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DuskTrooper

Make Historical sometimes does Not work!

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I made an Andrew''s fasion center historical, did some zoning, and to my surprise, when I came back, the building changed!  The lot size was the same-the only thing that chaged was the building.

SC4, Forevermore!

Currently preoccupied with architecture school...lurking with caution.

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Posted:
Last Online: A long, long time ago... 
 

hell yeah it dont work i had salvation tower turn into the wilkinson building and when i queried it it said historical

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  • Original Poster
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    This isn't the first time either...

    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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    Posted:
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    I have had no problems with it, I think that the English version works fine, in this respect

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    Posted:
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    It's never happened to me, but then again I've only made 1 building historical as of now.

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    Posted:
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    I'm sorry, I'm not entirely familiar with the feature especially in SC4. If your buildings are marked "Make Historical" can they still be abandoned and reoccupied by lower-wealth Sims? Will the building's look change also with respect to the wealth level of the inhabitants?

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    Yes, buildings marked historical have no protection from the building being occupied by lower-wealth citizens or from becoming abandoned. If that happens the building will remain the same, but the appearance of the textures on the building will appear to become dirty.

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    sigh....

    historical makes the building stay in the city no matter what, so no new buildings can grow replacing it and u cant destroy it hence historical.....

    sigh....

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    Well that's how it is in real life too

    you can call a building historical as many times as you want, but if people dont like it it'll still get abandoned

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    In real life, abandoned historical buildings sometimes get renovated. I can understand the building getting abandoned, but it would be cool if historical buildings were restored once the neighborhood problems were fixed. This building would also serve as an indication of how you're doing.

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    I've had a few "historical" buildings change on me as well.  I haven't yet noticed it in an R or C but I've had a few I-HT's change on me.
     
    Chris

    Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

    Visit my SC4 City Journal, Leicester County | Index | Street Map
    Buffalo and Upstate New York BATs

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    Posted:
    Last Online: A long, long time ago... 
     

    What Maxis should do is if you make a building historical, it should suddenly gain a "monthly fee" like regular civic buildings. It should also give an increase in desirability for Res. and Com. in the area. Plus, it should never look distressed, although it is possible for it to be abandoned.

    Basically, by adding a monthly fee to making a building historical is like saying "the city will foot the bill for maintaining this building no matter what." This in turn will make the building more appealing for possible tenents and nearby lots. Plus, if the building becomes empty it is still being maintained, which would be a huge drain on the city budget. This way making buildings historical becomes a strategic issue, not just a esthetic issue.

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    Correct me if i'm wrong but,But the ability to make a building historical is well....not possible

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    Posted:
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    Read this very carefully, You dont have rush hour so you dont have this option.

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    Simdowman: In a previous post you said that you were a New Zealander and that RH wouldn't be available until next year in NZ. Let me tell you that it is available in New Zealand...


    And make historical works best when yr city is at an advanced stage when yr demand is high and wealth is high...at least thats what worked in SC3000 unlimited.

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    ----------------

    On 10/10/2003 2:59:59 AM Californication wrote:What Maxis should do is if you make a building historical, it should suddenly gain a 'monthly fee' like regular civic buildings.  It should also give an increase in desirability for Res. and Com. in the area.  Plus, it should never look distressed, although it is possible for it to be abandoned. 


    Basically, by adding a monthly fee to making a building historical is like saying 'the city will foot the bill for maintaining this building no matter what.'  This in turn will make the building more appealing for possible tenents and nearby lots.  Plus, if the building becomes empty it is still being maintained, which would be a huge drain on the city budget.  This way making buildings historical becomes a strategic issue, not just a esthetic issue.

    ----------------

    But these aren't civic buildings. In the real world, the types of historic buildings the game version is modelled on are still privately owned and not maintained by the government. All it usually does, by virtue of being put on the historic register, or being in a historic district, is make the buildings  more difficult (though still not impossible) for the private owner to demolish or alter in a significant way without government and possibly public input. Also, the owner of the building can have the same kinds of problems any other developer/owner might have, and the building might sit idle, be abandoned, fall into a state of disrepair, etc., and the city isn't going to swoop in and make repairs to keep the building looking nice in most cases. In some limited cases, the city might buy the building and try to resell it at a discount, or offer various incentives for development, or turn it into a civic building.

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    ----------------

    On 10/6/2003 3:40:48 PM koemanon wrote:

    has happened here too, shame on you maxis.----------------





    Shame o y0ou maxis???? come on, id like to see you make a game as HAKF as good as a maxis game, nothings perfect, how would you feel if they didnt make sc at all?

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    I'm also having this historic problem.  I make a building historic and sometimes it will still tear down the historic building and replace it with another.  Not abandon it, but rather actually replace the building.  One time I hade an empty 1X2 lot next to a 1X2 historic building and the game tore down the historic 1X2 building and replaced it with a 2X2 building.  It's very disappointing when you go to such lengths to make sure you have a historically accurate block and then the game replaces one of the historic buildings with a modern appartment building which doesn't fit in whatsoever.

    Anyone have any ideas why this happens?

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    Well, It's never happened to me that I know of, but I think we should collect some info and try to find a common factor.

    What kind of computer are you running?

    What type of building was it?

    What were you doing when you noticed it was gone?

    What size of city was it?

    Was it abandoned when it changed?

    if anyone has any other ideas of what might contribute to this, post so here.

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    Follow up to simzebu's questions:

    I'm running a Dell Precision on Windows XP.

    It occurs on multiple buildings from apartments buildings to office buildings.

    Just playing the game, making other buildings historic and zoning other nearby areas.

    50,000 to 60,000 population.

    Buildings were NOT abandoned. They were full and suddenly they were gone in place of a new building.

    Like I've heard around, this must just be some sort of glitch. Too bad as I really would likle to keep some of those historic down town areas the same.

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    Posted:
    Last Online: A long, long time ago... 
     

    I have had the same problem with a few of my buildings. Once with a I-HT and the other time with a C. Anymore I just don't mark any buildings historical because there seems to be no point in it. 28.gif

    eMac G4 1GHz w/ Mac OS X 10.4.6

    I-HT and C

    Browsing through my city

    Not sure, I think between 35,000 and 80,000

    Not sure

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    Posted:
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    Yes, making a building historical often doesn't work as many (including me) would expect (ie not allow the building to be replaced). but it keeps the lot from being subdivided or aggregated. So, it is still a useful tool if you want to form your lots in some specific way.

    For example, I use this technique to get 4x3 lots. I never had to rezone. I zone four 1x3 high-density lots early on. Of course I get tiny buildings, but I mark the 3rd as historical. As soon as demand, desirability and land values rise, the 1st and 2nd lot aggregate and form a 2x3 lot. Then I stop the city unmark the 3rd as historical and mark the aggregated lot. Save and continue. Soon, the 3rd and 4th lot aggregate, then I unmark the merged lot, save again and wait for the two 2x3 lots to merge when demand and desirability conditions get right.

    Yes, some buildings may be replaced, but there the obvious advantage that I don't get a 2x3 lot in the middle (2nd & 3rd), or a 3x3 lot that would be hard to aggregate with the remaining 1x3 lot. 4x3 lots have larger (stage 8) buildings than 3x3. The technique could also be used for the 4x4 case, but there are no 1x4 lots, so this only works with 2x4 lots - two of them finally make-up a large 4x4 lot.

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    Posted:
    Last Online: A long, long time ago... 
     

    I have had the same problem too. It is very annoying when you mark a bunch of buildings historical to create a neighbourhood that has a consistent look, and to then have your buildings replaced.

    cogeo: I have tried what you are talking about, but it does not always work as you describe it... somtimes the game DOES replace the historical building and create a montrosity... a 2x3 in the middle or a 3x3 lot. I wasn't trying to do the same thing as you were, I was just trying to make a nice neighbourhood and only marking those buildings that I wanted to stay around... but no, the game messed it up. And built a tower between two houses, just what you say you hate... I hate it too. So now, I wonder is there even a point to using this feature or not? I used it all the time in SC3000, sometimes half of my city was historical, but now I am questioning if it is worth my while in SC4.

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