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Quzo

5 things they could add in the next NAM

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These are 5 things i think could be in the next NAM: Road and rail tunnels that go under rivers, Monorail on the ground (maybe) because if i have to get monorail over an elevated highway or elevated rail it can be real annoying (epecialy if i have to move a station or juction near by). tolls on 1 way roads e.g. if you wanted to build a 1 way toll brige like the QE2 brige bridge of the river thames. a standard GLR station that you can rename like the standard elevated rail and monorail stations ETC and finally maybe a tram that goes along a road or street like most trams I've seen do.

Moving to Transportation area.  NOB

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Underwater tunnels has always been possible, actually. try making a hill which stretches over the river, then when you have dragged the tunnel over it, take away the hill that crosses the river( make sure you don't get the sink tool too near the tunnel

 portals

GLR on roads, avenues and streets is being worked on.

one way toll booths are made

Monorail on the ground is probably impossible to mod

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You can make road/rail tunnels under rivers, it just takes a bit of terraforming. You basically have to terraform the path you want the road/rail to go, then on both ends of the river make the land slightly lower (by using the hole digging lots, for example), and then drag the road/rail across to make a tunnel. Then you terraform the raised land down so it looks like a tunnel that goes under the river.

I believe mrsnoopy's modern toll booths on the STEX have toll booths for every kind of road, including one-way. And I know some people were working on the tram-on-street mod (in the next NAM there should be the GLR-in-avenue, where the tracks run in the median of the avenue).

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Terraforming for tunnels under rivers is already covered above... but another option you have is the "Big Dig" lots and knockoffs ("Avenue Tunnel", "Trashy Avenue Tunnel", and variants with roads, etc). These lots convert road traffic into subway traffic and vice versa. You plop the lot at the end of two avenues, and run subway lines between them. For realism, they obviously shouldn't cross any other subway lines. These have an added bonus of actually looking like under-river tunnels, as they make the road appear to go down underground (rather than into the side of a hill).

As for the monorail, you will notice that in game and in real life, monorail performs poorly on slopes. In most areas with a monorail, they go to pains to keep a monorail track flat. You can too. 4.gif But seriously. This is where ground highways come in handy. For the smallest possible transition, drag your elevated highway to one tile short of the monorail track. (The track can be laid out ahead of time.) This should leave a 3-tile gap in your highway: blank terrain, monorail track, and blank terrain. Now select the Ground Highway tool and drag it across the ends of the elevated highway. Done! You now have a section of highway that drops under your monorail (or el-rail, or (with some extra work) a NAM raised road/rail/etc), with a total transition length of 5 tiles.

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for me, everything in NAM is already a great gift for the sim city community.. the highway, rural highway, road bridges, GLR, raised rail, raised puzzle pieces, roundabouts, avenue turning lanes, everything..

but i would like to add at least 2 things that i think are still lacking in NAM, that is a curve raised rail piece and raised rail junction..

that is all from me, i hope the NAM team would consider this as an additional option for the next NAM.. thanx..

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    If i can't get flat monorail for rapid transit i guess I'll have to stick to subways and elevated rail... and if i can get a standard GLR statio ill use that more to and the toll booths on 1 way roads i tryed for the first time the other day to build a bridge so it was probaly just some building in the way or something and I'll try the terraforming for tunnels under rivers to be onest I've never tryed that but maybe the NAM team could make an esier way. i dont liek terra forming with out the god tools it's hard...alot harder and it can cost alot too.

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    Well, as a member of the NAM team, I can tell you what will most likely be in the next NAM:

    -Draggable GLR

    -GLR-in-Avenue Pieces

    -Avenue Roundabouts

    The RHW is also getting integrated in some form (so you won't have to wait 4 months for a patch2.gif), and there may be a couple of small things.

    As far as Ground Monorail goes, it is actually possible, technically.  It's not something we've thought of before, since this is the first time anyone's requested it.

    -Tarkus

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    Originally posted by: Quzo If i can't get flat monorail for rapid transit i guess I'll have to stick to subways and elevated rail... and if i can get a standard GLR statio ill use that more to and the toll booths on 1 way roads i tryed for the first time the other day to build a bridge so it was probaly just some building in the way or something and I'll try the terraforming for tunnels under rivers to be onest I've never tryed that but maybe the NAM team could make an esier way. i dont liek terra forming with out the god tools it's hard...alot harder and it can cost alot too.quote>

    You can use the god tools to terraform, just hold down Ctrl+Alt+Shift and click the God mode button, and you'll be able to use all of those tools.

    And what do you mean by standard GLR station? There isn't a standard station, you can download whatever GLR station you want. There's a list of GLR stations with links to the files on the STEX here: https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=75809

    Also, you can't build toll booths on bridges.

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    How about 90degree rail or hw turns? i think it's kinda annoying, having to make two quick 45degree turns, and that takes up an extra tile inside the turn.

    28.gif

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    nerdly_dood - have you ever seen a 90 degree rail turn in RL? i never have cuz its just about impossible. as for highways with a 90 degree turn, i've only seen one...here in dallas. i have driven it and can tell you it is a pain in the backside to drive. plus there are always wrecks and major traffic jams there.

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    crazyyaya:  Well, we never set a definite "release date"--we like to surprise people3.gif.  I can tell you that most of the features are essentially complete, so I wouldn't expect it to take very long . . . 2.gif  It will be released in a much different fashion than previous versions, such that future releases can be made available to the public more quickly, and downloads can be smaller.

    -Tarkus

    Edit: By the way, Quzo--just a friendly reminder for future reference: if you have requests for the NAM, try using the NAM: Requests thread in the Modding-Transit Networks forum.  2.gif 

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    By standard GLR station i mean a GLR statio that they put in with the mod so that every gets and you can rename it and do all the thing you can do with the norm transit stop in sim city 'cause with download 1s i find i cant ususally reaname them and draggable GLR that would be a help... aslo 90degreese turn on the GLR have helped me but there un realistic just like the 90degreese turns on highways and rail on SC3

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    How about elevated rail in the middle of avenue?

    from wikipedia

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    Originally posted by: hawkpride147 nerdly_dood - have you ever seen a 90 degree rail turn in RL? i never have cuz its just about impossible. as for highways with a 90 degree turn, i've only seen one...here in dallas. i have driven it and can tell you it is a pain in the backside to drive. plus there are always wrecks and major traffic jams there.quote>
     

    I know of one in Jacksonville FL.  It's on Alt-US-1.  And I've never seen any real traffic problems with it because when it was build, it was banked perfectly so that you wouldn't have any problems with it.

    Here's a link to it in Google Maps.  Then you can click on the Sat image if you want to see that.  The reason I'm just linking to the map part is to speed it up loading for any other dial-up users out there like myself. 2.gif

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    Originally posted by: Quzo By standard GLR station i mean a GLR statio that they put in with the mod so that every gets and you can rename it and do all the thing you can do with the norm transit stop in sim city 'cause with download 1s i find i cant ususally reaname them and draggable GLR that would be a help... aslo 90degreese turn on the GLR have helped me but there un realistic just like the 90degreese turns on highways and rail on SC3quote>
     

    Well, for tight urban developments, I think the 90 degree turns are a godsend. Regarding the "standard GLR station: Well, we could do that, but which station would you choose as "standard"? Everyone has a different taste, and if we'd include one station, others would complain that they don't like it. So we simply decided to release the NAM without a station at all, but referring to the countless GLR stations that are available on the STEX.

    If you have problems to rename them properly, it's not a problem of the NAM, but the creator of the respective station, who hasn't used LTEXt files for naming them. Actually, it's Maxis fault, who screwed up the Plugin Manager that introduced a completely different naming functionality that defies the original purpose of the LTEXT files. With the upcoming draggable NAM the current stations will have to be modded slightly anyway, so we could fix that for the more popular stations at least.

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    Here's one everyone: completely replace the ground highway to make it look different to elevated highways. That is, with Hard shoulders. I'm already up to it. Check out my BAT for the images.

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    I would still like to see the ground highway on-slope to elevated highway transition. It would look better than using the avenue pieces to join them.

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    they do? i have never seen it. personally i am looking foward to GLR onslope pieces....like we have for rail. where is that ground hwy to el highway onlsope peice? it would be great for doing elevated highways....you could elevate them on a hill like many are here in texas and then be able to have a nice overpass.

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    what about GLR briges and tunnels? and rail over avenue would be cool also, good as a space saver. in sim city 4 i noticed they missed out the population desity and land value graphs/maps that they had in SC3 so maybe some-one could do something about that....

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    hawkpride147, there really isn't an on-slope puzzle piece for that, but if you terraform and build carefully, you can use the transition (not the maxis one but the one in the NAM) to make the overpass.

    Quzo, there's a lot on the STEX that allows you to transition from GLR to subway (you need the original rail-to-subway transition for this to work). And it's not cheating per se since GLR is an extension of el-rail and thus an extension of subway. For the GLR bridge just transition to el-rail and use the el-rail bridge (or just make the subway transition and go under the water).

    The land value map, as well as the population density map, is available in the game already.

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    I'd love to see a highway on-slope piece as well, but as far as I know, nobody succeeded in making one so far. For a GLR tunnel, you can use morifari's "Hillside GLR to Subway" transition lot, which is basically a subway station that has a tunnel entrance prop with GLR tracks. I've uploaded it to the STEX a while ago (with permission, of course), since morifari is not longer among us. I assume a GLR bridge would be possible, but I'll leave that answer to the bridge guys (jeronij et. al.).

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    DFfire870: "The land value map, as well as the population density map, is available in the game already." i swear you cant get them in sim city 4 deluxe you can get the desirability map but nit land value or population density

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    The land value view of the map is located just above mayor's rating/average age, and population density is just the zoning view.

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    ok I'll have a look...

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    Originally posted by: DFire870 The land value view of the map is located just above mayor's rating/average age, and population density is just the zoning view.quote>

    True, but I like the SC3000 density feature.  Rather than looking at every single zone, you get one one scale, yellow to red I think it was, red being the densest regardless of zone type.  You don't get that in SC4 like you did in SC3000.

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    I wish we could seperate train tracks and make them more modular... It would be cool to have a modular railway interchange project going on right now...

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    oh yeah that to 'cause you have to place them in 2s and maybe elevated highway that is evevated more so i can get on top of monrail and elevated rail

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