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TatooedMillionaire

TatooedMillionaire's BAT Thread

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Well thank you, Sim shady, maybe I can do something with that.

    here are some pictures without the shading:

    diagonal12.jpg

    diagonal13.jpg

    diagonal14.jpg

    diagonal15.jpg

    Today I walked around this building, I noticed a few differences, as this work was from some pictures from the online Amsterdam municipality file, some very old pics from the 60's and 70's, so in the meantime they've built some new roof windows. I've decided I like the building better without them, they look a bit out of place.

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    Posted:
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    exceptional job 4.gif It alligns perfectly with those other w2ws, which must have taken considerable amounts of time getting correct measurements.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    I've tried to make a (diagonal) sidewalk using prepo's diagonal footprint set.

    The problem is:

    - If I use his lots, the footprint building (a big green box) will stick out of my building:

    diagonal16.jpg

    - If I try to open his Gmax files to delete the green building/ box, so I have the sidewalk without the box, there is nothing in there (I get a error saying that something is missing)

    If there's anyone who knows how to help, please let me know.

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    you dont have to keep his footprint building... just remove it from the scene again. the fact that your building fits perfectly is great. the only reason to keep the sidewalk modelled is so the shadows will be cast on it by the invisible plane so it fakes shadows from adjacent buildings falling on the model...

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Ok, I think I don't really get it at all. I finally managed to open prepo's scenes, by merging them with my model. I noticed none of them fits this building exactly, so I thought I'd make my own sidewalk. That does not look good at all though, so I think I've missed something.

    diagonal19.jpg

    diagonal18.jpg

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Today the weather is nice so I thought I'd pick up my bike.

    I went to the buildings and took some pictures:

    P1020160.jpg

    P1020161.jpg

    so this is what it looks like in real life.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Ok, I really would like to go on with this project, so I can finish it. The problem is the sidewalk.

    If I make this in BAT and I render it, there's this ugly lightness as you can see in the pictures above.

    If I use Prepo's footprints in the lot editor there is no texture at all, and the buildings will show through my own building

    Is there anyone who knows:

    - how to correctly use Prepo's footprints (I haven't found any documentation on this)

    - how to change the material in BAT so it won't be so light when rendered (so it will be the same as other sidewalks)?

    help is appreciated!!

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    Posted:
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    i do not know how prepo's buildings are set up, but can you not just select hide on the main building, leaving just the side walk?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    you can hide it in gmax, but then the sidewalk still has no texture. If you apply a texture you will get the same nasty effect as in the pictures above I think.

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    hmmm....i suggest you pm prepo or krio about how they did their side walk textures then. Hope you can solve this problem.

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    Posted:
    Last Online: A long, long time ago... 
     

    The reason that your sidewalk is so bright is because gmax makes the textures brighter (something with alpha channels, etc, which I have no clue how it workd)...  Try this texture instead:

    MaxisSidewalk01.jpg

    I think this is the right one, I make a whole set of the textures a while back and I still have a few remaining.

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    Posted:
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    Gmax makes textures brighter because there is light shining on the object.  How bright something gets depends on what angle the face is compared to the light source.

    The point of the sidewalk being modeled there, is that there will be a sidewalk there instead of grass. 

    Prepo uses a plane next to the building, so that a shadow will be cast on the sidewalk (as if there was a building next door).  I don't remember the exact placement of the plane, but he posted about it on SC4 Devotion.  I think the plane was flush against the front wall, but rotated 180 degrees around.


    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Well, now I used autoVino's texture, and it looks much better (thanks!). Only in the second screen shot below you can see it's too dark.

    Here are the pictures:

    diagz.jpg

    diagw.jpg

    diago.jpg

    diagn.jpg

    I'm working on a tram station as well, and I asked a question about it in the Transit modding thread here.

    No answers yet, so if you know a bit about it...

    Because I made the station in BAT I thought I'd show it here as well, it's based on an Amsterdam tram stop.

    tramz.jpg

    tramo.jpg

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    Posted:
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    I have never worked with modding so i cant help you with the traqnsit enabling, but i tip my hat off to you on your excellent job on the diagonal building 4.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    Nice station, I especially like how the ground textures are going.
    As for the diaganol building, the texture does look a bit dark in the second picture, but this may be because you are missing the game shadows, but it may be a bit darker than the game shadows themselves.

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