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schm0

10,000,000 vs. 10,000

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Originally posted by: Gridlock Why has this game got its own section in simtropolis , because imho i dont feel it deserves to be here .quote>

second that, though ill add this line

...in fact, this game is such an insult to us SC4 fans that it doesnt deserve to be recognized at all

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Originally posted by: waway625
Originally posted by: Gridlock Why has this game got its own section in simtropolis , because imho i dont feel it deserves to be here .quote>

second that, though ill add this line

...in fact, this game is such an insult to us SC4 fans that it doesnt deserve to be recognized at allquote>

You don't speak for everyone.

I'd be very glad if everyone could stop making dramatic random statements, dumping on otherwise useful threads. That means sticking to the actual topic at hand.

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    Thank you JanYpe, as this is the second time this has happened. It's very simple: read the original post, or a subsequent post that is relative to the topic, and respond accordingly. Make sure your opinions are ON-TOPIC.

    Thanks! 4.gif

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    Originally posted by: John-SJ Actually, I wasn't asking if 1 million was a correct or incorrect number to use in calculations, which, honestly, is the main reason SC4 has any population.  Rather, I was asking if anyone thought there were really that many entities simulated in the game.

    quote>

     

    Actually, I think the simulation really does simulate every single individual sim, even if only in quite a low level of detail... Each has an individual age, life expectancy, health level, educational level, commute time, residence, place of work, etc. etc...

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    Originally posted by: schm0

    Is such a small focus a good or a bad thing? Have you wanted to micromanage every single Sim?quote>

     

    I want SimCity, not The Sims City =(

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    Originally posted by: LeonardoDV
    Originally posted by: John-SJ Actually, I wasn't asking if 1 million was a correct or incorrect number to use in calculations, which, honestly, is the main reason SC4 has any population.  Rather, I was asking if anyone thought there were really that many entities simulated in the game.

    quote>

     

    Actually, I think the simulation really does simulate every single individual sim, even if only in quite a low level of detail... Each has an individual age, life expectancy, health level, educational level, commute time, residence, place of work, etc. etc...quote>

    What you suggest is possible, although none of the things you mention require simulation of individual sims, even at a very high level of abstraction.  I could be wrong, but at best I think there is a set of statistics for each building, and individual stats are drawn from those stats.   Things like age and life expectancy can be done statistically, no need to have a million sims aging when you can just estimate the birth and death rates based on health care and other factors and derive the rest from there.

    Also, if each sim is being simulated, can you tell me the age of each of the 1200 or so sims living in a residential skyscraper?  I doubt it.

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    Oh, exciting stuff... a Bustling Metropolis of 100 sims... how realistic...

    Well... you can cut that sarcasm with a knife... I mean, for christ sake, you can fit over 5000 people into a single Apartment block!

    Only thing that would make me happy is if they dropped 'SIM CITY' from the title...

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    El Burro,

    I am curious, from which official source did you hear that it was necessary to micromanage every sim?  Is it not possible that this idea stems from a bit of unfounded speculation?

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    Acctually... I think i've misread something along the way...

    Whooo, my mind continues to defy me...

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    I'll wait for the city life guys to make Cities Unlimited, so far it seems the best "sequel" in the works. Better than SCS by a mile

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    see, i have only had sc4 since xmas, so im a newby. but my largest city (that has skyscrapers) has only 46,000 ppl in it. and when i read that a city could zone skyscraper at 26,000 ppl in the book i thought it was unrealistic and stupid. but now i overlook it and pretend that my populations are actually one didgit MORE then they really are. because my city with 30,000 ppl act like a city with 300,000 ppl. so im not really worried about it. ill just think of it as more of a larger mysims and that the real pop is much larger.

    also, ive watched every video over and over and i have not seen ANY pop count on the main screen. which make me think that the game will have a pop count that you will actually have to retreave or none at all. if so, PLEASE TL DONT PUT A POP COUNT ON THE MAIN SCREEN!!!* thankx in advance!9.gif so if there isnt a pop count screaming at me then ill just make up own pop! 

    also, if someone wants to tell me how to get 1,000,000 ppl, thatd be GREAT!

    *the uppercase lettering does NOT mean i am yelling or angry. it is used for clarification.

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    For giving an individual identity to Sims in the city, certain Sims out of the masses should be chosen for tracking of their daily life, rather than cutting the pop. so everyone can be tracked.

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    The tracking will hog resources. No wonder the graphics are crap at best.

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    This is an interesting thread and something that has been true of any CB games I have played,  whenever more than a couple hundred citizens are trying to be portrayed in some reasonable manner.

    We have discussed this point for over ten years, even when working with the Caesar series of games for Impressions/Sierra/VUG. Without getting into the 'realism' discussion,  in SCS any Sim that appears outside of a building is communicating something about how your city functions- not just a random sprite because you placed a road, or now have two buildings in a city.  Getting back to the discussion, we do ask ourselves when doing these games what portion of the population actually works?  What is the appropriate way for handling a sprawling city, or a tiny village?  Up to this point the screenshots released have only been showing a subset of Sims in your city, so there was a very low number on the UI.  Your overall population will increase based on the nature of the homes you build. IE an apartment complex will not only hold many more times of working Sims as will a Victorian home, but will also contribute a far greater amount to the general population as well.

    BTW- You are building a city. The buildings you place affect the Sims.  You don't deal with individual sim motivations, but rather their behavior can be affected (like every other CB) by the nature of the cities you build- and if you are keeping them content or not. 

    Also, the societal values do not affect behavior in the city.  They enable you to place and use buildings that can interact or affect behavior as you wish.

    Because the cities look, feel and play different, they feel like different places- like different Societies.  This is not a game about your Sims as individuals, (we remember where the term came from originally) but about creating a city you want to make without restrictions.  If you do it poorly, your Sims will let you know.

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    Thank you Jeff.

    That is how I feel more or less, so it seems the game will go as how I somewhat imagined it would.

    I love what I'm starting to see. Although I must admit my biggest beef is still the road network. 90 degree angled roads are not going to cut it. I'm also starving for some medians 4.gif

    If the way the game is setup to only allows for this, I admit I'll be pretty bummed. It would kill replay value I fear. I'm optimistic though we haven't seen your whole bag yet though, and if worse comes to worse this could potentially be a ex pack solution or modded.(although I think it should be a bare bones component, most of us already went thru this with SC4 out of the box)

    Regardless, I'm expecting to be pleasntly surprsied at this point. Alot of us here support your work or at the very least are willing to give you guys the complete beneift of the doubt untill we can see for ourselves. Don't let the debbie downers comments sting ya too much.

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    I also hope something will be done about the ugly roads. I posted in the Tilted Mill forums that brick roads and on street parking would be aesthetically pleasing. BTW Tilted Mill people, do you plan to display population stats/numbers in the main interface? Also, is it DirectX 10?


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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