my big hardware problems Schwarzritters Mühle was about to be in the pipe but then I changed plans and went back in time. Putting the map back in the pipe I saw some spots that needed a bit of attention and change. Here they are!

    Pic 24.1

    Spot 1 was this shore of the Mühlbach. Don't know why I used these trees there, they just don't. In additionto this you can see some sawtooth where the JV line crosses the street.

    And before the big hardware hiatus I always thought "well, gotta change that - later!" ... 21.gif

    Pic 24.2

    Personal Message (Online)

    xx.gif
    « Reply #624 on: Today at 07:38:17 AM »
    Reply with quoteQuote Modify messageModify Remove messageRemove

    Well, as Robin said, this week is my turn in the OSITM 4in1 celebrating the birthday of Sc4Devotion. It has been a long and nice time and I'll hope we will go on enjoying Sc4 as well as SC4D for a loooong time! Smiley

    In this round there will be two novelties: The first that for the first time in the history of Urland there will be daily updates (if nothing unforeseeable is going to happen...). Because of this the answering section will be shorter than usual. Hope you are not angry with me because of that ...   Mmmm

    The second is ... well, you'll find out!  Grin

    Yan077, Tomas Neto, canyonjumper: Thanks for your compliments! Smiley

    rooker1: Thanks for your kind words and moving my little MD in the warm spotlight of OSITM!  Smiley

    So, I will start my round of the OSITM 4in1 to (almost) finish off the map of Schwarzritters Mühle:

    Update 24: Schwarzritters Mühle revisited part 3

    Well, it is in the headline - before my big hardware problems Schwarzritters Mühle was about to be in the pipe but then I changed plans and went back in time. Putting the map back in the pipe I saw some spots that needed a bit of attention and change. Here they are!

    fa51aeabf9225fa6f51df4a58a896219.jpg

    Spot 1 was this shore of the Mühlbach. Don't know why I used these trees there, they just don't. In additionto this you can see some sawtooth where the JV line crosses the street.

    And before the big hardware hiatus I always thought "well, gotta change that - later!" ...  Roll Eyes

    f5cba006ea2cddf09074a537d7afc715.jpg

    Now with my "standard flora" - doesn't it look much better? And by now I found out how to let the power lines go over some lots which made the sawtooth disappear!

    Pic 24.3

    A view from the other side.

    Pic 24.4

    And finally the little bridge/embankment that connects the seddlements to the main road. What a luck that these boulders haven't smashed the culvert!

    Pic 24.5

    The little stripe between vineyard and map border was undeveloped so I planted there my tree (new technique, you can spot the difference if you compared with the Gallows Hill's forest) and a retaining wall with some added greeneries.

    Pic 24.6

    A kaleidoscope of the transition between forest and vineyards, like in the Palatinate where I was born. 1.gif

    Pic 24.7

    After some hardware trouble (again ...  21.gif) I had to redo the other side of the river. I didn't wanted to have some HV cables crossing the river and since I was too lazy to plop some invisible lots I gave the bananas farm its own power supply - seems to be a Bio Bananas Farm ...  18.gif

    Pic 24.8

    Again a kaleidsocope view of the other side. The rocks are plopped in the water, I might have to redo the river again with the zero-sealevel.dat I think ...  24.gif

    Pic 24.9

    Another spot was this one. Texture mishmash. jagged diagonal edges, no catenaries, all cried for some enhancement ...

    Pic 24.10

    Since I couldn't get rid of the jagged edge I changed the retaining wall texture and added some catenaries. Kenworth one released a beta for the smootzh curve, it works good on flat terrain - but these curves are sloped as you might see ...

    Pic 24.11

    I guess I have to redo the tunnel with Yab_077's tunnel models, too ... Oh well ...

    Pic 24.12

    A 2 in 1: the redone shore and the added catenaries. 1.gif

    Pic 24.13

    The overview of the area with the changes. Small changes but big effect IMHO...

    Well, that's it with Schwarzritter's Mühle. We are done - almost:

    Pic 24.14

    Some trains anyone?  9.gif

    See you tomorrow!

    Bernhard 44.gif

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    Hello to All!

    Day 2 of my OSITM week, and as I promised yesterday there will be trains today. Lots of trains. Only trains ...  9.gif

    One part of the pics is made with rivit's German 1950s train. I do like that trainset, it gives me the warm feeling of the German railways of my childhood in the seventies. Only things he should adjust: The 023 were built in the 1950s, the 041 was reboilered  in the 1950s, the 110 and the 140 where from 1956 to 1972 and the passenger cars were reconstructed from older material in the late 1950s / early 1960s. So the trainset represents more the trains of the 1960s and 1970s. In that time the E40/140 was green, it became red in the 1990s. But these are really minor buggers. 2.gif

    The other trains set is the Region Runner with Kenworth's wonderful doubledecker cars which represents the modern railways of today.

    That's why I took basically the same pictures which the old and the new train giving you a feeling of the things that changed during the time. Have fun!

    But before we start: 

    @Benedict: Thanks for your compliment! 1.gif

    OSITM Special 1: Trains, trains, trains!

    Today there's lot of pictures and only a few words to say!

    os0100.jpg

    Well, we all know these, don't we? Unlike the freight train diesel loco which I still like after all these years the passenger train is just ... well ... in dire need of being replaced!

    os0101.jpg

    At the Galgenbergtunnel (Gallows hill tunnel).

    Unfortunately I haven't found the time to use the tunnel Yan_077 gave me the link ...

    os0102.jpg

    os0103.jpg

    os0104.jpg

    os0105.jpg

    The other side of the tunnel before the track was electrifed (and before I tidied up  the textures 21.gif )

    os0106.jpg

    You might know this one from the picture competition! Wink

    os0107.jpg

    os0108.jpg

    os0109.jpg

    Methinks quite a few of you were witing for some pictures of trains on the Mühlbach bridge - here they are! 1.gif

    os0110.jpg

    os0111.jpg

    os0112.jpg

    os0112a.jpg

    Once I caught even two trains crossing the bridge at the same time! 1.gif

    os0113.jpg

    os0114.jpg

    os0115.jpg

    That's it for today, in the next update we will to another map. Hope you like your today'S daily dose of Papa Nardo's Oeuvre!

    See you tomorrow!

    Bernhard  44.gif

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    Congratulations on being Of Special Interest This Month 44.gif

    What a treat for the eyes! All those trains... And even more trains...

    Hmmm... I pity those poor people who live just next to the Mühlbach bridge - must be quite noisy, especially when two trains are passing by like in the picture 1.12a... 34.gif

    Or maybe it is the house of the railway superintendent?

    Yours sincerely,

    Simbourgeois

    Mayor of Belleville


    Belleville - Celebrating the good life since 2004

    City of the People, by the People, for the People

    Christmas at Macy's

    macyssmall.jpg

    Old CJ Section // New CJ Section

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    hi Nardo69, I added you cj to my favorites, but i didn't reply yet.

    your train scenery is absolutly stunning. it brings exactly the feeling of traveling with Deutsche Bahn 4.gif through some rural landscapes. you have got great talent to design nature and the relief is great as well. all the hills, tunnels, rivers and valleys are fantastic. and what i really like are the trees. how do you get them (in some areas) to stay so close together? because i've always some interferences while planting the trees, so that they cannot stay so close. there is always terrain visible (even though i have other trees downloaded)

    however... amazing work. 16.gif


     

     

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    Congratulations on the OSITM, Bernhard! Your work has always been of special interest to me, though..

    Another stunning update. What a great diversity of trains! I'm amazed.. 


    Victoria County
    a city journal by heitomat

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    WOW!!!! perfect work here. I love it.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Hello To All!

    Ready for your daily dose of Papa Nardo's oeuvre?

    But as always before we start: 

    @Benedict: Well, my old CPU cries "Make a vanilla CJ like Benedict" whenever I fire up SC4 ... 21.gif18.gif

    @Simbourgeois: Well, usually people get used to RR noise, it's mostly those who buy a cheap house close to a RR line that go to judge because of the noise ... 21.gif

    @hijodecordoba: Thanks for stop lurking and coming into the light! 1.gif

    About the trees - do you use God mode or Mayor Mode trees? You cannot plant God Mode trees never as dense as a good mix of Mayor Mode trees - namely those from Simfox and c.p. both "standard" as well as the seasonel ones turned into MM trees by Hooha47. That's why I plopped every single tree ... 46.gif

    And Aunt EDITh pointed out that there were two more comments while slow ol' Papa Nardo was hacking today's update in the pc: 

    @heitomat: Thanks for the compliment. 1.gif

    You can always change the skins - just put the skins in different folders and move them in and out as you wish. Just mixing them isn't a good idea as you cannot predict which way the game will mix them ... 2.gif

    @Aaron Graham: Thanks for the compliment. 1.gif

    OK, as promised, today we change the map. One of my longterm construction sites in this Region is Leimersheim, one of the first maps I begun  but until now only one corner reached a presentable status. That's where we are going now!

    OSITM Special 2: Egdes of Leimersheim

    We are moving along the edge of the map, in the part that I can show you.

    OSITM 2.01

    An overview. We are starting a little bit above the upper border of the picture and are moving along the ... nope, not railway, road!

    OSITM 2.02

    Above the village that you can see on the top left of the previous picture you can see this intersection. Moving ahead we would reach its neighbour Klemmbach so we are turning left.

    OSITM 2.03

    Sometimes even a stubborn ol'donkey like me goes FARther ... Wink

    OSITM 2.04

    Closeups of the triangular woods between the farm field and the raod.

    OSITM 2.05

    OSITM 2.06

    OSITM 2.07

    A small road gives access to some farms

    OSITM 2.08

    And after two curves we reach the bridge over the railway line to Klemmbach. The signal is the entry signal of Klemmbach - Neurod.

    That's it for today. Hope you like ...

    Hold it! Waddaya mean: "That's it for todays"?!?

    Uhm, well, it's finished ... 

    After just eight lousy pics! And no train? Come on, you're OSITM!

    Well, yes, but ...

    No "Yes, but ..." - more pictures!!!

    Okaaaaay ....

    I had some questions and reactions about a particular map of my region view the last days. So I decided to combine OSITM part 2 and 3 for today, pimp up part 4 and show it tomorrow and put an additional construction site report in between somewhere between tomorrow and November 14th. Hope you don't mind ... 2.gif

    OSITM Special 3: Al along the railway line

    We are continuing now at the last picture of the previous update and move back to Leimersheim - Hochdorf - all along the railway line. And what a coincidence - we are going to see some trains!  18.gif

    OSITM 3.01

    A train passed the entry signal of Klemmbach - Neurod and will reach the station shortly.

    OSITM 3.02

    From another Angle. You can clearly see the hole stup with signal, curves and overpass.

    OSITM 3.03

    And a last closeup of the entry signal and the train.

    OSITM 3.04

    After a curve the railway line passes a small settlement in a curve without a station or flag stop.

    OSITM 3.05

    Another trains goes to Klemmbach. The approach signals of the entry signals of the next railway stations are located close to each other.

    OSITM 3.06

    From another angle. Did you see the marker posts?

    OSITM 3.07

    A closeup next to the railway line.

    OSITM 3.08

    The Entry signal of Leimersheim - Hochdorf. We will go there in the next update!

    Have fun!

    See you tomorrow!

    Bernhard 44.gif

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    thank you Nardo. I have theses trees and I plant them in MM, but I guess I just chosed the ones, that cannot stay as close as others

    let my tell that all your plopping work was really worth it

    and i enjoyed the ride today 4.gif


     

     

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    Hello to All!

    Last time we stopped at the entry signal, this time we go further! 2.gif

    But as always before we start: 

    @Benedict: Thanks for the compliment. 1.gif

    The wall, well, the constructionj would be definately a concrete one (money!) , either blank or blended with stones. because true dry stone wall are too expensvie to be built these days. A pity, they are beautiful.

    @hijodecordoba: Thanks for the compliment. 1.gif

    Try to combine them. In general you can place Simfox's and Girafe's trees much more dense than c.p..

    OSITM Special Part 4: Around the Church of Leimersheim - Hochdorf

    ositm 4.01

    We stopped here yesterday at the entry signal of Leimersheim - Hochdorf. The signals are the upcoming HD version of the German Semaphores (so to say v2.0) and are in beta. Unlike its SD predecessors the advance signal signal post is now a separate prop and needs to be placed separately, too, ...

    ositm 4.01a

    ... as you can see here (after a little work in the LE).

    ositm 4.02

    Same place, seen from the other side.

    ositm 4.03

    Closeup of the exit signal and a level crossing.

    ositm 4.04

    The siding for the small freight terminal and the local industry. It has no signals as it is served from the big neighbour station Leimersheim.

    ositm 4.05

    In the "CBD" of Hochdorf the Landesstraße (state road) crosses the railroad with a level crossing. Being not too empty it is discussed for years to close the level crossing and replace it with a underpass or overpass.

    However noone wants a big hole (during the construction) or bridge in the middle of this village and the proposed bypass was finally dismissed due to ecological and financial reasons so the level crossing survived untill today.

    ositm 4.06

    The level corssing from the other side. You can spot the sign posts of the advance entry signal of Leimersheim.

    ositm 4.07

    Turing around shows the advance signal and the local veterinarian's house.

    Okay, that was the first version of the update. But as I know you some more pictures wouldn't hurt, would they? No? Okay, let's have look around in the village of Leimersheim - Hochdorf! 1.gif

    ositm 4.08

    The cbd of Hochdorf is located around the St Martin church of Hochdorf. Looks rather harmless, doesn't it? But when you look closer ...

    ositm 4.09

    .. you'll see some ... well ... umm ... "commercials" that you wouldn't search so close to a church ...  33.gif

    And the bank (greed) and the pub (crapilence) aren't the most harmful sins there ... 

    ositm 4.10

    A closeup of the sunken rail and the houses ...

    ositm 4.11

    ... as well as the veterinarian's house.

    ositm 4.12

    An overview. On this side of the Landesstraße you don't find industry etc, only houses and farms (and the vet).

    ositm 4.13

    Usually people are making jokes if a human doc is living so close to cemetery, but here some people think that the cemetery is located so close for those who died when they saw the vet's treatment bill ...  30.gif

    ositm 4.14

    The Landstraße leaves to Klemmbach. We do know that intersection there 2.gif

    ositm 4.15

    A closeup of a farm close to Hochdorf.

    ositm 4.16

    And finally an overview over the village to conclude it.

    Next time it's going to be "completely different" so know cliffhanger today!

    See you tomorrow! Have fun!

    Bernhard 44.gif

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