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Simtropolis 1000

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I don't want middle schools. Aren't they only a US thing?

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don't have the time to read it all, but i'm keen. Was a developement team or something serious set up?

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Originally posted by: mpol I don't want middle schools. Aren't they only a US thing?quote>

I think there are some in Europe. But that's true...we do need to account for regional differences (football v. soccer), language differences, etc.

I am going to start a Wikipedia article (in my user subdirectory, so no one gets suspicious) on "Simtropolis 1000". Coming soon!


~ COMING SOON! Exciting new projects! ~

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meh, I think we should stick with one type of lower school, one type of college, and a few special education rewards.

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What kind of engines are being considered? Can people post pictures of where they have been sampled in? Examples, etc?

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In terms of school we could ditch both european and american systems.

Kiddie School: Grades 1-6

Teenie School: Grades 7-12

College/University: Up from there.

For info on game engine, BLaM is looking at OGRE which is free.

LivingInThePast: DON'T MAKE A WIKI ON THIS YET!!! WE DON"T KNOW WHAT WE"RE GOING TO CALL IT YET! IT MIGHT VERY WELL NOT BE SIMTROPOLIS 1000!

Personaly I think Urban Empires, Metropolis, or rCity or iCity would be good.

Instead of Sims, lets call them Citizens.

Instead of Simoleons, how's Duro?  I mix of dollars and euros!  heh, that's cheesy 3.gif

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That would alienate everyone under college age. Every Friday in 6th grade, I plopped down and played SC3K. I would've hated "Kiddie School", and now that I'm in high school, I don't like "Teenie School"! Yuck!


~ COMING SOON! Exciting new projects! ~

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I think it is doable if you stick to the main elements which has done SC4 RH so awesome and add the realistic of the most wanted features.

One feature would maybe be to be able to plop smaller items in lot's, details which are now only available to do in the lot editor such as benches etc.

I to am so far greatly dissapointed at Simcity Societies, the graphics are so and so, and more importantly its less of a city simulator, i was hoping they would further develope the games citysimulationparts.

I for one would rather see another 2d-based game like SC4RH with enchanced graphics and with improvef simulation, sewers, and improving simply the more important gameplay parts which have been an limitation for the mod community, make SC5 easily expandable on every front and think about the modders from the scratch of production.

We could still have some 3d enjoyement with an ability to load the original 3D modeled buildings in a special 3d photo mode, would be very craving for the PC but who cares about framerates in a photo mode.

Look at football manager, its an in depth simulation with 2d graphics and kicks the ***** out of every other football/soccer simulator and is the unrivalled no1 choice for soccerfreaks. A similiar direction is what a want Maxis to take.

Maybe its becouse its taken over by EA its more moneyfocused, just look at the ridiculous amount of expansions to The SIMS, u should almost get additional items for free buying the game... I am dissapointed 15.gif

Where is the vision Maxis?

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I must admit, this is a really interesting, and potentially fantastic idea.

Although I'm happy with SC4, anything new, with the community concensus on features is most welcome, and I'd be happy to try and do a few models for it if the project ever reaches that stage. I may only make high-polygon stuff at the moment, but I'm sure I and many others could if required alter our modelling style.

The most important thing though I think now is to get the basics sorted out and then the initial programming done. We could talk for weeks on this, but IMHO, we need a distinct heirachy (people to go to with queries and the like) and then people working on whatever stage of the game we're at.

On the basics, I think we should stick to the current SimCity style of doing things, with more elaboration on the points that annoyed us gamers (service radius, grid, commute etc.). I won't bash all what I think out, as the ideas in this thread seem to cover it fine.

Chances are this idea won't get past early stages (let's not kid ourselves), but it is possible, and we can do it if we want it enough.

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Maybe we could gather some money and somehow buy the sourcecode rights to SC4? How awesome would that be, with documentation if it exists, we could change SC4RH, develope that one, do new tools such as the photo mode i proposed being able to load original 3d models in this mode which could be sort of a part of it own in-game.

So what do you think, is it possible to buy the sourcecode rights and develope it ourselves?

Coultharda:

I agree, we should stick to the main issues, make it more realistic, develope the radius systems. But its difficult to develope software with communication only over the internet and not being able to meet up IRL and discuss issues.

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The highway system needs to be expanded, more then three lanes should be availible, here in Toronto highway 401 at one point (by Person Airport) is 21 lanes wide with collectors and express, also there should be more on and off ramps, and the NAM should be put into the original game.

Roads should be 2 lanes by 2 lanes like SC4 avenues, and avenues should be 3 lane by 3 lanes of 4 by 4, with the median as an option, because it gets in the way when wanting to cross the street to get to your job. Instead, citizens must find a U-turn point, which is not very good.

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i think almost everyone can say this is very possible, it's a great idea, and i would love to see it happen, but now before any idea's can be put into action we need to start programing, and starting a offical forum, mabey even a website, once the programing is done we can start on alot of the other stuff.

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e

Originally posted by: LivingInThePast That would alienate everyone under college age. Every Friday in 6th grade, I plopped down and played SC3K. I would've hated "Kiddie School", and now that I'm in high school, I don't like "Teenie School"! Yuck!quote>
 

I was kidding about the names.

What I mean is that there is 3 levels of school.

Level 1, Level 2, and College.  Call them whatever the hell you want but its nice and simple that way, to have 6 year, 6 years, and up.  I think that would be a good system for the game.

The game is meant to have a well functioning system, how you felt in 6th grade doesn't really make a difference.  If it makes you happy call it Cool School, Cooler School, and Coolest.

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One issue we could add to add realism is lightsimulation, in the real world the density of buildings is determined by the fact that light has to be able to reach the groundfloor of buildings and becouse of that sets an requirement of the needed space between buildings.

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Originally posted by: aking88 Maybe we could gather some money and somehow buy the sourcecode rights to SC4? quote>

There are two ways EA could be thinking

1. We can't sell this, this will meen competition for SCS, or

2. These guys can't actually do much, lets make a little money

And when I say a little money I meen A LOT of money, how many members are there in Simtropolis?  Anyone win the lottery and looking for an investment opportunity?

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I can help with the programming, not right away, but mid summer at the latest.

I'm currently learning C++, VB, and C, along with taking a Video Game Design course in early summer, so I'll help out all I can.

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Someone asked if there was a seperate forum to talk about this. Join at http://dev.simcities.com ! Onlyplace4 made that special board to handle the project. If you want to help, join there!

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Originally posted by: coultharda I must admit, this is a really interesting, and potentially fantastic idea.

Although I'm happy with SC4, anything new, with the community concensus on features is most welcome, and I'd be happy to try and do a few models for it if the project ever reaches that stage. I may only make high-polygon stuff at the moment, but I'm sure I and many others could if required alter our modelling style.

The most important thing though I think now is to get the basics sorted out and then the initial programming done. We could talk for weeks on this, but IMHO, we need a distinct heirachy (people to go to with queries and the like) and then people working on whatever stage of the game we're at.

On the basics, I think we should stick to the current SimCity style of doing things, with more elaboration on the points that annoyed us gamers (service radius, grid, commute etc.). I won't bash all what I think out, as the ideas in this thread seem to cover it fine.

Chances are this idea won't get past early stages (let's not kid ourselves), but it is possible, and we can do it if we want it enough.quote>

 

We have to remember what's at risk here, simcity could die if we dont do this, and i dont think anyone wants to see simcity die

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There are two ways EA could be thinking

1. We can't sell this, this will meen competition for SCS, or

2. These guys can't actually do much, lets make a little money

And when I say a little money I meen A LOT of money, how many members are there in Simtropolis?  Anyone win the lottery and looking for an investment opportunity?quote>

Frankly i do not believe we would be competing with SCS. It would be good for the hardcore simcitycommunity to be able to develope the game further and not have any limiations.

If we can release a new version of SC4RH and earn money of course that would be awesome and we could continue focusing on developing the franschise instead of like EA having tons of different ones and not being overly enthusiastic about Simcity in itself it feels like.

I also want to add that as long as Maxis is focusing in Spore (and they seem to be doing a good job on that game) we wont neccesarely be seeing the kind of simcitygame we was hoping for.

We need those people who created Simcity 4 RH to continue developing the series and in contact with us the fanbasecommunity.

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I’m happy to see we’re bouncing all these great ideas off of each other but we have a core group of the development team missing, the programmers. Without them the game will not get made.

We seemed to have more programmer’s here at Simtropolis back in the day, but there’s some still around. What someone needs to do is PM or contact the following members to get some programming assistance.

Andisart of SimMars

Buggi

Gizmo28 (I think he can also be reached at his website)

AndreasRoth of NAM

 Simtropolis 1000 (working title), a game for the fans from the fans can get made. But we need programmers.


Check out the SimNew York recreation blog for the latest updates

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I belive we also have Fuduka (Potsdam), as well as Onlyplace4 (OP4), and his son tom (dunno his SN), from BLaM. Join on dev.simcities.com. We're trying to get organized and make this for real instead of forever talking about it in this topic.

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If Maxis isn't making SCS then maybe we could contact them, I'm sure they would love the idea, they're still a company that loves making games and are not simply greedy like EA.

They would be amazed by all the ideas this site producess and would hopfully love to make the game, and they do have money don't they.

Only problem is isen't Maxis owned by EA?

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ALSO I have just recived word from Potsdam and he says OGRE should work for this new simcity like game.

Note to everyone, atm, there isn't going to be 3D. We don't ahve any way of doing it. We'll use 17 views.

You want low quality models and 3D? Buy SCS.

You want high quality models in 17 views? Then ST1000 is what you need.

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I want to stress also that i have nothing against tilted mill and their approach on the game i believe is about how EA wanted it to. Who knows what great ideas TM might have. Anyhow its crucial that Maxis who did such a great work with SC4RH continue the developement with or without Tilted mill, and in contact with the community.

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Originally posted by: the olive If Maxis isn't making SCS then maybe we could contact them, I'm sure they would love the idea, they're still a company that loves making games and are not simply greedy like EA.

They would be amazed by all the ideas this site producess and would hopfully love to make the game, and they do have money don't they.

Only problem is isen't Maxis owned by EA?quote>

 

yeah, I"m pretty sure this is going to be done by the fans.

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Just one request for this from me, would you be able, without infringing copyright, use the SC2K speeds for the game 3.gif.

Pause

Tutle

Llama

Cheetah

African Swallow

Just a bit of nostalgia for me 3.gif

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I roam these boards a lot but never really post. Everything is very interesting on in this topic. I just have to put in my two cents...

I think models should be created with Google Sketchup. It's free, extremely easy, and there are already many many free 'props', vehicles, people, and buildings that are free downloads in Google's 3D warehouse. But most importantly, it's very very easy to use. The models are also pretty small in file size and relatively low in polygon count. There have already been exporters written for Sketchup for programs such as Google Earth. Somebody who knew how could write an exporter to export new buildings into this new game. It would be a very simple way to get the new building into the game.

Also, I was looking in the terms of service on Google's 3D Warehouse and it had this to say,

_________________

By submitting, posting or displaying Content through the 3D Warehouse, you grant Google and its end users a worldwide, royalty-free, non-exclusive, perpetual license to exercise the rights in the Content, as stated below:

1. to reproduce the Content;

2. to create and reproduce derivative works of the Content;

3. to display publicly and distribute copies of the Content;

4. to display publicly and distribute copies of derivative works of the content.

_____________

Notice the royalty free part, non-exclusive part, the part stating that anybody can reproduce or display your work for free. Basically what I'm saying is that any model on google's 3d warehouse is free to use for us. We already have a whole bunch of great buildings designed for us already! Most importantly, the good models are all the same scale...real world scale. So pretty much, that already saves us a lot of the work and the buildings will never stop coming in because there are many people who create these models.

http://sketchup.google.com/3dwarehouse/

http://www.sketchup.com/?section=product

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^^ For me its actually much harder to use. And it's way too low poly in most cases. We want more detail, not less.

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