Jump to content
Sign In to follow this  
wblake50

SC4Tool Transit Question

5 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I am pretty much a newbie to this, but I've been trying to play around with the SC4Tool to transit enable some park lots for pedestrians.  I've kind of got it working... when I string park lots together I've enabled, pedestrians traffic seems to pass through them.  However, I can't get peds to come from residential lots on to the ped-enabled tiles. 

For example, the ped tiles in the NAM behave the way I want -- peds will come out of a house (the rear of the house) and walk along the ped tiles to the train station and vice versa.  However, if I put one of my ped-enabled parks in there in place of a NAM ped tile, the sims in the adjacent house can no longer enter the ped walkway (however those "upstream" still can and may pass through my lot). 

Hope this makes sense... I guess ultimately what I'm trying to do is make some parks behave like the NAM ped tiles... I'm guessing it's far more complicated than flipping a few switches in SC4Tool.  But, if anyone has any advice, I'd appreciate it.  Thanks!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

With luck we will both learn something new ... I've been experimenting with TE a little, but am still somewhat new to it as well.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The NAM ped tiles are not Transit Enabled lots they are puzzle pieces which considerabley longer to create new ones and would need to be included ina NAM release/update.

As far as I know if you were going to create Tranist Enabled And it is highly recommended you dont, due to pathfinding and the game engine, you would have to Transit Enable them for road , and then in the reader remove all the entry/exit points (the arrows in SC4Tool) and add the same custom path as the NAM ped malls, but I'll say again not a good idea to do this.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    warrior, thanks for the response.

    I don't understand exactly why it's not a good idea, but I could tell it was something fundamentally more complicated. For instance when I use the query tool on a NAM ped tile it's identified as a "Road" whereas mine are not. So I see something about what the deal is with this thing and thank you also for saving me from spending too much time going down a dead end path.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Here is the link to your answer on why TE Lots are bad.

    https://www.sc4devotion.com/forums/index.php?topic=2763.0

    The biggest issue is that you have to be mindful of which Pathfinding Engine you have installed.  If you have a 10x Speed Pathfinding Engine installed the Traffic Switch Cost must be adjusted to be 10x lower than that of the standard lot.  TE Lots and the Pathfinding Eninge are one of the biggest imbalances in the game right now.  Mott and I had a big discussion about the Pathfinding Engine and have come close to building a suitable candidate for a mass release.  There will be a few options like the NAM one but the NAM ones will be phased out when these come "online".  We did not have the greatest information in the begining and the NAM Traffic Simulators actually did more harm than good.  Due to this even more unbalanced mods such as Abandonment Mods have been created instead.

    We have skewed the game so much that we need to rebalance it and that is what Mott and I are trying to do with the Transit Simulator and that is what Ripplejet and the BSC Team are trying to do with the CAM.  Hopefully we can get the game back to the way it was intended to be but fix the imperfections it had in the first place.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections